Ribannah
Fighter Druid
You don't have to research Masonry to see stone and marble, I think.
Correct.Ribannah said:You don't have to research Masonry to see stone and marble, I think.
ionimplant said:i don't think the warrior can see anything
ducker said:it DOES look as if there's a ocean boarder (perhaps river??) on the north side...
Tech Step said:If you look at the picture closely you will see that there is ocean on 3 sides (North, East and South)
culdeus said:1. Tech has to dip to 80% before even the second city is founded unless you pop a gold hut. Sigh.
culdeus said:3. Alphabet isn't as powerful (or is it) because probably it's the only thing you can trade away that the AI doesn't have yet. So instead in Prince trading away Writing for all the worker techs you have to trade away alphabet. Not always a good choice.
culdeus said:5. Fast workers rock because they can really lay down road fast when there isn't much to do and you can leave them unprotected because they can move away quickly.
culdeus said:7. Barbs are not a big deal. Use fog busters and they are no problem.
culdeus said:Whipping is very dangerous.
mushroomshirt said:I do this but frequently lose these "sentry" warriors to barb archers when they pop up. In a few practice games on Emperor this has been even more of a problem for me than on the last to GOTMs where I played very defensively for the early game (not that I did that great or even won GOTM2)
How do you counter this? Maybe one city with a barracks constantly pumping warriors? This would make sense and then you could concentrate on the techs you actually need. Of course if there is nearby copper I guess wheel could be researched to connect and then the point is moot.
mushroomshirt said:This makes a lot of sense to me (for what it's worth). Happiness limit means you can only work 4 squares and that means 2 clams, 1 mined hill and either cow or deer. In my practice games where I have built a camp on the deer I've had to whip a lot so the loss of a little more food shouldn't matter a bit.
Thrallia said:I played about 10 practice openings.
In 9 cases, Buddhism was founded before Hinduism
In 6 cases, I was able to research fishing before hinduism and still found hinduism
In 2 cases, I was alone on the island
In 1 case, Everyone was on one island
In 4 cases, Everyone was split between two islands
In 3 cases, There were civs on 3-4 different islands
In every case: Upkeep starts out at 2gpt, thus making research slide down to 80% on your second turn. Only gold huts can allow you to keep it at 100% from the start
In most cases, by 3000BC the AI has 2-5 archers, 2 cities, and at least one worker
Also discovered: happiness limit of 4 in capital, 3 in non-capital really sucks. Religion is almost a must-have so you can get an extra 1 in each city. Plus the gold from the religious building will allow your research to be higher for just about as long as you'll need to get villages/towns(as long as it spreads)
Why? Surely it can help keep excessive growth in check? (Although of course too much whipping combined with rapid regrowth will lead to unhappiness
Originally posted by AU_Armageddon:
Even if a n00b has a decent start, emporer unlike monarchy is not just slightly more difficult at the start including health, happiness, and maintainence, but the main difference is the AI doesn't coast along in a linear fashion in the later half of the game like Monarch but continues to ramp it up exponentially more like a human. Whatever uber start a n00b has, they are not gonna expand and improve terrain and deal with maintainence fast enough to keep up with the second half of the game.