Gato Loco
Open to Interpretation
- Joined
- Dec 21, 2004
- Messages
- 347
At the end of the last spoiler, I had defeated the Greeks and secured a second core next to Babylonian territory, and was plotting the next war against Babylon, a nation with lots of culture but no iron
270 AD Ningpo flips to the Babylonians. It was dumb putting it so close to Babylon anyway. But if this goes on much longer, I might start losing more cities to the Culture Monster.
320 AD I declare war on the Babylonians and capture Uruk, forming a beautiful choke point. I declared war on Babylon early in order to keep them form recovering from war with Greece. They have three cities and many bowmen beyond my blockade. Ive kept up with the tech race to the point where I can begin making exorbitant tech-for-gpt deals with the other continent. In the absence of trade routes, this is the only way to power my economy and drain theirs. The goal is to make everyone else dependent on me for research while keeping my research rate high. This slows down the tech pace, but makes sure that I stay on top. The point of imperialism is to be the big fish, even if it means draining the rest of the pond. And of course I dont want have a high tax rate. Money is something that comes from overseas, not from your own people. Once I get Navigation, luxuries will hopefully replace technology as my primary export. This also means that Ill probably go for domination or conquest rather than space, since research should be very slow for everyone.
420 AD I capture the last Babylonian city beyond the choke point. There are a few bowmen trapped in my land but they will soon be dead. Meanwhile, dumb AI-controlled bowmen have been sacrificing themselves against my choke point, which is now manned by a bunch of 4-2-1 Persian Mercinaries, a unit I dont recognize and must have been added in the PTW-equivalent GOTM mod.
500AD Sistine Chapel GL-rushed to help with WW.
550 AD Copernicus and Leonardo completed.
560 AD The Babylonian front has broken. With the fall of Eridu and Nineveh, I now control the western half of Babylonian territory. They appear to have run out of bowmen. They are unable to make more than five per turn now, and Im killing at nearly that rate. Riders + bowmen = good kill ratio. Ive also gotten a couple more great leaders. I now own Michelangelo, Leonardo, and Copernicus. The home cities have stopped producing units for now and switched to infrastructure. The build order will be university, (temple), cathedral, bank (if available).
Unfortunately, Babylonian cultural superiority remains intact and I must beware of culture flips. My planned advance into the remaining Babylonian territory is as follows:
610AD I have captured Babylon and with it the Pyramids. The discovery of Navigation has opened up trade routes with Egypt and the Iroquois. Sadly, I cannot make nearly as much from trading luxuries as I can from trading technology, so the tech trades will have to continue. For now I am still at war with the Vikings, Aztecs, and Japanese. The other continent harbors five civilizations:
Vikings The only other non-cultural (scientific, religious, or Babylon) civ in the game. They have fallen behind economically and scientifically. They declared war on me after I declared phony war on the Aztecs to get technology form Egypt. They have nothing to offer for trade except incense and are not interested in any of my luxuries.
Iroquois The first nation I made contact with. They regularly pay me lots of gpt and sell me wines. They have a high cultural rating and access to iron and horses, as well as a good starting location. An invasion would be difficult and would leave me economically worse off.
Egypt Egypt got a rather arid starting location. Their only great cities are next to a long river that goes through the main desert. The lack of good cities makes them a reasonable invasion prospect, especially since I would gain ivory and incense. They have horses, iron, and saltpeter in their territory, so resource denial would be difficult. Like the Iroquois, they pay me for technology.
Japan A long time ago Japan fought a war with the Aztecs and lost most of their land. They currently hold three cities. Of these, Edo has silks and Kagoshima is close to a source of saltpeter. Whatever my strategy, taking these two cities would yield a reasonable benefit for little cost.
Aztecs Currently the most powerful civilization in the world behind China after starting on grassland and then stealing Japans best land. Also the strongest culture in the world. Unless I destroy them soon they will probably be my biggest rival in the endgame, though their diplomatic and resource position is a bit weak.
