GOTM 17 First Spoiler

wow, barbarian actually built a wonder! They are practically asking you to take that city
 
I’m playing with the Contender setting. Looking for something a little different this time out, I decided to play a cultural game that would hopefully get a lot of mileage out of Alexander’s Philosophical trait. My early-game strategy was to use the Oracle to get Code of Laws, and then make use of the resulting Great Prophets to get big head starts on Civil Service and Philosophy. To accomplish this I’d have to avoid Masonry and Alphabet for awhile. If it worked I would have at least two religions founded, early access to Bureaucracy, and some good tech trading bait. I’d also be well-positioned to go after Liberalism.

I spotted the Corn with my scout and decided to settle in place, build a Worker, and research Agriculture.

A Singleminded Slingshot

Spoiler :
I wanted to get the Oracle built as quickly as was practical so I could start generating great person points. So I emphasized commerce over production in Athens early on. My initial research went like this: Agriculture -> Mysticism -> Mining -> Polytheism -> Priesthood -> Writing.

I actually started on Polytheism immediately after Mysticism on the off-chance I’d get to establish Hinduism, but then switched to Mining when someone else got there first.

I started building the Oracle in 2350 BC, before producing a Settler. Perhaps not the best long-term move, but like I said, I wanted to try something different. The Oracle was completed in 1690 BC and I took Code of Laws just as I’d planned.

With Code of Laws and the Oracle in hand, I didn’t think I had to actively do much for the rest of my plan (Civil Service and Philosophy) to unfold. So long as I avoided Masonry and Alphabet the Great Prophets would do most of that research for me.


Moving Out

Spoiler :
The obvious downside of my play thus far was that I hadn’t explored the neighboring islands or built a second city. I needed to get my planned culture cities 2 and 3 into place as soon as possible. I didn’t like any locations on the start island for this purpose, but I did send my first settler south to the Fish Sheep area with plans to have it be a military production center. Sparta was established in 1240 BC.

Broadly speaking, all of my non-culture cities would need to be as hammer-rich as I could get them since they were going to be constructing lots of Temples and probably a bunch of Missionaries as well. Ideally the culture cities would have lots of hammers as well, but they would also need some capacity for cottaging and farming.

Athens finished a Galley in 1120 BC, and it set off exploring with my Scout. The first island I found was to the NW of Athens, and there I found what I felt was an excellent site for my Great Person Pump, which would also be my second culture city. It had Fish, Wheat, Clams, and a lot of grasslands with a river. Thermopylae was founded there in 610 BC.


Civil Service

Spoiler :
Meanwhile, back on the home island, Athens started building the Parthenon, to maximize my Great Person generation and to get some Great Artist points into the mix. While I was hoping for at least two more Great Prophets I knew I’d need to switch over to Artists eventually. I aided Parthenon-construction by chopping all of the forests within reach. Sparta had reached size two, built a Work Boat for the fish, and started on Settler #4.

My first Great Prophet (Moses) arrived in 770 BC. He was promptly lightbulbed into Civil Service, leaving a manageable 15 turns or so of research left to do. After finishing off the tech I was already working on, I turned to CS, discovered it in 460 BC. After the obligatory few turns of forgetfulness, I switched on Bureaucracy.


But Now What?

Spoiler :
It was now 340 BC. The Parthenon was recently completed, and my fourth Settler was on his way to Treasure Island to found what I expected to be my third cultural center. Then Hatty showed up out of nowhere and settled by the Gold and Gems just a turn before I could reach them. Obviously that was very frustrating. War wasn’t really an option, however. I had no military to speak of and building one would just distract me from my cultural goals. So I reluctantly headed all the way around my home island and settled Corinth on the hilly grassland island to the east in 130 BC, with Iron and a food resource. A less than ideal cultural city location but it would serve, I hoped.

On the bright side, Hatty had Alphabet and was willing to trade me a couple of techs for Code of Laws. I sat on Civil Service for the time being.

After getting Civil Service, I made a mistake with my research. I forgot I needed Monarchy to enable my Great Prophet to pop Philosophy, and researched Paper instead. It was going to take quite awhile to get but I figured I’d be able to trade for most everything cheaper than Civil Service and Philo, so I might as well keep working towards Liberalism. When my second Great Prophet (Zoroaster) arrived in 100 BC, I realized my mistake but decided not to waste the research I’d put into Paper by switching to Monarchy. Instead I built the Kong Miao in Athens, boosting my economy and culture and helping me to research Paper in 245 AD.

I made contact with Saladin in 55 BC when he settled on the Copper island. I discovered Cyrus, Izzy, and Caesar somewhat later, as my Galleys went exploring. None of them had Alphabet at this point so there was no tech trading.


State of the Empire: 500 AD

Spoiler :
By 500 AD, I had established a fifth city, Delphi, near the Stone on the NW island. And I had researched Monarchy (410 AD) and used my third Great Prophet to get most of Philosophy researched (discovered in 545 AD). Besides that, I was mostly concentrating on getting some more Settlers out to the best production sites I could find, building up some defensive units, and spreading religions and building religious structures in my cultural cities.

Complete list of techs researched:

Agriculture 3640 BC
Mysticism 3340
Mining 2860
Polytheism 2620
Priesthood 2380
Writing 1870
Code of Laws 1660 (from Oracle)
Sailing 1420
Bronze Working 920
Mediation 820
The Wheel 685
Civil Service 460 (with Great Prophet)
Pottery 325
Animal Husbandry and Iron Working 310 BC (trade)
Paper 245 AD
Monarchy 410 AD
Philosophy 545 AD (with Great Prophet)
 
Heathcliff

Contender.

Hi guys, this is my first post here and I have never submitted a game yet. But I have played through the other GOTMs and I have had great fun reading your different strategies.

Settled in place, the capital looked like a very good productioncity with all those hills. It would have been very good at building soldiers and have an early war, but with the small island it was good for building wonders instead. Athens Built:

Worker – workboat – worker – warrior - warrior – settler (chopped) – galley (chopped) – warrior - settler (chopped) – pyramids

Tech: Agri, Mining, Bronze Working, Sailing, The Wheel, Masonery, Mysticism, Pottery, Library Alphabet, Litterature and Construction…….

