Smoking mirror
Ships Captain
Ghaaah! I nearly lost the game!- I don't like to have too big a military, so many of the attacking units don't upgrade and just sit around costing money and I'd rather build a library than a rifleman. Any way, I was having fun seeing how small I could make my army (I had a tech lead and highest score/biggest empire and I was friendly with all my oponents) and the germans offered me a MPP. I don't usualy go in for Mpps, its always more effective to use Military alliances, but the germans were my best buddies, been good to me for many years, and gave me good return on my spare luxuries/techs and wanted to give me cash perturn for A Mpp, So I agreed.
Any way a few turns later I was thinking about attacking the russians (I had all the land between the south sea and the big lake and the weak russians were acting as an anoying buffer between me and the American/english alliance- they refused to garden thier jungles so I had a 6 square wide area of mountains and jungle between me and the Allies) when suddenly the Americans declared war on the Germans!
I planted a spy in the American capital (no fear of retribution if it failed- I was In a MPP and as soon as a combat occured between the Americans and germans I would have to decalre war on the Americans anyhow) and my military advisor proceeded to show me that My army was about 1/5 the size of the Americans "compared to these guys, our military is weak"!
I had just researched Motorized warfare (the americans had Flight and marines) so I switched all my cities producing hospitals over to producing Tanks (about 6 cities would build a tank next turn- and, very lucky this, my military academy had just finished its first army).
The americans were moving all thier armed forces across my territory, trying to get to the Germans (I had given the germans motorized war, but it would be a while before they started churning out Panzers) the cavalry (about 30 units) charged ahead while the marines/infantry were having trouble crossing the russian frountier. I was still at peace but would have to declare soon, so I waited for the cavalry to get alost to my german border before askeng them to remove troops or declare war- I didn't have enough infantry to protect all my cities from partisan cavalry activity, and I could only draft one form each city cos the Hoover dam was 6turms from completion and I needed to stay in democracy to get flight in 4 turns (later my bombers were to have great effect) unhappyness was to have a big effect in the comming war. When the Americans withdrew, All their cavalry went to the german border, while all the marines/infantry went to the russian border! I moved all my artillery, cavalry and the new tank divisions down to meet the undefended cavalry (all in one square, on grassland, unfortified) and in one turn I exterminated the american cavalry threat, turned my troops around and headed for the russian border.
Its now about 16 turns later- the americans had a Mpp with the English and russians so I had a terrible time trying to keep my frontier cities, while my rail network was destroyed by american and english bombers; My luxuries are at 100% and my government is still in democracy. But my artillery and bombers are defeating any incursion across the border (the russians are now nearly gone) and with an exellent Tank army strike I captured a heavily defended American city and destroyed their entire air fleet.
I am now much stronger militarily than any one else, my bombers rule the skies and my tank armies roll forward crushing all in their path- my panzer equiped allies help finish the american/british invades after Iv'e softened them up with artillery.
I'm going to take a few turns of peace to get my luxuries back down and develop Mech infantry and then I'm going to try to wipe out the American/english threat- I need another great leader so I can be sure of getting the League of nations- but their time is almost up!
I have realy enjoyed this game; I came back from the brink of disaster (30 cavalry would have made short work of my undefended empire) to celebrate a crushing victory! Perhaps my lesson is; rebuild your military after a war, cos a strong military in Civ III is a deterent as well as a weapon- Oh and never get in to Mpps unless you are very small an backward nation, large advanced nations don't need protection from weak nations! The germans were the weakest link in my alliance and their weakness combined with arrogance given to them by the assurance of my protection turned in to my biggest liability!
Any way a few turns later I was thinking about attacking the russians (I had all the land between the south sea and the big lake and the weak russians were acting as an anoying buffer between me and the American/english alliance- they refused to garden thier jungles so I had a 6 square wide area of mountains and jungle between me and the Allies) when suddenly the Americans declared war on the Germans!
I planted a spy in the American capital (no fear of retribution if it failed- I was In a MPP and as soon as a combat occured between the Americans and germans I would have to decalre war on the Americans anyhow) and my military advisor proceeded to show me that My army was about 1/5 the size of the Americans "compared to these guys, our military is weak"!
I had just researched Motorized warfare (the americans had Flight and marines) so I switched all my cities producing hospitals over to producing Tanks (about 6 cities would build a tank next turn- and, very lucky this, my military academy had just finished its first army).
The americans were moving all thier armed forces across my territory, trying to get to the Germans (I had given the germans motorized war, but it would be a while before they started churning out Panzers) the cavalry (about 30 units) charged ahead while the marines/infantry were having trouble crossing the russian frountier. I was still at peace but would have to declare soon, so I waited for the cavalry to get alost to my german border before askeng them to remove troops or declare war- I didn't have enough infantry to protect all my cities from partisan cavalry activity, and I could only draft one form each city cos the Hoover dam was 6turms from completion and I needed to stay in democracy to get flight in 4 turns (later my bombers were to have great effect) unhappyness was to have a big effect in the comming war. When the Americans withdrew, All their cavalry went to the german border, while all the marines/infantry went to the russian border! I moved all my artillery, cavalry and the new tank divisions down to meet the undefended cavalry (all in one square, on grassland, unfortified) and in one turn I exterminated the american cavalry threat, turned my troops around and headed for the russian border.
Its now about 16 turns later- the americans had a Mpp with the English and russians so I had a terrible time trying to keep my frontier cities, while my rail network was destroyed by american and english bombers; My luxuries are at 100% and my government is still in democracy. But my artillery and bombers are defeating any incursion across the border (the russians are now nearly gone) and with an exellent Tank army strike I captured a heavily defended American city and destroyed their entire air fleet.
I am now much stronger militarily than any one else, my bombers rule the skies and my tank armies roll forward crushing all in their path- my panzer equiped allies help finish the american/british invades after Iv'e softened them up with artillery.
I'm going to take a few turns of peace to get my luxuries back down and develop Mech infantry and then I'm going to try to wipe out the American/english threat- I need another great leader so I can be sure of getting the League of nations- but their time is almost up!
I have realy enjoyed this game; I came back from the brink of disaster (30 cavalry would have made short work of my undefended empire) to celebrate a crushing victory! Perhaps my lesson is; rebuild your military after a war, cos a strong military in Civ III is a deterent as well as a weapon- Oh and never get in to Mpps unless you are very small an backward nation, large advanced nations don't need protection from weak nations! The germans were the weakest link in my alliance and their weakness combined with arrogance given to them by the assurance of my protection turned in to my biggest liability!