At this point I will have to decide what my long-term plan will be. A spaceship victory would be possible, but I would be at a disadvantage. Either the Iroquois or the Aztecs could keep up with me scientifically and will probably have more industrial capacity once their generous territory allotment is fully developed. Even if I go for a space race victory, I should take a big bite out of the Aztecs first in order to eliminate the competition. A military victory would probably be easier and quicker, since China is militaristic and currently booming in the aftermath of a golden age. In this case I have to decide between conquest and domination, since these two goals involve different strategies. I decide to go for domination in order to avoid fighting the stronger nations.
Looking at CivAssist, I see that I can achieve a domination victory by snapping up all territory not belonging to the Aztecs. Since the Aztecs are a strong enemy, I plan to sign a MPP with them and sequentially declare war on the other civs, from weakest to strongest. Sadly, I cannot yet sign a MPP as I have not discovered Nationalism. For now I sign peace and hope that they will build a harbor soon so we can trade.
Immediate goals:
-Capture the remaining Japanese cities to get silks and a foothold on that part of the continent.
-Take over the Vikings.
-Finish off the Babylonians and rebuild the captured cities.
620 AD Magellan GL-rushed in preparation for shipping lots of troops to the other continent. In total, I got 5 GLs from the Babylonian war due to the hordes of bowmen throwing themselves against my choke point.
670 AD The last Babylonian city falls. No more war weariness.
720 AD The Vikings have beat me to Edo and Kagoshima. Japan is down to one city now. Fortunately, Im at war with the Vikings too so this doesnt hurt my plans.
740 AD Capture Edo, along with a worker. Begin building a road to connect the Aztec road network to a harbor.
760 AD Capture Kagoshima. The remnants of the Viking invasion force are still milling around outside the city and will launch a counterattack soon.
800 AD Talk about overkill. Now I have J. S. Bach as well on my home continent. (from a GL). So much for war weariness.
840 AD My invasion force lands in Viking territory and immediately takes Oslo, cutting off the Vikings supply of iron. They will now be unable to send any more knights after me.
However, my plans were about to go out the window. I see three Aztec knights approaching Edo (defended by two cavalry). I am at peace with the Aztecs but still have no trade deals. If I ask them to leave I will almost certainly have war. Instead I sign a RoP and sell them a nonmilitary tech for >100 gpt. They still attack and take the city IBT, but ruin their reputation in the process. They are now international pariahs and I have no trouble turning the rest of the world against them. Even the Vikings get peace and sign a military alliance, although Oslo remains in my hands until I disband it centuries later to avoid the domination limit.
The Aztec War:
The Aztecs had two main weaknesses entering the war. First, Montezumas name was mud after his ROP abuse at Edo. His old enemies were more than willing to take up the war again. The Iroquois in particular sent a massive SOD rampaging through their territory. Even the Vikings sent hordes of berserks to the party, since they had nothing better to offer thanks to my iron theft. Second, it was easy to deny them strategic resources. Their only source of saltpeter was near Kagoshima and was an easy target for a cavalry pillage. The cavalry was quickly killed, but the damage had been done and the Aztecs would build no more cavalry, ever. Their only connected iron was south of Tokyo and was pillaged after that city was razed. At this point, the Aztecs were reduced to longbowmen and spearmen since they did not have nationalism.
In the aftermath of the war, I had gained silks and ivory, as well as a foothold on the other continent. The Iroquois stole Tlateloco(furs) and Tenochtilan(Sun Tzu) out from under my grasp, but I was still grateful for their help in taking out four massive, flip-prone cities. More importantly, the greatest power on the continent was now gone. Their failure to unite against me has basically decided the game then and there. This new turn of events changed my plans from domination to conquest. Domination would be very easy now, but it just doesnt seem sporting. This is the best Ive ever done in a game of Civ3, so I feel like I should make the most of it. The only enemy Im really afraid of are the Iroquois, and theyll be a cakewalk once I get tanks. For now I sign a MPP and keep selling them overpriced technology.
