GOTM 42: Pre-Game Discussion

re: Hitchhiker's references ....

I hope this means there will be lots of fish (as in So Long and Thanks for ...) or better yet, lots of cattle yearning toi be eaten...
 
AlanH said:
Well spotted, I did provide a clue in my previous post. I wondered how long the penny would take to drop ;) I'm surprised how few players here seem to have read the great works of Mr Adams. He was also an Apple Macintosh fan :mischief:

Oh dear... how on earth didn't I spot that?!
 
King Of America said:
re: Hitchhiker's references ....

I hope this means there will be lots of fish (as in So Long and Thanks for ...) or better yet, lots of cattle yearning toi be eaten...

Whales. Plenty of Whalemeat for all ;)
 
ionimplant said:
if settling on the wine, what do we gain? 2 food, 2 shields and 1 gold? or only 1 shield?

2 food, 1 shield, and 2 gold I think (3 gold if there is a river). No shield bonus unless the bonus provides it and land provides it.
 
eldar said:
Whales. Plenty of Whalemeat for all ;)
A sperm whale falling into the lake from the sky in turn 2? More likely just a bowl of petunias, as Ainwood's Improbability Drive goes into top gear. :lol:
 
My guess, unless you walk round in circles for 10 turns, you'll be building in AI territory, or your settler will be barbecued before you start.
 
AlanH said:
My guess, unless you walk round in circles for 10 turns, you'll be building in AI territory, or your settler will be barbecued before you start.
Who says I'm not trying for the red ambulance? :crazyeye:
 
Personally, I like Worker-South (just to cover the bases, in case there is some floodplain down there) and Settler NW. On the second turn, we can make the decision whether to settle there or continue north towards the hill, but just the single NW move looks like it will add 2 grassland tiles to our radius.

I'm thinking of skipping the granary idea, and using the forest chops to build archers. Worker needs to put a mine on the wine square, though, in anticipation of border expansion at turn 10: the wines end up 2/2/2 like a BG in Despotism. If we're working the lake tiles, that doesn't leave much land around to improve, and we have time for some chops.

I'll build a granary when/if I find some land that has bonus food on it -- raging barbarians with Emperor AIs researching toward the MA scare me. *shivers* My early shields need to go towards some military build-up.

For the record, I'm proud to have noticed this is game 42 before I got to any of the responses pointing it out. *grin* HG 4 teh win!!

ainwood said:
Iron Disappearance probability == 0.
You know, I think you're all missing the fact that there's a very, very simple way to set the game so that a resource can't be depleted: if there isn't any in the first place, it can never be depleted.

What are the best PTW Wonders for triggering a GA in a militarist/scientific society, anyway?
 
budweiser said:
solenoozerec- I am not going to try and conquer the world. I am going to try and buy my way to 100K before the end of the second age using legions to carve out space for settlements and my commercial trait to make a ton of money. I'll leave the second continent alone except to try and get money from them.

Ooops, I misunderstood you, I thought you plan to win before the end of the first age. I am wondering if AAC 100K is possible. Only temples and libraries. How many cities should we built to get to 100K before 2050AD?

I hope that Vogons are not among our 7 rivals.
 
Xevious said:
If have not read any of his books, I urge you to at least read The Hitchhiker's guide to the Galaxy. If you enjoy that, follow up with So Long and Thanks for All the Fish; Life, The Universe, and Everything; and The Restaurant at the end of the Universe.

There are also Mostly Harmless and Young Zaphod Plays it safe, at least, in the book that I have at home. Yet, I did not read these two, got bored before. But I agree that the first one everyone MUST read.
 
:hmm:
Skydance said:
For the record, I'm proud to have noticed this is game 42 before I got to any of the responses pointing it out. *grin* HG 4 teh win!!

The question is... Ummm what is the question? :hmm: Where is the iron? :hmm: Answer: 42? :crazyeye:

You know, I think you're all missing the fact that there's a very, very simple way to set the game so that a resource can't be depleted: if there isn't any in the first place, it can never be depleted.

Ainwood could not possibly be so evil as to deny the ROMANS any chance of getting irorn???!!!??? :cry: OTOH, he has a track record :eek:

What are the best PTW Wonders for triggering a GA in a militarist/scientific society, anyway?

Is THAT the question? I'd like to know the answer. And don't tell me that it's 42. :p
 
Why would you want to know that? :p (Rome is Militaristic/Commercial ;))

I'm probably gonna use a conquered MIL wonder (hopefully Sun Tzu's or Leo's), or if that fails, UniSuff, plus Smith's...
 
Skydance said:
Worker needs to put a mine on the wine square, though, in anticipation of border expansion at turn 10
Turn 10's a tad optimistic! 5 turns just to get there, then another 12 turns to build the mine?
 
Skydance said:
Personally, I like Worker-South (just to cover the bases, in case there is some floodplain down there) and Settler NW. On the second turn, we can make the decision whether to settle there or continue north towards the hill, but just the single NW move looks like it will add 2 grassland tiles to our radius.

yes. this's the best analysis i've seen. i think i'll try this. i'll then look for a good spot for my 2nd 20k wonder city. :crazyeye:
 
I thik we might be in the middle of a small, circular land. There's a really crappy start in the middle, but nice land all around that could benefit from the start placement.
 
Hmmm, this is just too much to resist. I should have more free time starting at the end of the month in which to give this one a try. My guess is that we're in the middle of a big desert, but there's a fertile, resourse-rich peninsula somewhere with no AIs but lots of barbs just waiting for a palace jump.
 
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