Hi all, as this is my first Game of the Month that I'll have enough time to finish, I thought I'd post my experiences with this game so far. I starting settling around the north side of the great lake, and also setup a couple cities southward; but as soon as I saw the iron round the other side of the lake I made a beeline for it and planted a city there.
As soon as I met the Aztecs and the American/Russian scouts, I set science to 0% and proceeded to merely buy technology rather than trying to keep up.
The Aztecs were my first target, as they were puny, weak, in my way, and their Jag's had pissed me off in ancient times by constantly popping goody huts and raiding barb villages just before I got there. I hit them with about 5 knights, that war only took 4 turns
Just as I was consolidating my newfound lands in the former Aztec empire, the foolish Germans attacked one of my southern Aztec towns (I *hate*, I mean REALLY hate, how the AI always knows precisely how many defenders and what types ALL your cities have, even centuries before espionage...so they always know which city to attack). Anyhow, I made military alliances with everyone else vs. the Germans, and within about 15 turns they were finished. Still no G.L. Oh, and in the wonder race I was losing badly. I'd only made one wonder, the Pyramids, merely b/c the English finished the GL 2 turns before I would've, and I switched it to the Pyramids.
Just as I'd finished putting the horseshoes on my 5th Cavalry unit, the idiotic yankees attacked one of my frontier towns with 8 knights. Yup, that was their entire attack force. Again, military alliances with everyone else against them. I was in Democracy by this time, so I crossed my fingers the war would be over relatively quickly. I never sign peace when I have an active military alliance with other AI's cuz they'll hate you for the rest of the game. Anyhow, that war lasted 25 turns. My democracy was on the brink of collapse from war weariness when the English finally finished off the last American town on an island. I had to stretch it out 5 extra turns like that cause the English signed peace with the Americans after about 8 turns of fighting and losing two of their towns to the yanks. I re-opened military alliance with the brits, but I'll remember that.
Next target was the Russians, I again got military alliances with the remaining 3 civs (Iroquois, Brits, Romans), simply because the Russian empire was dividing my empire in two pieces. That war took 4 turns, thanks to my droves of cavalry, and the droves of Iroquois cavalry (yeesh! where'd they get all those...better watch out for them)
So the way it stands now, in 1565 A.D., I'm into Modern Times researching ecology. All my advances come at 4 turns, income around 1200-2000 gold/turn thanks to selling my tech to the English and Iroquois. (The Romans are hopelessly behind...have been all game) Heading for either a diplomatic or spaceship win, diplo may work cuz the remaining three civs have all been polite or gracious towards me for the whole game. My score sits just over 2000, the next is the Iroquois at around 1100. Got the Hoover Dam, now I have 15+ cities with > 75 production. Churning out tanks in 1 or 2 turns in many core cities. Dunno if I'll ever use them, but they're there in case the Iroquois attack. I control almost exactly half the continent, plus a little peninsula of land that separates the English from the Iroquois empire. Screenshots to follow when I get home tonight and edit this post.