Pre-game thoughts: on this type of map, I was expecting there to be little natural production potential. This meant that most of my production would come from the whip throughout the game and eventually the draft for units. Additionally, I was expecting there to be little land to cottage so I'd have to get commerce from the coast/sea. As a result, I set up the following early game goals:
Get the Circumnavigation bonus
Build Great Lighthouse (extra trade routes = more commerce)
Build Colossus (extra commerce from the sea)
Build Great Library (just plain useful)
Early forges for increased production from the whip and for early happiness
-Need to find gems, gold, silver for happiness (works nicely with forges)
Plan every city to have at least a food resource (namely seafood) for whipping purposes.
Go light on defenses/military early. It'd take a concentrated effort to launch an attack on this type of map. Also, could expect little barb activity due to the type of map.
Now, onto the game.
Founded on the plains hill SE in order to free up the corn for another city. Early tech progression went,
Agriculture -> Mining -> Fishing -> Bronze working -> mysticism -> masonry
And started with a worker to get the rice hooked up (which was naturally irrigated for the additional +1 food) and to get the hills mined. My scout went scouting and mapped out our island very quickly. Next build was a workboat until size 2 and then went with a settler to claim the fish/sheep spot south west of Athens. Then finished the workboat and began a galley to start out for the navigation bonus. I built another galley and loaded the scout on it to map out the islands nearby and noticed the perfect island of riches to the south west with gold and gems (which worked perfectly with my initial plan to get forges up quilckly)
. This island became my number one priority to settle so I was fortunate enough to grab the island before any of the other AIs.
As you can see by my tech progression, I went for the Great Lighthouse early for a couple of reasons. First to get the extra trade routes and also for the Great Merchant points. Since we were Philisophical, we'd get the GM early which I would use to lightbulb Metal Casting (forges and Colossus)
. I build the Great Lighthouse in 1000 BC, pop the GM in 445 BC and lightbulb Metal Casting. I love it when a plan comes together. I start building forges in my cities to help increase whip effectiveness.
Remember that galley I sent out earlier to snag the circumnavigation bonus. Well, he ended up finding all the AIs and circumnavigated the globe in 610 BC. Of note here, when he ran into Cyrus, we hadn't researched writing yet so couldn't open borders so I just declared on him and sailed through his lands. At first, i thought this was a mistake in that he wouldn't sign peace with me for a long time. But it eventually worked out because the only other civ he knew was Isabella at the time. Note: the AIs are very bad at exploration on these types of maps. It took them a long time to meet each other which I was able to take advantage of.
I popped a Great Scientist in 25 BC and lightbulbed Philosophy and founded Taoism (on my way towards liberalism).
Everything up to this point was going great. I found copper on the island south east and was planning on founding a city on top of it but decided to found a different city first. Well, this proved to be a mistake as hatty decided to found the copper city first. This was bad for me because I was just about to start building the Colossus (double production speed with copper). I thought oh well, just build it the old fashioned way. I popped a Great Engineer in 455 AD. I didn't know what to do with him at first. I could hold onto him to build the globe theater for my future drafting city or use him to complete the colossus which would save my capital 21 turns. I decided to take the colossus which I think was a mistake. Had I used him for the globe theater in my drafting city, I could draft pretty much at will as my future drafting city would be able to regrow almost every turn. Oh well, lesson learned.
My initial strategy played out extremely well as I landed the Great Lighthouse in 1000BC, Circumnavigation bonus in 610 BC, Great Library 350 AD, Colossus in 470 AD.
Some final thoughts so far:
- The extra trade routes from the Great Lighthouse are great for new cities. I was able to get 12 commerce from a size 2 city which allowed me to run 70% science or better throughout the early game. Of course, this also meant I could probably have expaned more.
- I was late starting the Great Library but I kept 3 of the forests around my capital and chopped them
after researching Mathematics for the extra production.
- I took advantage of the poor AI exploration. I was able to trade alphabet away early to Caesar since he hadn't met any other AIs. this ensured I still had a "relative" monopoly on alphabet. i also made currency a priority so that I could sell outdated techs to the AI.
- I think I used the philisophical trait decently so far. A specialist economy could definately work well, especially if someone finds that stone early on the west island.
- As I expected there was little natural production so I whipped like crazy to get infrastructure in my cities and to build some units. I wasn't expecting as much land to be able to cottage as there is.
- Current state of Greece in 500 AD: 6 cities with 4 settlers ready to be settled.
Where do I go from here:
- Expand, expand, expand. Almost any city can be made profitable as long as it has a food special. Start exploiting the aggressive trait (ie get a war started). Drafting is going to be extrememly important and with the half price barracks, I'll be able to get +2 happiness from my barracks and nationhood.
P.S. Sorry for the lengthy post. I'll try to get pictures up next time.