1260 I provoke a war with Egypt. Resource denial is not an option in this case, so I sign up the Iroquois to help. This also encourages them to pour lots of production into the war, handicapping their long term prospects and distracting the giant SoD they have parked next to their territory. Meanwhile, I devote minimal resources to building troops while cranking out infrastructure and research to get ahead of the Iroquois. The aforementioned SoD quickly takes down two of the former Aztec/Japanese cities. The Viking SoD takes the third. Id hoped to get a piece of the action, but it doesnt matter. Those cities will fall soon enough. My invasion force is waiting to have a go at Egypt. I ferry my main force over the bay into Egyptian territory and begin rolling over their cities. I learn how powerful artillery are against riflemen. Once the last Egyptian city falls in 1390 AD I immediately declare war on the Vikings. If I wanted to win a domination victory I would have it by taking a couple Viking cities and cash-rushing libraries in all the captured Egyptian cities. This war isnt worth talking about. It goes just like the Egyptian war only easier. A bunch of artillery blast their cities down to nothing and then I raze them. The only obstacle is that I have to trudge through lots of enemy territory because I razed all the cities as I captured them. I raze the last Viking city in 1440, 10 turns after declaring war. At the end of this war I declare war against the Iroquois who have their entire offensive force in former Viking territory right next to my artillery. Because the Iroquois were importing saltpeter from me they cant replace all the cavalry Ive just obliterated. Over the next five turns, I capture or raze all their captured Aztec/Egyptian cities and knock them down to one source of rubber. They never bothered to build temples in the captured cities, so I railroad my artillery within 2 spaces, bombard, and then send in the cavalry/tanks. A small invasion force (Infantry, 2 cavalry, artillery) landed next to their final rubber source, razed it, then retreated to a nearby mountain to make sure they didnt reconnect it. The cavalry amused themselves by moving out, pillaging, and then running back until that area was completely devastated.
What then ensued was a horrific, genocidal nightmare. The Iroquois had built enough infantry that their cities were still difficult to take. Massive infantry/cavalry floods against bombarded cities will create enough war weariness that all the cities not on my home continent go into civil disorder before the war is over. The Iroquois manage to hold out until 1480, when my tanks, aided by a steady stream of new bombers, finally pour over the mountain range and capture Oil Springs. I raze approximately one city per turn after that, finally razing the last one in 1510, to win my first ever conquest victory.
Final Observations:
-My strategy for this game was to take down the other nations one by one, always fighting from a position of technological, resource, and diplomatic advantage. I dont think I ever had to fight a fair fight. In order, the wars I fought were:
Greeks, 430-90 BC(Swordsmen vs. Hoplites) Greeks had a lousy start location.
Babylonians 320-670 AD (MDI and Riders vs. Bowmen) Babs had no iron.
Aztecs 840-1210 AD (Riflemen, cannon, cavalry vs. muskets, pikemen, then spearmen) Aztecs quickly lost iron and saltpeter, 3 allies helped)
Egypt 1180-1390 AD (Infantry, artillery, cavalry vs. Riflemen) Egypt hadnt gotten Replaceable Parts, Iroquois did most of the heavy lifting.
Vikings 1390-1440 AD (same as Egypt) Viking empire was laughable
Iroquois 1440-1510 AD (Infantry, Tanks, Bombers vs. Infantry and Riflemen) They stopped advancing after I stopped selling them tech.
-This was my first game with PTW rules. PTW Republic is overpowered. With Vanilla I would have had to choose between guns and butter. Instead I got all the butter I wanted and let my free unit support pay for the guns. Without the free unit support I could not have used the strategy I did since I would not have been able to outpace the AI research while at war.
-I never realized how good the Militaristic trait really is. Getting five middle age GLs let me snag all the good wonders. I ended the game having built Michelangelo, Bach, Copernicus, Magellan, Newton, Unversal Sufferage, and SETI. Admittedly, SETI was overkill but by that point I didnt need another army either. Except for SETI, I got good use out of all those wonders, and I didnt regret building any of them. Tellingly, even after taking heavy losses in the final war, I still didnt have trouble with my core cities rioting, and this was without police stations since I took a pass on Communism in my rush to tanks.
-I still didnt build enough artillery. I managed to avoid disaster because I was fighting riflemen. If Id had to fight infantry it would have been a lot messier. I also underfunded my military. The same stack of ~20-30 units marched all the way form the southeast corner of Aztec lands to the northwest of Scandinavia, gradually gaining strength as I shipped reinforcements over. My strategy was to fight my wars on the cheap so as not to fall behind the Iroquois, but if Id gone for artillery instead of all those cathedrals in my home cities, I would have had a second invasion force and perhaps a victory in 1300 instead of 1500. Looking at the other entries so far, Im embarrassed that I took so long, compared with some of the other conquest dates.
