DaveMcW said:Pyramids only gives you the 5 government civics (first column). You still have to research the other 20, including State Property.
karmina said:Worker first: Everything finished after 53 turns. Total science value 1090, improvement value 33 turns (5 were lost due to movement and waiting for techs)
Worker at size 3: Also exactly 53 turns. Science 990, improvements 25. A small production bonus (obelisk prebuild).
Worker at size 3, but chop to rush granary before irrigating the corn (my worker even waited 2(road)+2 turns on the silk for bronze working): Took 1 turn more (54), but 1 additional warrior was built. Rest exactly as above, 990/25.
hope the starting location is as interesting as the one here.hendu said:If anyone wants to play in a SG game with the same settings, you can sign up at http://forums.civfanatics.com/showthread.php?t=141072
I'm tired of waiting for the patch.![]()
you can use the iron if it appears under your city. same for any resourse.wakkoxc said:Just wondering, if you were to settle on the hill without moving, and later discover iron on that hill, would you be able to use it, or would it be inaccessible because there is no mine?
Only if they are willing to trade with you. In my test games it was never worth the trouble.Tubby Rower said:Am I the only one that runs for Alpha right off the bat? With a monopoly on Alpha and a bunch of contacts, you can dominate the early tech tree.
Tubby Rower said:Am I the only one that runs for Alpha right off the bat? With a monopoly on Alpha and a bunch of contacts, you can dominate the early tech tree. Eventually someone will research Alpha too, but if you don't trade Alpha you will be able to be the sole civ with tech trading ability.
A Note from Firaxis Concerning the Civilization IV Patch
November 16, 2005
Hello everyone!
I've heard from many of you via the Firaxis website Contact Us form (many thanks for all the dxdiag files and savegames) and wanted to say thanks for all the feedback and detailed bug reports that were sent up.
I just wanted to let everyone know that as of Monday afternoon, the patch was sent to 2K for final testing, so barring any problems in QA, we will be releasing it shortly.
Some of the highlights include multiple AI improvements and tweaks, worker behavior tweaks, MANY game play improvements (ex Animal Husbandry reveals horses), promotion tweaks, a softer pillage sound (requested by many, many people), fixed diplomatic exploits (gold for gold, peace treaty exploit), multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements, etc. There were also a number of video card specific fixes.
To those of you having problems, thanks for your patience. Our guys were working around the clock with your detailed feedback to produce this patch. For those of you having no problems, it's only going to get better. =)
Dennis Shirk
Firaxis Games