I sent the workboat north rounding the island to northwest, I like to get preferably marble, but stone is also okey. Seeing the stone I decided to go for the pyramids, which I consider to cost to much to build if you don’t have stone. Then it’s better to go for the Oracle. I built my second city just south of the stone, timing so that I started to built pyramids when the stone was hooked and another settler/warrior ready for the island to the southwest with the gold and the diamonds that the workboat found on its next trip.

I never use to adopt a religion unless I have a very good reason, it’s not just worth to delay the Alpahbet to get the religious Techs. As you can get them by trading if you reaches alphabeth first. The Egyptians went down the religiouspath in my game with an incredible techspeed, thanks to those 3 goldmines next to their capital. They had founded nearly all of them after they finished the Divine Right Slingshot in 245BC.

It’s often considered the best strategy to cottage every square and never farm, and I agree it’s often the case. But both in the capital and the treasure city I farmed instead, thinking that one farm can feed one mine. I planned to build a lot of wonders in the capital and use it as a great person farm, which it had decent of food for. Lots of grassland and two specialfarms.

I haven’t apprieciated the philosophical trait until this game, but if it is used right it’s very powerful. So how do the perfect GP look like? The pyramids to get representation for +3 breakers and 2 happy guys are nice. I built the pyramids around 700 BC. It’s important to get it up early, because the best thing with the pyramids is that it generates a great engineer which you can use to get Great Library.

Spoiler :

gotm1.jpg



I belive it was the right thing to wait to build a city south on the main island. I only built it around 100 BC, because 3 cities is enough to not stifle your economy, and it don’t really give you any big benefits. Like the stone with the other city and the gold from the goldcity.

Spoiler :

GOTM2.jpg



Here is the situation around 0AD. Working all the 4 mines at the same time.

Spoiler :

gotm3.jpg



Spoiler :

gotm4.jpg



When I got the Great Engineer -> Great Library, too have a chance to get GS for academies. It would be strange if Greece won´t get any of Socrates, Plato or Aristoteles.
I thought, when I have stone I should use it. And with stone the hanging gardens is very cheap, so I built it, also some nice Great Engineer GPP. Of course The National Epic is the key to high GP growth rate for its +100%. But I don’t think Parthenon is worth building, it’s expensive and just not worth it for +50% in all cities when you have to specialize one city for it anyway. Also pacifism is great for another +100%, converted to budism and to pacifism upon researching philosophy. I also built in 800 AD a wonder I have never built before, the Ankor Wat. It’s quite nice to get the chance to get 3 more priest working. So you don’t have to adopt Caste System to get enough spots for scientists. Of course priests are worse because you cannot lightbuble technologies with them later on, but I thought about employing them instead making full use of representation. I haven’t calculated on it which is more effective.
Here is Athens 935 AD with sweet +132 GGP/turn. Im still only 3rd in score but has a solid techlead which will increase when the GGP start to come.

Spoiler :

gotm5.jpg



It’s about time to think about how to win the game. Cultural is easiest but it’s not the most fun. I’ll have to think about it.
 
Poping resources:

This is one of the reason I dont like low difficulty levers, poping silver of copper/iron in your capital makes the games incomparable. Especially in this games when copper/iron is not automaticly avialable (as you see, some people did miss out the needed island).

Is it possible to disable this resourse poping? Or at least make it less likely? That would make GOTM better in my opinion.

Do I need to say that nothing popped in my game ;)

Great Library:

Do not trade away alpha if you want it, AI does not prioroties alpha so thats the way you can easily grab GLib (I usually have no problem to get it at immortal even without marble).

Best move read about:

Invading egypt as early as possible, I think this is gong to be huge. Looking forward to the final spoiler to see how it worked out.

Spoiler tonight when I'm home from work if I have the time.
 
Resource popping cannot be influenced without a mod...and I don't think the chances are different based on difficulty level....I think the chances are set upon creation of the save...which is why I think there are so many this time around.
 
When I first saw the game parameters, I thought I would play for either Conquest or Domination. The AI's generally stink @ water maps so it should be pretty easy, right! :rolleyes:


The Early Years (T1-100)
Spoiler :

I scouted to the SW-SE and decided to settle on the plain shill SE of the start position figuring I could get another city in the north later. I regretted it as soon as I was able to see the corn, oh HELL!
Research order was (T# = turn completed), Sailing T18 - Agriculture T30 - Mining T39 - Bronze Working T58 - Animal Husbandry T70 - Writing T83 - The Wheel T93 - Mathematics-
Build order in Athens was, Warrior T11 - Worker T30 - Galley until size 3 - settler T57 - finish galley T64 - settler T81 - Lighthouse (pop rush)T86 - Warrior T87 - Library -
Found Sparta 2E of sheep on T61 build, Work Boat T75 - Lighthouse T100 -Warrior T92
Found Thermopylae S of Copper on T86 build, Work Boat T100 -

Assets @ T100: no known civs
3 cities,
Lighthouses - Athens, Sparta
Libraries - building in all 3 cities but Thermopylae will change to Lighthouse.

Troops: 3-warriors, 1 galley, 1 worker, 1 scout

I have explored with the galley around the home island and around the islands to the NE, E, and copper island and the island SW of copper isle. Stupidly, I don't have the scout on the exploring galley.


Explore and Expand (T101-200)
T101
All 3 cities building Libraries! Researching Mathematics.
At this point I haven't met anybody. Thoughts of an early war are fading and I feel that research will be hard to maintain as I expand away from Athens. I have only seen 1 of the Gems in the SW and have not explored around that island at all. I decide to make a push for the Great Lighthouse to fund more research since it looks like all cities will be coastal for a while. I change research to Pottery on T101 as my worker is standing around Thermopylae with nothing to do.
Spoiler :
Research Pottery T107 - Masonry T116 - Mathematics T126 - Alphabet T143 - Archery T145 (Trade I think?) - Currency T158 - Polytheism T161 - Iron Working T166 - Priesthood T167 - Meditation T168 - Construction T173(from hut) - Metal Casting T180 - Compass T181(bulb GS) - Code of Laws T186(trade ?) - Civil Service T187 - Monotheism T188 - Start Machinery!

Athens build order, Library T104 - Galley T113 - Granary T124 - Work Boat T129 - ....see autolog!
Sparta build order, Library T118 - Worker (pop rush)T125 - Granary T134 -....
Thermopylae build order, Lighthouse (pop rush)T111 - Library T132 - ....