Final Score - 6356
Final Jason score - 8263
270 AD Ningpo flips to the Babylonians. It was dumb putting it so close to Babylon anyway. But if this goes on much longer, I might start losing more cities to the Culture Monster.
320 AD I declare war on the Babylonians and capture Uruk, forming a beautiful choke point. I declared war on Babylon early in order to keep them form recovering from war with Greece. They have three cities and many bowmen beyond my blockade. Ive kept up with the tech race to the point where I can begin making exorbitant tech-for-gpt deals with the other continent. In the absence of trade routes, this is the only way to power my economy and drain theirs. The goal is to make everyone else dependent on me for research while keeping my research rate high. This slows down the tech pace, but makes sure that I stay on top. The point of imperialism is to be the big fish, even if it means draining the rest of the pond. And of course I dont want have a high tax rate. Money is something that comes from overseas, not from your own people. Once I get Navigation, luxuries will hopefully replace technology as my primary export. This also means that Ill probably go for domination or conquest rather than space, since research should be very slow for everyone.
420 AD I capture the last Babylonian city beyond the choke point. There are a few bowmen trapped in my land but they will soon be dead. Meanwhile, dumb AI-controlled bowmen have been sacrificing themselves against my choke point, which is now manned by a bunch of 4-2-1 Persian Mercinaries, a unit I dont recognize and must have been added in the PTW-equivalent GOTM mod.
500AD Sistine Chapel GL-rushed to help with WW.
550 AD Copernicus and Leonardo completed.
560 AD The Babylonian front has broken. With the fall of Eridu and Nineveh, I now control the western half of Babylonian territory. They appear to have run out of bowmen. They are unable to make more than five per turn now, and Im killing at nearly that rate. Riders + bowmen = good kill ratio. Ive also gotten a couple more great leaders. I now own Michelangelo, Leonardo, and Copernicus. The home cities have stopped producing units for now and switched to infrastructure. The build order will be university, (temple), cathedral, bank (if available).
Unfortunately, Babylonian cultural superiority remains intact and I must beware of culture flips. My planned advance into the remaining Babylonian territory is as follows:
610AD I have captured Babylon and with it the Pyramids. The discovery of Navigation has opened up trade routes with Egypt and the Iroquois. Sadly, I cannot make nearly as much from trading luxuries as I can from trading technology, so the tech trades will have to continue. For now I am still at war with the Vikings, Aztecs, and Japanese. The other continent harbors five civilizations:
Vikings The only other non-cultural (scientific, religious, or Babylon) civ in the game. They have fallen behind economically and scientifically. They declared war on me after I declared phony war on the Aztecs to get technology form Egypt. They have nothing to offer for trade except incense and are not interested in any of my luxuries.
Iroquois The first nation I made contact with. They regularly pay me lots of gpt and sell me wines. They have a high cultural rating and access to iron and horses, as well as a good starting location. An invasion would be difficult and would leave me economically worse off.
Egypt Egypt got a rather arid starting location. Their only great cities are next to a long river that goes through the main desert. The lack of good cities makes them a reasonable invasion prospect, especially since I would gain ivory and incense. They have horses, iron, and saltpeter in their territory, so resource denial would be difficult. Like the Iroquois, they pay me for technology.
Japan A long time ago Japan fought a war with the Aztecs and lost most of their land. They currently hold three cities. Of these, Edo has silks and Kagoshima is close to a source of saltpeter. Whatever my strategy, taking these two cities would yield a reasonable benefit for little cost.
Aztecs Currently the most powerful civilization in the world behind China after starting on grassland and then stealing Japans best land. Also the strongest culture in the world. Unless I destroy them soon they will probably be my biggest rival in the endgame, though their diplomatic and resource position is a bit weak.
At this point I will have to decide what my long-term plan will be. A spaceship victory would be possible, but I would be at a disadvantage. Either the Iroquois or the Aztecs could keep up with me scientifically and will probably have more industrial capacity once their generous territory allotment is fully developed. Even if I go for a space race victory, I should take a big bite out of the Aztecs first in order to eliminate the competition. A military victory would probably be easier and quicker, since China is militaristic and currently booming in the aftermath of a golden age. In this case I have to decide between conquest and domination, since these two goals involve different strategies. I decide to go for domination in order to avoid fighting the stronger nations.
