Gold per turn - Who knows the formula ?

dav_nice_06

Chieftain
Joined
Nov 10, 2005
Messages
5
Hi there,

I would like to know if someone got an idea on the formula which is calulating the amount of gold you can use for trading luxuries ...

I am on a 90 % rate on research which is giving me a poor 2 gold per turn ... but when i am trading luxuries whith an AI civ i can use 38 gold per turn ?

Where it's coming from ?

thanks
 
Disclaimer: the following formula was based on observation and limited experimentation, rather than actually looking at the game code. Unaddressed variables may exist.

Here's how I see it: according to the rules of the game, the minimum number of turns a trade can stand before either side can cancel it is ten turns. Therefore, the GPT available to you is the amount of money you can promise to the AI and still be able to pay up without adjusting your research or culture sliders. The pertinent formula appears to be ten times your current income, plus the contents of your treasury, divided by ten, rounded down.

10(Income)+Treasury = Maximum GPT
10

Note that if you open up a trade window, look at your maximum GPT, and then adjust your research and culture sliders, the maximum GPT will change accordingly.
 
dav_nice_06 said:
Hi there,

I would like to know if someone got an idea on the formula which is calulating the amount of gold you can use for trading luxuries ...

I am on a 90 % rate on research which is giving me a poor 2 gold per turn ... but when i am trading luxuries whith an AI civ i can use 38 gold per turn ?

Where it's coming from ?

thanks

I think when you trade a luxury it opens a very lucrative foreign trade route in your cities. could be wrong, though, but it makes sense.
 
I think when you trade a luxury it opens a very lucrative foreign trade route in your cities. could be wrong, though, but it makes sense.

This is what I really want to know. If this is the case then it would be beneficial to trade away the last of a resource you have available to you. For instance trading away your last fish for some crab. You get a zero net health benefit but you would get a better trade route. But that's the reason I'm thinking it doesn't work that way because the AI doesn't trade away their last resource. So if trading it away would help them then they are handicapping themselves for no reason.
 
Masquerouge said:
I think when you trade a luxury it opens a very lucrative foreign trade route in your cities. could be wrong, though, but it makes sense.

I wonder if this is true when you just "gift" a luxery to an AI....
 
Jedoc has it, methinks. International trade routes are separate from those you agree in diplomacy and are automatically calculated - the diplomatic ones are simply for resources you don't have.
 
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