Gold is power?

Ibian said:
This has not been my experience. In fact i pay less gold than the beaker cost, 10g for an early tech, 450 for a 600 beaker tech etc. I guess they get more greedy at higher difficulties?

Are you buying these techs long after every other civ has them (e.g. buying Monotheism in the Renaissance?) These prices bear no resemblance to anything I've ever seen in the game at any level.

The point was to deny them my resources. Gold doesnt make their cities healthier, but fish does.

But gold will invariably allow them to push their science rate higher as the AI never manages a 100% science profitable economy. Health on the other hand is not always of value, for example if the health cap is lower than tha happiness cap, as is often the case in the earlier stages of the game.
 
Are you buying these techs long after every other civ has them (e.g. buying Monotheism in the Renaissance?) These prices bear no resemblance to anything I've ever seen in the game at any level.
Well the game where i tried this strat had me cramped on a tiny continent with Mao and Toku, and 2 of my 4 cities were built on tundra. Both diplomacy and raising gold was harder than it needed to be in a typical game, so i couldnt buy everything right away. But even when i managed to buy techs as soon as they came available, i always paid less than the beaker cost.
 
But gold will invariably allow them to push their science rate higher as the AI never manages a 100% science profitable economy. Health on the other hand is not always of value, for example if the health cap is lower than tha happiness cap, as is often the case in the earlier stages of the game.

I believe that the AI undervalues Gold Per Turn. I can rarely get fair trades for tech, but I find that I can almost certainly get a fair trade for Gold Per Turn.

The Gold Per Turn trade both hurts the rival civ and helps your own civ. They are denied that much freedom to raise their Science Rate, and you gain that much freedom to raise your own Science Rate.
 
Obsolete, are you saying you turn all your cities into production cities or am i reading too much into it?

Unfortunatelly, it takes too much effort to convert 20 of my last captured cities from cottages to workshops, so to answere your question honestly... no, I do not turn ALL my cities into produ-cities.
 
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