GOTM 31 Pre-Game Discussion

Originally posted by Dianthus
If you want to build lot's of wonders maybe it would be better to settler W, then settler SE for the 2nd city as the wonder builder. That would allow Palace as a pre-build.
shhh, don't give away my plans yet :)
 
Dianthus, I don't know how you can say this :

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If you want to build lot's of wonders maybe it would be better to settler W, then settler SE for the 2nd city as the wonder builder. That would allow Palace as a pre-build.
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How you can manage to have a city building lot of wonder on emperor level ?
I can't manage to build a strong army AND building wonders in an emperor game level!
:eek:

LeSphinx
 
That's why you need to be able to build the palace in your wonder city. That way everytime you miss building a wonder you can switch to palace, learn another wonder enabling tech, then switch from palace to the new wonder. OK, I might be saying "lots" when I mean "a few", or maybe even "one" :lol:.
 
Originally posted by ainwood
Just practising. LeSphinx might want to correct my grammer it a lot bit.
"it a lot bit"! Maybe your French is better than your English :mischief:.
 
Originally posted by Dianthus
OK, I might be saying "lots" when I mean "a few", or maybe even "one" :lol:.
:lol: yes, i wasn't thinking of too many but i can dream, can't i? 1st city 1 W, 2nd city 1SE from start, then do a palace prebuild for colossus in city 2. meanwhile, hopefully, city 1 has a food bonus somewhere and can get a granery going.

if starts are culturally linked, then expect english and germans nearby (pottery & BW should be available for Alpha/Mas).

of course, all this goes to pot after the 1st turn and we get a better idea of the surrounding terrain :)
 
I think I will try this strategy too as explain by Dianthus.

LeSphinx
 

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Well, Shucks! I was HOPING it would be the Persians, cause then all you warmongers would be running amuck with your Immortals going "Kill ... Kill ... Kill ", leaving me to quietly accumulate culture and be the peaceful Persians, everyone's best buddy! But Nooo .. it looks to be the French, and now everyone's planning their cultural city site. :(

Oh well. A good 20K culture city likes to be on the coast. If these are lakes, then no Colossus or Great Lighthouse is available. Religious civs usually beeline for Mysticism and the Oracle, so that's hard to get. Pyramids are very risky; a non-palace city could transfer those shields if necessary, perhaps for Great Library.

Starting location is definitely shield rich, and possibly food poor. Have to wait for the save to see. The French UU is somewhat awkward to use (but check out Bamspeedy's "Beyond Sid" thread in the Tales and Stories forum!!) Getting a GA may require Wonders; which is harder on Emperor and there are only a few Industrious Wonders period (Hanging Gardens and Pyramids are two; if you can't build them you might capture them; then build a Commercial wonder later.) Just some thoughts.

(Edit: Great Wall is Industrious, also. Only AA Commercial Wonders are Colossus and Great Lighthouse. There are no Industrial Wonders in the Middle Ages, and only 2 Commercial Wonders, Magellan's Voyage and Smith's Trading Company. 3 of the 4 Commercial Wondes require coastal access.)
 
Am I just imagining things or is there something SE/SE? It kinda looks like it might be wheat--or it might just be wishful thinking.
 
It might be wheat, or a cow perhaps? But there defintly is something there. Me missing internet for a months time at home gives me a great chance to actually finish a GOTM for once.

Hmmm, I remember a good recipy concerning wonder building cities at emperor/deity level...

Gotta look through my archives.
 
After mucking about with the image I'm pretty sure it's wheat, since it appears to have the flat top that wheat has. That kinda changes my initial plan, since i was thinking of moving W to get away from the coast. Moving W would make me lose the wheat for my capital. I might move SE with my settler and start my worker mining on the start position.
 
I agree with Stone Wolf - Settler SE and worker mining the BG -

Since we start with Alphabet and Masonry, it'll be a 40 turn gambit on Writing, then 40 turns on Mathematics, hoping to be able to buy/trade for the rest of the techs.

Probably start with 1 or 2 warriors, then settlers (settler-granary-settlers). Since the last game (GOTM 30) was an islands game, and Egypt (GOTM 29) was a panagea, I'm expecting this to be a continents game similar to the Viking GOTM a while ago. We'll have 1-2 neighbors, connected by a narrow bridge with a pair of other islands with 2-3 AI each.

If we happen to have a quality coastline location, Lyons (city 2), I might be going for Colossus. I really like the bonus it provides, it's cheap and lasts until flight, it also is half the GA needs for France.
 
I think I will move my worker east. If there is something there like wheat, I'll move the settler southeast. If not I'll move the settler west and set up a coastal wonderland.
 
It's a pretty good location with all that bonus grassland, wheat, and fresh water. Moving SE gives you 4 BG, 2 water (1 fresh 1 unknown), one grassland wheat and one mystery grassland in the first 9 squares. After expansion there are at least 7 BG tiles. The city is also on fresh water, so if you're doing a 40-turn research gambit you can pump up the luxury rate and keep them all happy.

Just thinking out loud:


A 5-7 pump would produce 18 shields in the first two turns and 35 in the last 3, so there's a lot of waste to make a warrior for each settler.

A 4-6 pump would make a warrior in the first two turns, but only 29 shields in the next 3. Crappy.

A 3-5 pump would produce a settler every 5 turns with only 3 shields wasted.

I'm really hoping there's another good resource in the area.
 
Originally posted by Stone Wolf
It's a pretty good location with all that bonus grassland, wheat, and fresh water.

Where is the wheat? Is it under the settler or can you see it under the fog?
At the moment I don't like the start position so I will be sending my settler and worker on walk about . If of course we get a worker.
 
I'm pretty sure that's wheat SE/SE of the starting position. Of course I could easily be wrong, but that's what it looks like to me. :)

I might send the worker (or whatever unit that is) to the E instead of working the starting tile just so I can uncover those 4 tiles. It'll be useful to know if there's another resource around. :)
 
I'm thinking he will have a double wheat or wheat cow may be sitting down there to help the noobs get off to a good start. I really enjoy a nice settler factory with an ancient age war to secure the prime lands. Really looking forward to this!!!
 
Originally posted by samildanach
If of course we get a worker.
Conquest players get two.


Originally posted by barbslinger
I'm thinking he will have a double wheat or wheat cow may be sitting down there to help the noobs get off to a good start. I really enjoy a nice settler factory with an ancient age war to secure the prime lands. Really looking forward to this!!!

Maybe. :mischief:

Maybe conquest players get extra resources around the start.

Maybe there is wheat under the fog.

Maybe there are cows, too.

Maybe the AI is just under the fog, having a happy holiday camp with a stack of barbs. ;)
 
Extra resources? I'm planning on playing Conquest since I haven't really played the game in like 8 or 9 months and I wasn't that great back then, but isn't even one extra resource a huge benefit over the course of the game?

Oh, I double-checked the screenshot and unless you're using some bizarre graphics pack that isn't a unit or a barb camp under the fog there. ;)
 
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