Looking at CivAssist, I see that I can achieve a domination victory by snapping up all territory not belonging to the Aztecs. Since the Aztecs are a strong enemy, I plan to sign a MPP with them and sequentially declare war on the other civs, from weakest to strongest. Sadly, I cannot yet sign a MPP as I have not discovered Nationalism. For now I sign peace and hope that they will build a harbor soon so we can trade.
Immediate goals:
-Capture the remaining Japanese cities to get silks and a foothold on that part of the continent.
-Take over the Vikings.
-Finish off the Babylonians and rebuild the captured cities.
620 AD Magellan GL-rushed in preparation for shipping lots of troops to the other continent. In total, I got 5 GLs from the Babylonian war due to the hordes of bowmen throwing themselves against my choke point.
670 AD The last Babylonian city falls. No more war weariness.
720 AD The Vikings have beat me to Edo and Kagoshima. Japan is down to one city now. Fortunately, Im at war with the Vikings too so this doesnt hurt my plans.
740 AD Capture Edo, along with a worker. Begin building a road to connect the Aztec road network to a harbor.
760 AD Capture Kagoshima. The remnants of the Viking invasion force are still milling around outside the city and will launch a counterattack soon.
800 AD Talk about overkill. Now I have J. S. Bach as well on my home continent. (from a GL). So much for war weariness.
840 AD My invasion force lands in Viking territory and immediately takes Oslo, cutting off the Vikings supply of iron. They will now be unable to send any more knights after me.
However, my plans were about to go out the window. I see three Aztec knights approaching Edo (defended by two cavalry). I am at peace with the Aztecs but still have no trade deals. If I ask them to leave I will almost certainly have war. Instead I sign a RoP and sell them a nonmilitary tech for >100 gpt. They still attack and take the city IBT, but ruin their reputation in the process. They are now international pariahs and I have no trouble turning the rest of the world against them. Even the Vikings get peace and sign a military alliance, although Oslo remains in my hands until I disband it centuries later to avoid the domination limit.
The Aztec War:
The Aztecs had two main weaknesses entering the war. First, Montezumas name was mud after his ROP abuse at Edo. His old enemies were more than willing to take up the war again. The Iroquois in particular sent a massive SOD rampaging through their territory. Even the Vikings sent hordes of berserks to the party, since they had nothing better to offer thanks to my iron theft. Second, it was easy to deny them strategic resources. Their only source of saltpeter was near Kagoshima and was an easy target for a cavalry pillage. The cavalry was quickly killed, but the damage had been done and the Aztecs would build no more cavalry, ever. Their only connected iron was south of Tokyo and was pillaged after that city was razed. At this point, the Aztecs were reduced to longbowmen and spearmen since they did not have nationalism.
In the aftermath of the war, I had gained silks and ivory, as well as a foothold on the other continent. The Iroquois stole Tlateloco(furs) and Tenochtilan(Sun Tzu) out from under my grasp, but I was still grateful for their help in taking out four massive, flip-prone cities. More importantly, the greatest power on the continent was now gone. Their failure to unite against me has basically decided the game then and there. This new turn of events changed my plans from domination to conquest. Domination would be very easy now, but it just doesnt seem sporting. This is the best Ive ever done in a game of Civ3, so I feel like I should make the most of it. The only enemy Im really afraid of are the Iroquois, and theyll be a cakewalk once I get tanks. For now I sign a MPP and keep selling them overpriced technology.
