ionimplant
Prince
if settling on the wine, what do we gain? 2 food, 2 shields and 1 gold? or only 1 shield?
AlanH said:Well spotted, I did provide a clue in my previous post. I wondered how long the penny would take to dropI'm surprised how few players here seem to have read the great works of Mr Adams. He was also an Apple Macintosh fan
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King Of America said:re: Hitchhiker's references ....
I hope this means there will be lots of fish (as in So Long and Thanks for ...) or better yet, lots of cattle yearning toi be eaten...
ionimplant said:if settling on the wine, what do we gain? 2 food, 2 shields and 1 gold? or only 1 shield?
A sperm whale falling into the lake from the sky in turn 2? More likely just a bowl of petunias, as Ainwood's Improbability Drive goes into top gear.eldar said:Whales. Plenty of Whalemeat for all![]()
Who says I'm not trying for the red ambulance?AlanH said:My guess, unless you walk round in circles for 10 turns, you'll be building in AI territory, or your settler will be barbecued before you start.
You know, I think you're all missing the fact that there's a very, very simple way to set the game so that a resource can't be depleted: if there isn't any in the first place, it can never be depleted.ainwood said:Iron Disappearance probability == 0.
budweiser said:solenoozerec- I am not going to try and conquer the world. I am going to try and buy my way to 100K before the end of the second age using legions to carve out space for settlements and my commercial trait to make a ton of money. I'll leave the second continent alone except to try and get money from them.
Xevious said:If have not read any of his books, I urge you to at least read The Hitchhiker's guide to the Galaxy. If you enjoy that, follow up with So Long and Thanks for All the Fish; Life, The Universe, and Everything; and The Restaurant at the end of the Universe.
Skydance said:For the record, I'm proud to have noticed this is game 42 before I got to any of the responses pointing it out. *grin* HG 4 teh win!!
You know, I think you're all missing the fact that there's a very, very simple way to set the game so that a resource can't be depleted: if there isn't any in the first place, it can never be depleted.
What are the best PTW Wonders for triggering a GA in a militarist/scientific society, anyway?
Turn 10's a tad optimistic! 5 turns just to get there, then another 12 turns to build the mine?Skydance said:Worker needs to put a mine on the wine square, though, in anticipation of border expansion at turn 10
Skydance said:Personally, I like Worker-South (just to cover the bases, in case there is some floodplain down there) and Settler NW. On the second turn, we can make the decision whether to settle there or continue north towards the hill, but just the single NW move looks like it will add 2 grassland tiles to our radius.