T111 I meet the Persians, T122 Romans, T128 Egypt, T137 Arabia, T167 Spain,

T145 Great Scientist born in Thermopylae and used to build Academy.
T180 Great Scientist born in Thermopylae used to lightbulb Compass.
Somewhere around T120 (after seeing about 4-5 huts) I realized that my exploring galley needed to carry the scout, so I built another galley and headed out to go hut popping.

Just as I was ready to build the ultimate gem/gold city, Caesar founded in the wrong spot (SW of garden spot) missing the Clams and 1 of the Gems. I declared on T150 and moved in with my lone Axe. I won @ 68% :D on T151 and founded Corinth that turn in the only great spot getting all 5 resources.

Circumnav bonus achieved somewhere around T140.

Athens built The Great Lighthouse on T141! Chopped 2 forests.

It was a little earlier that I started to realize how resource poor this map seemed to be. I decided that all future cities needed to grab as many resources as possible in the fat cross. It also seemed like I was doing OK so far. At T150 when I declared on Caesar I was squarely in last place behind Hatty, Cyrus, Caesar, and Saladin! But I was fighting now and things were looking up.

Made peace with Caesar on T170.

I am also re-evaluating Victory options at this point.

Assets @ T201 (515AD) 3rd place behind Hatty and Cyrus, ahead of Caesar, Saladin, and Isabella.
6 cities, including Delphi NW of Athens on the island grabbing the horses and the 2 sea resources, and Pharsalos NE of Athens grabbing the Iron and 2 sea resources.
Barracks - Athens and Sparta
Libraries - Athens, Sparta, Thermopylae, Corinth, building in both Delphi and Pharsalos
Granaries - Athens, Sparta, Thermopylae, Delphi, building in Corinth
Forge - Athens, building in Sparta and Thermopylae
Harbor - Athens
Academy - Thermopylae

Troops: 6 warriors (some of these were popped from huts 2? and are not in boundaries), 5 axes, 4 galleys, 3 scouts, 3 workers, 1 work boat

The Autolog
Spoiler :

Turn 100/660 (1000 BC) [31-Mar-2007 23:48:53]
Sparta finishes: Lighthouse
Thermopylae finishes: Work Boat

Turn 101/660 (985 BC) [31-Mar-2007 23:49:28]
Sparta begins: Library (34 turns)
Thermopylae begins: Library (135 turns)
Research begun: Pottery (8 Turns)
Thermopylae grows: 2

Turn 102/660 (970 BC) [01-Apr-2007 00:01:28]
Research begun: Masonry (9 Turns)
Thermopylae begins: Lighthouse (15 turns)
Research begun: Pottery (7 Turns)
Research begun: Pottery (7 Turns)

Turn 103/660 (955 BC) [01-Apr-2007 00:02:29]

Turn 104/660 (940 BC) [01-Apr-2007 00:02:36]
Athens finishes: Library

Turn 105/660 (925 BC) [01-Apr-2007 00:03:28]
Athens begins: Galley (10 turns)
Athens grows: 4

Turn 106/660 (910 BC) [01-Apr-2007 00:04:20]

Turn 107/660 (895 BC) [01-Apr-2007 00:04:33]
Tech learned: Pottery

Turn 108/660 (880 BC) [01-Apr-2007 00:05:07]
Research begun: Masonry (7 Turns)
Research begun: Mathematics (15 Turns)

Turn 109/660 (865 BC) [01-Apr-2007 00:05:38]
Christianity founded in a distant land

Turn 110/660 (850 BC) [01-Apr-2007 00:07:52]
Research begun: Masonry (7 Turns)
Thermopylae grows: 3

Turn 111/660 (835 BC) [01-Apr-2007 00:08:17]
Contact made: Persian Empire
Thermopylae finishes: Lighthouse

Turn 112/660 (820 BC) [01-Apr-2007 00:08:45]

Turn 113/660 (805 BC) [01-Apr-2007 00:10:29]
Athens finishes: Galley

Turn 114/660 (790 BC) [01-Apr-2007 00:10:42]
Athens begins: Granary (12 turns)

Turn 115/660 (775 BC) [01-Apr-2007 00:11:22]

Turn 116/660 (760 BC) [01-Apr-2007 00:11:47]
Tech learned: Masonry
Athens grows: 5

Turn 117/660 (745 BC) [01-Apr-2007 00:11:55]
Research begun: Mathematics (11 Turns)
Athens begins: The Great Lighthouse (34 turns)
Sparta grows: 4

Turn 118/660 (730 BC) [01-Apr-2007 00:14:25]
Sparta finishes: Library

Turn 119/660 (715 BC) [01-Apr-2007 00:15:10]
Sparta begins: Worker (10 turns)
Thermopylae grows: 4

Turn 120/660 (700 BC) [01-Apr-2007 00:15:27]

Turn 121/660 (685 BC) [01-Apr-2007 00:15:58]

Turn 122/660 (670 BC) [01-Apr-2007 00:17:12]
Contact made: Roman Empire

Turn 123/660 (655 BC) [01-Apr-2007 00:18:28]

Turn 124/660 (640 BC) [01-Apr-2007 00:19:06]
Athens finishes: Granary

Turn 125/660 (625 BC) [01-Apr-2007 00:19:24]
Athens begins: The Great Lighthouse (34 turns)
Athens begins: Work Boat (5 turns)
Sparta finishes: Worker

Turn 126/660 (610 BC) [01-Apr-2007 00:20:13]
Sparta begins: Granary (23 turns)
Tech learned: Mathematics
Sparta's borders expand

Turn 127/660 (595 BC) [01-Apr-2007 00:20:49]
Research begun: Alphabet (20 Turns)
Athens grows: 6

Turn 128/660 (580 BC) [01-Apr-2007 00:23:37]
Contact made: Egyptian Empire
Christianity has spread: Sparta
Thermopylae grows: 5

Turn 129/660 (565 BC) [01-Apr-2007 00:25:12]
Athens finishes: Work Boat

Turn 130/660 (550 BC) [01-Apr-2007 00:26:16]
Athens begins: The Great Lighthouse (34 turns)