1260 I provoke a war with Egypt. Resource denial is not an option in this case, so I sign up the Iroquois to help. This also encourages them to pour lots of production into the war, handicapping their long term prospects and distracting the giant SoD they have parked next to their territory. Meanwhile, I devote minimal resources to building troops while cranking out infrastructure and research to get ahead of the Iroquois. The aforementioned SoD quickly takes down two of the former Aztec/Japanese cities. The Viking SoD takes the third. Id hoped to get a piece of the action, but it doesnt matter. Those cities will fall soon enough. My invasion force is waiting to have a go at Egypt. I ferry my main force over the bay into Egyptian territory and begin rolling over their cities. I learn how powerful artillery are against riflemen. Once the last Egyptian city falls in 1390 AD I immediately declare war on the Vikings. If I wanted to win a domination victory I would have it by taking a couple Viking cities and cash-rushing libraries in all the captured Egyptian cities. This war isnt worth talking about. It goes just like the Egyptian war only easier. A bunch of artillery blast their cities down to nothing and then I raze them. The only obstacle is that I have to trudge through lots of enemy territory because I razed all the cities as I captured them. I raze the last Viking city in 1440, 10 turns after declaring war. At the end of this war I declare war against the Iroquois who have their entire offensive force in former Viking territory right next to my artillery. Because the Iroquois were importing saltpeter from me they cant replace all the cavalry Ive just obliterated. Over the next five turns, I capture or raze all their captured Aztec/Egyptian cities and knock them down to one source of rubber. They never bothered to build temples in the captured cities, so I railroad my artillery within 2 spaces, bombard, and then send in the cavalry/tanks. A small invasion force (Infantry, 2 cavalry, artillery) landed next to their final rubber source, razed it, then retreated to a nearby mountain to make sure they didnt reconnect it. The cavalry amused themselves by moving out, pillaging, and then running back until that area was completely devastated.
What then ensued was a horrific, genocidal nightmare. The Iroquois had built enough infantry that their cities were still difficult to take. Massive infantry/cavalry floods against bombarded cities will create enough war weariness that all the cities not on my home continent go into civil disorder before the war is over. The Iroquois manage to hold out until 1480, when my tanks, aided by a steady stream of new bombers, finally pour over the mountain range and capture Oil Springs. I raze approximately one city per turn after that, finally razing the last one in 1510, to win my first ever conquest victory.
Final Observations:
-My strategy for this game was to take down the other nations one by one, always fighting from a position of technological, resource, and diplomatic advantage. I dont think I ever had to fight a fair fight. In order, the wars I fought were:
Greeks, 430-90 BC(Swordsmen vs. Hoplites) Greeks had a lousy start location.
Babylonians 320-670 AD (MDI and Riders vs. Bowmen) Babs had no iron.
Aztecs 840-1210 AD (Riflemen, cannon, cavalry vs. muskets, pikemen, then spearmen) Aztecs quickly lost iron and saltpeter, 3 allies helped)
Egypt 1180-1390 AD (Infantry, artillery, cavalry vs. Riflemen) Egypt hadnt gotten Replaceable Parts, Iroquois did most of the heavy lifting.
Vikings 1390-1440 AD (same as Egypt) Viking empire was laughable
Iroquois 1440-1510 AD (Infantry, Tanks, Bombers vs. Infantry and Riflemen) They stopped advancing after I stopped selling them tech.
-This was my first game with PTW rules. PTW Republic is overpowered. With Vanilla I would have had to choose between guns and butter. Instead I got all the butter I wanted and let my free unit support pay for the guns. Without the free unit support I could not have used the strategy I did since I would not have been able to outpace the AI research while at war.
-I never realized how good the Militaristic trait really is. Getting five middle age GLs let me snag all the good wonders. I ended the game having built Michelangelo, Bach, Copernicus, Magellan, Newton, Unversal Sufferage, and SETI. Admittedly, SETI was overkill but by that point I didnt need another army either. Except for SETI, I got good use out of all those wonders, and I didnt regret building any of them. Tellingly, even after taking heavy losses in the final war, I still didnt have trouble with my core cities rioting, and this was without police stations since I took a pass on Communism in my rush to tanks.
-I still didnt build enough artillery. I managed to avoid disaster because I was fighting riflemen. If Id had to fight infantry it would have been a lot messier. I also underfunded my military. The same stack of ~20-30 units marched all the way form the southeast corner of Aztec lands to the northwest of Scandinavia, gradually gaining strength as I shipped reinforcements over. My strategy was to fight my wars on the cheap so as not to fall behind the Iroquois, but if Id gone for artillery instead of all those cathedrals in my home cities, I would have had a second invasion force and perhaps a victory in 1300 instead of 1500. Looking at the other entries so far, Im embarrassed that I took so long, compared with some of the other conquest dates.
Final Score - 6356
Final Jason score - 8263