The Plan
Well, I started by opening the save file and looked at the possible victory score (bottom left in the screenshot):
I did of course seriously consider a strategy of just winning the game in 4000BC, but when I saw that would lead to such a pathetically low score of 3000, I reconsidered and turned to plan B: Take out the nearest AI to make myself the biggest Civ, hopefully big enough to maintain a science lead, so I could then go all peaceful and cruise to a spaceship victory. (Or do you fly to one of those? I forget).
The Start
I settled in place, aiming to use slavery with those food resources. Slightly unusual research path: Went for hunting first in the hope of getting goody huts, but didn’t work as they’d all gone by the time my scout went roaming. I also heavily delayed bronze working because I was worried about attracting barb axemen, and I vaguely assumed that the start location was already so incredibly good that surely Ainwood wouldn’t put copper there too… Plus I had got animal husbandry fairly early to get the cows – and of course that revealed the horses SE, which I promptly settled, and that seemed to reduce the need for me to have immediate axemen to attack other civs with. I actually was so nervous about discovering BW, facing axemen and having no copper myself that at one point I was about 3 turns away from discovering BW but had 2nd thoughts and diverted my science to delay it. Clever strategy, huh! I’ll refrain from describing my feelings when BW did arrive and that copper showed up right next to Beijing. Oooh, and iron too (not getting ahead of myself there…
Egypt
Anyway, onto foreign diplomacy. Very early on discovered Hatty, who had two undefended workers building a road together. Tsk, tsk, very risky that. You never know when a Chinese warrior might turn up to remove them. It was kind of a lesson really. I didn’t have anything against Hatty, just wanted to show her the value of guarding her workers properly. And I was sorry that one of them got eaten by a panther on the way back to Beijing, I really was. I would’ve apologized to Hatty in person but she’d gone off in a strange huff and wasn’t talking to me.
But I digress. Back to the story. I remained at war with Hatty and slowly took over her cities, judging it to be an act of charity since I was obviously better able than her to manage her population and make them happy. Eventually Egypt had just 3 marginal cities that I couldn’t usefully do much with, so I allowed peace to break out. Think that was somewhere around 1000AD.
India
At this point I realized a flaw in my strategy. I had pretty much taken out my neighbour, but I wasn’t yet the biggest Civ, Russia still had that honour. Worse, my next neighbour and close friend Asoka was streaming off in science and looked like, if left unchallenged, he’d certainly beat me to a spacerace victory. Well I couldn’t allow that to happen, I mean he’d probably crash his spaceship on launch, you know how incompetent these AI leaders are. I’d hate to think of those poor Indian colonists, dying inside their spaceship.
So I proceeded to march into Asoka’s territory, even though it pained me to destroy such a good friendship.
I had a plan: I was carving out land heading straight for Delhi, the home of Buddhism, a religion that held sway over 40% of the world. The gold from the Mahabod-thingy must be incredible, I bet that was the reason Asoka’s science was so high. So my troops bravely battle in a couple of wars, ending sometime around 1600 I think when I finally have all Asoka’s territory. Well everything that’s worth having anyway. I am not wasting troops on that size 6 city up North in the middle of the ice.
And - uhhhhh?
bl$£$£ () (fu*2q34!!!
£$* (& ,,, *($£ 324320! The ignorant sodding incompetent so-called Indian leader! @~@@ %!”$ **(&$£
There’s no shrine in Delhi.
OK, mebbe I ought to use the information screens a little bit more often.
I need that shrine. God I need that shrine. (Or do I mean, “Buddha I need that shrine”?). That means I need lots of priests to get a great prophet with. That means I need a city with as many temples and cathedrals as possible. It needs to be something that can build those quickly. And it needs a food surplus. That means – umm – Beijing. Trouble is, Beijing already has the the great lighthouse, the hanging gardens and the great library. (Did I mention, I did some pretty cool wonder-building earlier in the game?). Those aren’t exactly going to help with great prophets, are they.
Revolutions
There follows a sequence of revolutions the like of which you’ve never seen before in any of my games. Organized religion so I can spread as many religions as possible to get those priest-allowing religious buildings in Beijing (I already have scientific method so no monasteries so it’s gotta be org religion), followed by pacifism to up the great person rate. It’s a long time since I’ve spent so much of the middle game running pacifism! I also change to bureaucracy to help get those religious buildings up faster in Beijing, and also build the Spiral Minaret there (=gold + more priests).
It doesn’t work. I get two great scientists in succession from Beijing, despite starving the city so I can run about 9 priests and having a 66%-ish chance of a great prophet. So in the late 1700’s I change tack and give up on the priests in Beijing. By now Delhi has a big food surplus and lots of production. And better still, no wonders to pollute the priest gene-pool. So I start building religious buildings and preparing for a priest factory there instead…
Oh the irony. I finally build the mahabodhi in 1854, with a prophet obtained from Beijing (11% chance of prophet). While almost simultaneously, Delhi gives me a great engineer (all those priest specialists foiled because the b***** game put an engineer there without asking me).
Is this a record for late building of a shrine? Still, it was worth it I think. My gold per turn instantly jumps by nearly 100!
Meanwhile, more Wars…
Through the revolutions I do manage to keep my science ahead. In fact after the Indian wars are over, I’d set most of my cities to maximize pop and through that gradually draw about 15% ahead of nearest rival Catherine in score. In terms of diplomacy, well, Genghis Khan is the only potential threat: Powerful and he’s occupying the same continent as me. If he declares war, he could knock out a substantial part of my empire. Luckily he’s Buddhist like me. I do everything I can to keep him friendly so there’s no risk of invasion.
Not much more happens, I just go on to a spaceship victory. Couple of minor wars but not from anyone who’s capable of posing a serious threat. I have a moment of panic in 1878 when I discover that Genghis Khan has dropped from friendly to pleased with me (I think the reason is he’s moved to free religion). That means there’s a finite risk of him invading me. Worse, in the diplomacy screen, he won’t be drawn into wars because ‘we have too much on our hands right now’. That can only mean one thing…
Luckily, a few turns later, he declares on the remnants of the Indian empire. I’m starting to learn that once you’ve got a civ down to one or two cities, it’s often worthwhile leaving them alive. Gives other, stronger, AI’s someone weak to declare war on later on, so they’re less likely to declare war on you!
Spacerace victory happens in 1897. Cathy is pretty close behind me – she only has one or two parts left to build, but I had spies monitoring her so I know she’s stupidly building them in low-production cities. Even more amazingly, she built Scotland Yard but then didn’t follow up with any spies. So what did she build Scotland Yard for?
Well I’m sure you’re all dying to know what my glorious Civ looked like at the victory conditon (Actually I suspect you all couldn’t care less but I’ll show you anyway):