Turn 131/660 (535 BC) [01-Apr-2007 00:26:53]
Sparta grows: 4

Turn 132/660 (520 BC) [01-Apr-2007 00:27:40]
Thermopylae finishes: Library

Turn 133/660 (505 BC) [01-Apr-2007 00:28:20]
Thermopylae begins: Granary (15 turns)

Turn 134/660 (490 BC) [01-Apr-2007 00:29:13]
Sparta finishes: Granary

Turn 135/660 (475 BC) [01-Apr-2007 00:30:27]
Sparta begins: Axeman (13 turns)

Turn 136/660 (460 BC) [01-Apr-2007 00:31:19]
Athens grows: 6

Turn 137/660 (445 BC) [01-Apr-2007 00:32:24]
Contact made: Arabian Empire
Thermopylae finishes: Granary
Attitude Change: Cyrus(Persia) towards Alexander(Greece), from 'Cautious' to 'Pleased'

Turn 138/660 (430 BC) [01-Apr-2007 00:35:29]
Thermopylae begins: Settler (22 turns)

Turn 139/660 (415 BC) [01-Apr-2007 00:36:40]
Sparta grows: 3
Sparta finishes: Axeman

Turn 140/660 (400 BC) [01-Apr-2007 00:37:36]
Sparta begins: Settler (13 turns)
Sparta begins: Axeman (11 turns)
Thermopylae's borders expand
Civics Change: Hatshepsut(Egypt) from 'Despotism' to 'Hereditary Rule'

Turn 141/660 (385 BC) [01-Apr-2007 00:39:16]
Athens finishes: The Great Lighthouse
Sparta grows: 4

Turn 142/660 (370 BC) [01-Apr-2007 00:40:08]
Athens begins: Galley (10 turns)
Athens begins: Settler (14 turns)
Athens begins: Galley (10 turns)
Sparta begins: Settler (15 turns)

Turn 143/660 (355 BC) [01-Apr-2007 00:42:48]
Tech learned: Alphabet

Turn 144/660 (340 BC) [01-Apr-2007 00:43:21]
Research begun: Currency (15 Turns)
Athens grows: 4

Turn 145/660 (325 BC) [01-Apr-2007 00:44:11]
Tech learned: Archery
Research begun: Mysticism (2 Turns)
Merit Ptah (Great Scientist) born in Thermopylae

Turn 146/660 (310 BC) [01-Apr-2007 00:46:21]
Thermopylae finishes: Academy
Tech learned: Mysticism
Attitude Change: Julius Caesar(Rome) towards Alexander(Greece), from 'Cautious' to 'Pleased'

Turn 147/660 (295 BC) [01-Apr-2007 00:48:56]
Research begun: Currency (12 Turns)
Tribal village results: warrior
Attitude Change: Julius Caesar(Rome) towards Alexander(Greece), from 'Pleased' to 'Cautious'

Turn 148/660 (280 BC) [01-Apr-2007 00:50:31]
Sparta finishes: Settler
Confucianism founded in a distant land

Turn 149/660 (265 BC) [01-Apr-2007 00:52:23]
Athens finishes: Galley

Turn 150/660 (250 BC) [01-Apr-2007 00:53:13]
Athens begins: Axeman (6 turns)
Alexander(Greece) declares war on Julius Caesar(Rome)
Attitude Change: Julius Caesar(Rome) towards Alexander(Greece), from 'Cautious' to 'Annoyed'

Turn 151/660 (235 BC) [01-Apr-2007 00:55:12]
While attacking in Roman territory at Ravenna, Axeman defeats (2.30/5): Roman Archer (Prob Victory: 68.6%)
Razed Ravenna
Corinth founded
Corinth begins: Library (135 turns)
Sparta grows: 3

Turn 152/660 (220 BC) [01-Apr-2007 00:56:27]
Athens grows: 5

Turn 153/660 (205 BC) [01-Apr-2007 00:58:23]
Sparta grows: 4

Turn 154/660 (190 BC) [01-Apr-2007 00:59:49]
Athens finishes: Axeman
Attitude Change: Julius Caesar(Rome) towards Alexander(Greece), from 'Annoyed' to 'Furious'

Turn 155/660 (175 BC) [01-Apr-2007 01:00:12]
Athens begins: Scout (3 turns)
Attitude Change: Julius Caesar(Rome) towards Cyrus(Persia), from 'Cautious' to 'Annoyed'

Turn 156/660 (160 BC) [01-Apr-2007 01:01:37]
Sparta finishes: Axeman
Thermopylae finishes: Settler

Turn 157/660 (145 BC) [01-Apr-2007 01:02:32]
Sparta begins: Barracks (9 turns)
Thermopylae begins: Galley (13 turns)
Tribal village results: map
Athens finishes: Scout
State Religion Change: Cyrus(Persia) from 'no State Religion' to 'Buddhism'
Attitude Change: Cyrus(Persia) towards Hatshepsut(Egypt), from 'Pleased' to 'Cautious'
Attitude Change: Hatshepsut(Egypt) towards Cyrus(Persia), from 'Pleased' to 'Cautious'
Attitude Change: Julius Caesar(Rome) towards Alexander(Greece), from 'Furious' to 'Annoyed'

Turn 158/660 (130 BC) [01-Apr-2007 01:07:27]
Athens begins: Barracks (5 turns)
Tech learned: Currency
Attitude Change: Cyrus(Persia) towards Alexander(Greece), from 'Pleased' to 'Cautious'

Turn 159/660 (115 BC) [01-Apr-2007 01:08:28]
Research begun: Metal Casting (14 Turns)
Research begun: Polytheism (3 Turns)
Attitude Change: Julius Caesar(Rome) towards Alexander(Greece), from 'Annoyed' to 'Furious'

Turn 160/660 (100 BC) [01-Apr-2007 01:09:05]
Tribal village results: warrior
Athens grows: 6
Thermopylae grows: 5

Turn 161/660 (85 BC) [01-Apr-2007 01:09:44]
Tech learned: Polytheism
Athens finishes: Barracks
Attitude Change: Cyrus(Persia) towards Alexander(Greece), from 'Cautious' to 'Pleased'

Turn 162/660 (70 BC) [01-Apr-2007 01:10:46]
Research begun: Iron Working (5 Turns)
Athens begins: Settler (11 turns)
Tribal village results: scout

