al_thor said:The thing is, the GOTM staff feel that they need to get cute with the starting position, making it more challenging than the actual difficulty level. Now they will go back to a fairly easy map to make up for this one, but then it will be right back to the "let's be cute" starts.
They were "being cute" by making it easier not harder - only the slight oops is that it is very much easier if you have a little bit of foreknowledge of how they have made it easier (eg - that Alex and Issy won't get copper for a while; there is iron right next to the start; you can get 3 good city sites including copper before invading Alex; your religious rivals are on different continents so you have an advantage with getting religious allies; having a copperless close neighbour makes dealing with barbs less of a worry...). Lots of advantages, but you need to know you've got them to be able to play to them effectively. So when ainwood et al playtested the opening, I imagine they felt it was easier than it turned out to be because they knew all the tricks.
Which is why my second game, where I knew where the resources were, where and when Alex tended to settle, and knew all the other bits I could take advantage of was so much better than my first.