I dont hear a lot about gold. The general consensus seems to be "enough to keep science maxed and no more".
Is that the best way to go about it? Gold has a lot of uses in diplomacy. Consider the following scenario:
Standard game, except one city is devoted to churning out and settling GM, with the occasional scientist for academies in science cities. Science can remain at 100% the entire game (or in any position you would like it in for that matter) and the extra food turns the city into a GP mecha, making it easy to generate whichever kind of person you need at any given time.
What to do with all the extra gold?
Gold equals diplomatic options. It doesnt have much use on its own, this is true, but the AI civs love it.
With gold you can buy resources, tech, make an entire civ your hired muscle and other fun things.
One advantage of buying techs instead of trading for them is that it essentially converts gold into beakers, a different version of deficit research in other words. Meanwhile, the AI has to spend valuable turns researching techs on its own instead of instantly getting one.
The advantages of denying health, happiness and military resources to rival civs are obvious.
Am i missing something here? With even half a dozen cities, letting one high food city produce enough gold to buy a few civilizations at a time doesnt seem like a bad trade for a minor science hit. Why dont i ever see things like this discussed?
Is that the best way to go about it? Gold has a lot of uses in diplomacy. Consider the following scenario:
Standard game, except one city is devoted to churning out and settling GM, with the occasional scientist for academies in science cities. Science can remain at 100% the entire game (or in any position you would like it in for that matter) and the extra food turns the city into a GP mecha, making it easy to generate whichever kind of person you need at any given time.
What to do with all the extra gold?
Gold equals diplomatic options. It doesnt have much use on its own, this is true, but the AI civs love it.
With gold you can buy resources, tech, make an entire civ your hired muscle and other fun things.
One advantage of buying techs instead of trading for them is that it essentially converts gold into beakers, a different version of deficit research in other words. Meanwhile, the AI has to spend valuable turns researching techs on its own instead of instantly getting one.
The advantages of denying health, happiness and military resources to rival civs are obvious.
Am i missing something here? With even half a dozen cities, letting one high food city produce enough gold to buy a few civilizations at a time doesnt seem like a bad trade for a minor science hit. Why dont i ever see things like this discussed?