Turn 163/660 (55 BC) [01-Apr-2007 01:13:02]
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Cautious' to 'Pleased'

Turn 164/660 (40 BC) [01-Apr-2007 01:14:38]

Turn 165/660 (25 BC) [01-Apr-2007 01:16:27]
Tribal village results: warrior
Sparta finishes: Barracks

Turn 166/660 (10 BC) [01-Apr-2007 01:17:48]
Sparta begins: Axeman (11 turns)
Tech learned: Iron Working
Thermopylae grows: 6
Thermopylae's borders expand

Turn 167/660 (5 AD) [01-Apr-2007 01:19:29]
Tech learned: Priesthood
Research begun: Meditation (3 Turns)
Research begun: Drama (3 Turns)
Research begun: Philosophy (3 Turns)
Research begun: Monotheism (3 Turns)
Research begun: Theology (3 Turns)
Research begun: Paper (3 Turns)
Research begun: Education (3 Turns)
Research begun: Liberalism (3 Turns)
Contact made: Spanish Empire
Corinth grows: 2
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Pleased' to 'Cautious'

Turn 168/660 (20 AD) [01-Apr-2007 01:22:11]
Tribal village results: map
Tech learned: Meditation
Thermopylae finishes: Galley
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Cautious' to 'Pleased'
Civics Change: Isabella(Spain) from 'Despotism' to 'Police State'

Turn 169/660 (35 AD) [01-Apr-2007 01:24:36]
Thermopylae begins: Market (33 turns)
Research begun: Metal Casting (15 Turns)

Turn 170/660 (50 AD) [01-Apr-2007 01:27:55]
Delphi founded
Delphi begins: Granary (45 turns)
Alexander(Greece) and Julius Caesar(Rome) have signed a peace treaty
Athens finishes: Settler
Attitude Change: Julius Caesar(Rome) towards Alexander(Greece), from 'Furious' to 'Annoyed'

Turn 171/660 (65 AD) [01-Apr-2007 01:31:01]
Athens begins: Worker (7 turns)

Turn 172/660 (80 AD) [01-Apr-2007 01:33:13]
Sparta's borders expand

Turn 173/660 (95 AD) [01-Apr-2007 01:34:01]
Pharsalos founded
Pharsalos begins: Library (135 turns)
Tech learned: Construction
Tribal village results: technology
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Pleased' to 'Cautious'

Turn 174/660 (110 AD) [01-Apr-2007 01:36:29]
Attitude Change: Hatshepsut(Egypt) towards Alexander(Greece), from 'Cautious' to 'Pleased'
Attitude Change: Julius Caesar(Rome) towards Saladin(Arabia), from 'Pleased' to 'Cautious'

Turn 175/660 (125 AD) [01-Apr-2007 01:39:04]
Attitude Change: Isabella(Spain) towards Saladin(Arabia), from 'Pleased' to 'Cautious'

Turn 176/660 (140 AD) [01-Apr-2007 01:39:43]
Athens finishes: Worker
Sparta finishes: Axeman

Turn 177/660 (155 AD) [01-Apr-2007 01:41:43]
Athens begins: Axeman (6 turns)
Sparta begins: Phalanx (11 turns)
Attitude Change: Cyrus(Persia) towards Isabella(Spain), from 'Pleased' to 'Friendly'

Turn 178/660 (170 AD) [01-Apr-2007 01:44:12]
Taoism founded in a distant land
Attitude Change: Isabella(Spain) towards Saladin(Arabia), from 'Cautious' to 'Pleased'

Turn 179/660 (185 AD) [01-Apr-2007 01:45:04]
Athens's borders expand
Thermopylae grows: 7
State Religion Change: Saladin(Arabia) from 'no State Religion' to 'Judaism'
Attitude Change: Hatshepsut(Egypt) towards Saladin(Arabia), from 'Cautious' to 'Pleased'
Attitude Change: Isabella(Spain) towards Saladin(Arabia), from 'Pleased' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Isabella(Spain), from 'Pleased' to 'Cautious'
Attitude Change: Saladin(Arabia) towards Julius Caesar(Rome), from 'Pleased' to 'Cautious'

Turn 180/660 (200 AD) [01-Apr-2007 01:46:49]
Tech learned: Metal Casting
Nabu-rimanni (Great Scientist) born in Thermopylae
Civics Change: Cyrus(Persia) from 'Paganism' to 'Pacifism'

Turn 181/660 (215 AD) [01-Apr-2007 01:48:03]
Research begun: Code of Laws (6 Turns)
Research begun: Civil Service (6 Turns)
Tech learned: Compass
Athens finishes: Axeman
State Religion Change: Cyrus(Persia) from 'Buddhism' to 'Taoism'
Attitude Change: Cyrus(Persia) towards Isabella(Spain), from 'Friendly' to 'Pleased'
Attitude Change: Isabella(Spain) towards Cyrus(Persia), from 'Pleased' to 'Cautious'

Turn 182/660 (230 AD) [01-Apr-2007 01:49:38]
Athens begins: Forge (18 turns)
Sparta begins: Forge (36 turns)
Sparta grows: 5
Thermopylae finishes: Market

Turn 183/660 (245 AD) [01-Apr-2007 01:51:25]
Thermopylae begins: Forge (26 turns)
Athens grows: 6

Turn 184/660 (260 AD) [01-Apr-2007 01:53:06]
Thermopylae grows: 5
Civics Change: Julius Caesar(Rome) from 'Paganism' to 'Organized Religion'

Turn 185/660 (275 AD) [01-Apr-2007 01:54:43]

Turn 186/660 (290 AD) [01-Apr-2007 01:55:23]
Tech learned: Code of Laws
Delphi grows: 2
Attitude Change: Saladin(Arabia) towards Julius Caesar(Rome), from 'Cautious' to 'Pleased'

Turn 187/660 (305 AD) [01-Apr-2007 01:56:59]
Research begun: Monotheism (2 Turns)

Turn 188/660 (320 AD) [01-Apr-2007 01:59:01]
Tech learned: Monotheism
Confucianism has spread: Athens

