mike p said:
Settling in place seems reasonable - plains hills for an extra hammer and better defense while still have fresh water, clams, cows, and deer. It would be a great place for my second city! I'm almost tempted to move to the blue circle to the north and pray for gold or gems!
You better not, nothing but water there. Probably a fish though, or else I don't think there'd be a blue circle . If you ARE going unconventional, you should move your first city south, and cram another city north (after choping that forrest of course). It's a gamble though. As this is the first emperor Gotm, I can barely imagine there are no good city sites to the west.
For the same reason I'm willing to bet there's either copper or iron nearby (maybe on one of those hills?).
I'd like more commerce. No river, so hooking up resources and your second city will take longer, as well as less commerce.
You can hook up your cities by sea. As you are going to get sailing anyway.....
The clams will give some commerce, but neither a camp on the deer or a pasture will. Still, with 4 food bonus tiles and one fresh water lake we can probably cottage a lot of the plains.
And with fast workers, those cottages are built rather quickly. On the other hand Colussus and a lighthouse would make those sea tiles (and clams and fresh water tile) lot more interesting.
With only two forests in the starting city radius, you lose health at your first chop. I only see one other forest on the borders from the initial screenshot, so depending on the neighboring territory, grabbing bronze working to start may not be optimal - need workboats, camps and pastures before you can really get the whip cracking.
Fair enough, but you gain 3 health from the cow, deer and clams too. I have to do some thinking whether those three forrest (that's all we have) should be used for a workboat, settler or wonder. Of course we'll only know for sure when you know what the other civs are doing. A big gamble, and one which for many people will mean the difference between victory and defeat.
Also, both the north and west look like they have either desert or coastal squares just out view - we could be on an isthmus or penisula, which will help minimize barbarian activity. We could also get hemmed in by rival civs if we don't expand early.
North is definately coastal, West is grassland and plains. Smells like penisula. And you are right we run the risk of being hemmed in early. A nearby civ could be a game breaker, and as this is the first Emperor GoTM, I doubt it).
Three potential starting tech strategies I see:
1. Go religious. Try to grab Hinduism or Buddhism and then on to monotheism and focus on building stonehenge and a shrine or two. No problem on Noble, but with no commerce except for your city square and palace until AFTER you research pottery or fishing, I think it's too much of a risk on Emperor. Good Luck to anyone brave enough to hunt the Hydra with this start! If you chase religious techs you won't be able to work any of the surrounding terrain - you can build one grassland hill mine - and then your fast worker will be idle. OTOH with no luxuries in sight, you might need religion to grow. The population gets cranky quickly on Emperor.
That's right, but your neighbors can get cranky when you are of a different religion. I usually just adopt the religio of a nearby powerhouse. On a side note, I doubt the benefits of founding a religion. Especially as I'll feel obliged to pick one city to build nothing but missionaries. But then again, I'm an atheist.
2. Grab Bronze working first and get choppin'. Always a good default move, but there aren't an abundance of forests. Knowing where the bronze is early on Emperor is big help though. It might be worth it to settle your second city directly on any Bronze you find. Not have to wait for the wheel to connect your bronze (and not needed a separate force to protect the mine from pillaging) can be the difference between death and survival on Emperor, in my experience.
As I said above, with only three forrests nearby, I'm wondering whether chopping for a settler (or workboat) would be the best use of that wood. Perhaps that lumber is better spend on a wonder (Pyramids?, Colussus?, Great Lighthouse?), IF there is plenty of room to expand.