(yes, a whole new thread just to praise my genius, surely a reason to get me banned, but I couldn't resist).
I've read in gamespy's review of RoN that:
And I thought it sounded somewhat familiar, obvioulsy, not only BlueMonday noticed my thread in the "civ3 suggestion and ideas" forum. They may have listened to BlueMonday too; he said it's too complex to be a reasonable gameplay notion, so they've simplified it a bit.
Anyone else find their civ3 ideas implemented in this game?
I've read in gamespy's review of RoN that:
Attacking another nation isn't a trivial matter of flooding it with your units. For one thing, once you cross into another nation, your military units will suffer from attrition (slowly losing health and combat effectiveness.) Resourceful players can counteract this by sending out supply wagons to reinforce the troops.
And I thought it sounded somewhat familiar, obvioulsy, not only BlueMonday noticed my thread in the "civ3 suggestion and ideas" forum. They may have listened to BlueMonday too; he said it's too complex to be a reasonable gameplay notion, so they've simplified it a bit.
Anyone else find their civ3 ideas implemented in this game?