Turn 189/660 (335 AD) [01-Apr-2007 01:59:32]
Research begun: Philosophy (16 Turns)
Research begun: Theology (16 Turns)
Research begun: Paper (16 Turns)
Research begun: Education (16 Turns)
Research begun: Liberalism (16 Turns)
Sparta grows: 6
Pharsalos grows: 2
Attitude Change: Saladin(Arabia) towards Hatshepsut(Egypt), from 'Cautious' to 'Pleased'

Turn 190/660 (350 AD) [01-Apr-2007 02:01:36]
Thermopylae grows: 6
Corinth grows: 3

Turn 191/660 (365 AD) [01-Apr-2007 02:02:45]
Research begun: Machinery (18 Turns)
Athens grows: 7

Turn 192/660 (380 AD) [01-Apr-2007 02:04:31]

Turn 193/660 (395 AD) [01-Apr-2007 02:05:44]

Turn 194/660 (410 AD) [01-Apr-2007 02:06:30]
Corinth finishes: Library

Turn 195/660 (425 AD) [01-Apr-2007 02:07:45]
Corinth begins: Granary (45 turns)

Turn 196/660 (440 AD) [01-Apr-2007 02:08:24]

Turn 197/660 (455 AD) [01-Apr-2007 02:09:38]
Athens finishes: Forge
Sparta grows: 7

Turn 198/660 (470 AD) [01-Apr-2007 02:10:04]
Tech learned: Calendar
Athens begins: Harbor (10 turns)
Athens grows: 8

Turn 199/660 (485 AD) [01-Apr-2007 02:12:08]
Delphi finishes: Granary

Turn 200/660 (500 AD) [01-Apr-2007 02:13:07]
Delphi begins: Library (34 turns)

Turn 201/660 (515 AD) [01-Apr-2007 02:14:26]
Sparta finishes: Forge
Euclid (Great Scientist) born in Sparta
515AD
 
Best move read about:

Invading egypt as early as possible, I think this is gong to be huge. Looking forward to the final spoiler to see how it worked out.

Is that me? (I don't remember to have read about another invasion). I don't consider my invasion to be an early one at all. 500AD! I regret not having invaded with axes, but the thought that Egypt is creative and thus has cultural defenses made me pee my pants. At least, I should have beelined to Construction from the beginning.



Welcome, Heathcliff. Thanks for telling your strategy. As I said, Pyramids must be great in this map. Good luck.



I am looking forward to reading your final spoiler, Vynd. Your strategy is brilliant, you know what you want and the consequences of what you are doing.

I wouldn’t have followed that plan if I were playing cultural, though. I have developed an obsession with 100% artist probability, so I consider Oracle a mistake (highly debatable opinion of mine). Yes, you are enjoying a free tech and you know what to do with your early GP, but you will feel the pain when you have shut down research and a GP is born instead of a GA. Looking at your techpath I think you could have been first to CoL anyway.

Also a GS lightbulbs a 50% better than a GP, so I would have preferred some GS for Academy/Philo/Education rather than some GP for CS/Philo/shrine.

Choosing Parthenon looks like a wise decision. I have always thought that it is much better than Pyramids for a cultural game.

Now, making a shrine out of your second GP is a big mistake, IMHO. It adds another source of prophet GPP.

Also the iron city doesn’t look like the perfect culture city, wasn’t the stone city a better place? Maybe it came too late. It is a pity, because the iron one was a perfect military/missionary center.


Anyway, Vynd, please, don’t read too much into my criticism, I really admire your strategy. You have decided to get a free tech and a religion out of the Oracle. You have pondered the cons of that decision (getting prophets). You have found a good use for them, and you have modified your techpath accordingly (avoiding Alphabet!). My hat is off to you. I wish you the best of lucks.
 
Is that me? (I don't remember to have read about another invasion). I don't consider my invasion to be an early one at all. 500AD! I regret not having invaded with axes, but the thought that Egypt is creative and thus has cultural defenses made me pee my pants. At least, I should have beelined to Construction from the beginning.

I might be the one he's talking about too...I invaded Egypt before 500AD, but not by much...I had taken 2 Egyptian cities at 500AD.
 
I’ve been lurking on these Forums for a while and have never posted. I’ve decided to post my progress so far since I had a different strategy than most.

I’m playing the Contender save. My plan was to leverage my traits (aggressive and philosophical) which meant great people and war. I did some reading in the Forums about the specialist economy and thought that I would give it a try. The SE works best with the Pyramids, so I was hoping that there would be stone close to our capital. So, my early game goals were:

Build the Pyramids
Get the circumnavigation bonus
Build Colossus (extra commerce from the sea)
Build Great Library (almost necessary for the SE)
Plan every city to have at least a food resource (namely seafood) for specialist and whipping purposes.
Go light on defenses/military early and focus on expansion.

I moved my scout to the NW hill and saw Corn, so I decided to settle in place (lots of food in the capital is good for the SE). I quickly scouted the starting island and saw that there was no stone, but there were plenty of trees, so I decided to try for the Oracle > Metal Casting > Forge > Great Engineer > Pyramids gambit which I had read about and pulled off once in a practice game.

The build order in my capital was: Worker > Settler > Work Boat > Work Boat > Work Boat

My second city was founded just three squares away from the capital to improve my chances of pulling off the Pyramid gambit. This was less than an ideal location for the second city, but it would pay off if I got the Pyramids.

I didn’t need a defense to speak of (no barbs, isolated start), so I built work boats and sent them off in different directions to get the lay of the nearby land, to find our neighbors, and to get the circumnavigation bonus. On my way to circumnavigation, I met all of my neighbors:

Saladin > 1180 BC
Isabella > 940 BC
Hatty > 925 BC
Cyrus > 835 BC
Caesar > 625 BC

I saw many huts during my exploration. During the course of the game, I loaded my scout on to a galley to pop as many of them as I could. I was able to pop a total of five of them for a little gold (4 times) and a map. I was hoping to get a free tech, but it never happened…

Research path: Agriculture > Mining > Mysticism > BW > The Wheel > Meditation > Priesthood > Pottery > Sailing (for galleys) > Masonry (for the Pyramids)

The build order in my second city was: Worker > Obelisk > Warrior > Oracle

I had pre-chopped and pre-roaded all of the required forests around both cities and I started chopping as soon as I could start building the Oracle, which I completed in 970 BC. I chose Metal Casting as my free tech, and then chop rushed a forge in 940 BC in Athens. I assigned an Engineer specialist and then checked the math to make sure that a Great Engineer would appear before a Great Prophet popped from the Oracle.

Imhotep was born ion 565 BC and he built the Pyramids in 550 BC. Once I had libraries built in my cities, I would switch to Representation and hire scientists wherever I could.

I built the Colossus in 475 BC for the extra water commerce. That coupled with a lighthouse would make the water tiles worth working.

I finished the Great Library in 155 AD and my specialist economy was off and running.

Since I spent most of the early years focusing on wonders (Pyramids, Colossus, Great Library), I was worried that I was quickly falling behind in expansion, so my next order of business was to start settling some of the nice land around my capital.

I settled the following cities:

Thermopylae in 550 BC
Corinth in 370 BC
Delphi in 40 BC
Pharsalos 140 AD

I had been planning to settle the island to the SW with the gold and gems. Unfortunately, Hatty got there before me and I had to have that spot, so I began building up my military to unseat her from my back yard. I built up an army of phalanxes, axes and swords. I had also researched Construction, so I decide to throw a few cats into the mix. I had my army assembled and was getting ready to attack when 500 AD rolled around…

I was also one of the unfortunate ones not to pop a resource in my capital. Luckily, my scientists under Representation will allow me to keep up or pull away in techs.
 
@Mitchum, I'm interested in how your game will turn out. I thought about going SE as well since maps like these have insane food. I don't have enough experience with it so I thought I'd take the "safer" (for me anyway) road and get my research from the sea.
 
Yes, it is Thrallia's move to invade Egypt directly after taking the gems/gold island I am talking about.

About the resource popping I thought level effected it, I have never popped anything early (before say 1500 AD on a normal games on Immortal, but in the (low level, monarch?) highland GOTM it popped like crazy. But I guess I am wrong. I always play normal speed, maybe thats the reason?
 
Cities:
Athens, on the staring spot has Glig
Sparta, sheep/fish has GLib (+28 scientist GP point per turn)
Cor., on to of the coppar
Ther., gems/gold
Delp., fish/clam/wheet NW.

Im mot sure Delphi is such a good idea, could not resist all that food and grassland, but I considered grabbing stone or horses or elph/suger instead.

Izzy has the iron island

Troops/was:
No, just city guarding worriers

GP:
GM (MC) and GS (Philo)

Egypt is running away in tech, but I am way ahead of the rest, not a great start but not a bad one either.

Resource popped:
None :(
 
When I got the Great Engineer -> Great Library, too have a chance to get GS for academies. It would be strange if Greece won´t get any of Socrates, Plato or Aristoteles.
I thought, when I have stone I should use it. And with stone the hanging gardens is very cheap, so I built it, also some nice Great Engineer GPP. Of course The National Epic is the key to high GP growth rate for its +100%. But I don’t think Parthenon is worth building, it’s expensive and just not worth it for +50% in all cities when you have to specialize one city for it anyway. Also pacifism is great for another +100%, converted to budism and to pacifism upon researching philosophy. I also built in 800 AD a wonder I have never built before, the Ankor Wat. It’s quite nice to get the chance to get 3 more priest working. So you don’t have to adopt Caste System to get enough spots for scientists. Of course priests are worse because you cannot lightbuble technologies with them later on, but I thought about employing them instead making full use of representation. I haven’t calculated on it which is more effective.
Here is Athens 935 AD with sweet +132 GGP/turn. Im still only 3rd in score but has a solid techlead which will increase when the GGP start to come.

132 GPP/turn. This is simply awsome. Learned some thing new today. Thank you. I have never built a National Epic before and see the importance of it for the first time.:goodjob:
 
I’ve been lurking on these Forums for a while and have never posted. I’ve decided to post my progress so far since I had a different strategy than most.

Welcome to the forum Mitchum. Your slingshot to Metal Casting to get the Great Engineer to build the Pyramids was very slick, especially since it set you up to get the Colossus as well. Sounds like you're off to an excellent start.
 
This game goes pretty good compared to last when I was conquered.
Playing adventurer. Scouted mainly to the east with work boat. contacted Spanish. After getting slavery kept it till 500AD, I hurry a lot... Minimal army. Got Stonehenge, Great Lighthouse, Colossus, but lost Great Library. Good balance between health and happiness. I was also first to circumnavigate - work boat got some east, then a galley sailing on southern hemisphere got west.

Used initially Buddhism for Athens, but then found Taoism and Islam. Running Taoism in more than half cities.
 
Looks like this thread has slowed down now that most have finished … I’m a little slower. I’m a ‘noob’, this is my first GOTM, my first Monarch, and I’ve only owned Civ IV a month or so. Played Civ II years ago.

I prepared for the game by reading the pre-game thread and reviewing the ALC Alexander game #8 (Have read a few ALC games and other threads; these forums are great!).

My game not unlike many others; settled in place and researched

Ag->Min->BW->Sail->Wheel->Write->Alpha

Plan: What’s that? I’m a noobie, remember? Actually, I went for Alpha to try and trade techs to ‘keep up.’ I am aiming for Liberalism as first civ to get free tech, and not anticipating warmongering until Macemen and finishing off any campaign as I would later head for Musketeers and gunpowder (first?). My real plan? Since this is my first GOTM, I’d like to try and just “win” at some point, somehow, or at least stay alive as long as possible.

I had founded cities on the NW island (not by horses though; instead on grasslands between ivory and sugars), between the gold and gems (which meant I could not build a lighthouse there, for instance), and on top of the copper on Copper Island. Cyrus founded Pig Island.

I didn’t switch to Slavery civic until about 760 BC. I didn’t find my first hut until 430 BC, and I have NOT circumnavigated by 500AD yet. Rome was antagonistic toward me the whole game (maybe I rejected an early tribute demand) and has maintained closed borders.

I have ignored religions, trading for those techs when I could. Started with libraries for culture instead of obelisks (was very slow).

Building infrastructure without hills/hammers/mines threw me as a noobie quite a curve and I struggled starting about 1000 BC. Sometime around 600-700 BC my research rate was dropping downward to 40%. I struggled through and got it back up to a constant 60%-70% after finding my first hut in 430 BC with a little gold in it.

Unique items in my game perhaps, I did not get my first Great Scientist (GS) until about 200 AD and he lightbulbed Philo for me. It was about this time that Isabella declared war (DOW’ed me). I was surprised as a galley unloaded two archers at Athens who began to pillage. I had one axeman and a warrior in the capital and an axeman “security floater” on the island who headed over there, and you guessed it, defeated one archer but was killed by the other one. Hmmmm… I said to myself, “Self, why doesn’t my other axeman finish off that second archer …” Not to be. Isabella’s archer defeated my Axeman (odds are how Jimmy the Greek makes his living) and one turn later attacked Athens with my lone warrior. He managed to defeat the archer narrowly and save my entire game !

Some say the warrior was the son of Alexander. Some also say that the archers were his half-brothers by Alexander’s tryst with Isabella (the Wicked Witch of the East). Anyway, I have plans to build Heroic Epic and National Epic shrines to that Warrior who defeated those Sons’-of-Witch in Athens and Sparta.

I have trailed in scoring (fourth or fifth place most of the time). I skipped the Great Library (figured a noobie like me wouldn’t beat the other Civs to it; However, it has not been built by 500AD and now I regret not going for it. ) I went for the ‘low hanging fruit’ – pun intended – in the Hanging Gardens (not yet complete), and the Great Lighthouse. By 500 AD I am fighting for second place in scoring.

I have enjoyed the above posts enormously, and appreciate everyone who took the time to do so. Sorry my first post is so late; just been busy and utilizing what available time I’ve had to play the GOTM. Looking very forward to the next spoiler threads to compare notes - I am up to about 1200 AD area in my game now. [It takes longer when you're a noob and you have to stop and read your research and the rule book every turn ... hee hee and I tend to want to micro even though I am still learning].
 
Fishies!

I started by moving my settler to the hill NW to see what was there, and of course saw the fish. I then spent a long time agonizing over the relative advantages of rice plus a very good science city (starting position) vs settling by the fish. The fish won out so I moved the settler a further 1N to settle on turn 2. Poorer long-term spot with lots of sea tiles, but with a massive short term benefit of a fat food bonus without needing to research agriculture, and building a first worker much faster.

I think my decision gave me a big step-up over the people who settled in place, which I then proceeded to utterly throw away over the next 50ish turns.

Saladin's Softer Side

I started by deciding to try for ye olde slingshot-that-must-not-be-named (coz it's so boring) (clue: It gives you bureaucracy), and proceeded to start my research with animal husbandry, en route to writing. With AH discovered I then tried out the shrewd tactic of changing my mind and deciding that I really needed pottery, not AH, so I researched that as well. Then I thought I really needed to see where the copper was so I researched to BW. Then I realized I was getting a bit behind with my slingshot-that-must-not-be-named and went back to teching towards it. As you can tell, sophisticated long-term planning is a fundamental feature of my GOTM17 strategy.

By this point I'd realized that that slingshot was probably out of reach and perhaps I should focus on the COL one. However, Saladin thoughtfully eased my decision making by completing the Oracle himself just after I'd discovered priesthood. The kind soul!

A Tribute to my Deity-ness

Meanwhile, I'd filled the starting island with 3 cities and was building workboats like there was no tomorrow, mostly because I didn't actually have any techs to let me build anything useful! A nice consequence of this was that I became first to circumnavigate in – I think it was something like 1000BC. By this point I'd met everyone except Caesar. A not-so-nice consequence was that it encouraged me to research alphabet early, thinking of all the tech trades. Forgetting of course that on a sea-map like this, noone would've met anyone else except me and therefore noone would be willing to trade anything. Since the main alternative to alphabet would've been to research sailing, which would've been unbelievably useful, I suspect that decision wasn't exactly the wisest one I've made in my capacity as leader of the Greeks. Still, on the up side, once I did eventually have sailing and had built a settler, I decided the island E of the starting point was the best bet for a next city. I actually had my settler ready to embark for it on the turn I discovered iron working, revealing iron right next to the spot that I was going to plonk the city on anyway! Clearly the Gods favour me! (Hang on. The Gods? Aren't I, Alexander, a Great God anyway?)

More Careful Planning

I think it was round about this time that I decided to check what Alexander's traits were and realized that with philosophical, the pyramids just might have been a good idea. Oh well. Too late now. It was also around this time that I actually bothered to read Ainwood's GOTM17 announcement properly, and realized there were only 5 opponents, thus explaining the mainfest failure of my workboats to locate the 6th one. But look on the bright side. At least it meant I had very good geographical knowledge of the area East of Cyrus, where I'd imagined the 6th AI must have been, and where my workboats had therefore been roaming.

That Gold is Mine!

Meanwhile Hatty settled on the juicy gold/gems island to the South, just as my settler was about to set off for there.How on Earth….? I'd assumed there was no rush to head there because it was too far away from Hatty or any other AI for anyone to be likely to go there before me. Hatty, you'll pay for that. That settles it. I'm going for domination in this game. At the rate I'm playing, I may even manage to win domination as early as 2049AD. Perhaps 2048AD if I push it! That'll surely put me in line for a fastest finish award… ;)

Wow, am I that handsome?

But I cannot leave this spoiler without revealing my one big success, down entirely to my wit and cunning and general handsomeness. When most of the AIs were finally willing to trade techs, the only one they wanted from me was alphabet. But I refused. Even at the cost of not getting any techs myself, I held on dearly to the sacred treasure of alphabet. Why? Because sometime around 300AD an omen happened (I think it was that I turned on the tap and water came out. Something like that anyway). The omen told me that the Greeks, under my great wisdom, were destined to build the great library. (Great wisdom??? Yes I know the Greeks are in 6th place out of 6 civs in the game ranking. That's just part of my cunning plan to lull the AI into a false sense of security. Be patient…) So anyway with this aim in mind, I made sure that I got to literature first, and I can report that in 500AD I am but one turn away from completing the great library. The restrictions imposed by this spoiler mean I cannot of course reveal what actually happened on the next turn, but given that the human player goes first so my remaining turn would happen before any of the AIs got their turns, I think you may be able to draw your own conclusions.
 
Welcome to C-IV and to the GOTM, Adama!

From what you've said so far, I believe you'll win this game, as the AI at this difficulty level will seem to stagnate a little as it gets later in the game, whereas your economy will flourish later in the game.
 
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