GOTM 42: Pre-Game Discussion

solenoozerec said:
My opening sequence is likely to be the following:

4000BC worker nw, settler nw
3950BC worker n settler n
3900BC I may settle in the forest.
If not
3850BC settler ne, worker may start chopping the forest (may not)
why do you choose to settle on the forest or hill? i think settling on the dessert tile can at least instantly improve that tile. with such a bad start, even a forest should be something that we cherish. :rolleyes:
 
If Carthage are our neighbours, I won't be attacking them first ;) Unless I have no choice. Now that would be just plain cruel, wouldn't it?
 
eldar said:
If Carthage are our neighbours, I won't be attacking them first ;) Unless I have no choice. Now that would be just plain cruel, wouldn't it?
if that's the case, i'll wait till they start a war with their neighbor and then move in with my archers...
 
ionimplant said:
why do you choose to settle on the forest or hill?

Because it is likely that there are fertile land north of this forest. I also would like to get wines connected soon since, this is emperor. I may build my second city on the hill with wines. I am not sure that having a capital in desert is a good idea. Of course, we will have food from the lake, but all first citizens will have to work in this lake, even if desert will be irrigated. This will limit our production. I’d rather loose first two-three turns.

ionimplant said:
i think settling on the dessert tile can at least instantly improve that tile.

You can do the same with any town, not necceseraly your capital. Besides, if that "oasis' is indeed a coastal line, I dfenetly want Rome away from it to make more cities with reduced corruption.

ionimplant said:
with such a bad start, even a forest should be something that we cherish. :rolleyes:

I see two of them, and there could be more north.

ionimplant said:
if that's the case, i'll wait till they start a war with their neighbor and then move in with my archers...

What if they do not start a war with anyone?
 
In addition a reference to towel means traveling and I will not be very surprised if I will see a cow from that hill (or may be two :drool: )
 
Oh my! I think I have my test map wrong. Oops. Back to the drawing board.
 
I did a little thinking about this one at lunch and think I might settle on the hill and then after a scouting warrior, build a barracks, then a settler to run my settler factory and then a stack of veteran warriors (future Legions) from Rome. Rome on that hill would have at least 2 forest & 2 hills, so that should be a veteran warrior per turn. Now if I can just find some iron nearby :hammer:
 
Niklas said:
Skydance, nice to see there's no big difference between theory and practice, eh? ;)
*laughs* Except that it took me 30 minutes to write the script and get an actual answer, instead of the hours we all spent debating the math & posting explanations ... without ever arriving at a number.

Your tool looks very powerful, Offa. It looks like it supports multiple defenders, too -- excellent.


I generated multiple random starts with the same world settings. All it really did was to remind me just how tough it is to play Emperor without a starting food bonus ....
 
I'm takingn the desert tile NW. I just think its too cool to use the desert. My test games indicate that its a good idea to get an archer pretty quick.

I'm torn between researching BW at 100% or pottery at 100%. I'm not too keen on escorting settlers with just a warrior. But it depends on who else is in the game if I can either in trades. I'm kind of hoping to meet a scientific civ. Its not likely that anyone could get IW first on this map and it might be better to get writing.
 
For research, I'm thinking of writing & literature then on to republic while I trade literature to my neighbors hoping they'll build me the Great Library while I get my Legions ready to take it from them.
 
Great Library-meh. That thing will only shorten the life of legions. Better to destroy it. I'll take the Great Lighthouse for 200, Alex. That way I can sail on to continent number two.
 
The plan for the GL is to get literature, trade it to a weak neighbor (maybe Egypt or the French), let the GL get built, take it, turn off research and have lots of money for Vet Warrior to Vet Legion upgrades and flood the continent with them, while not having to worry about research spending. If everyone can be kept at war, research will slow to a crawl and lengthen the life of legions.
 
If the official game is half as tough as the mock-up of the start I made... and those Barbarians :cry:
 
ainwood said:
OK - I have posted a screenshot using normal graphics, rather than the sn00py's terrain. Basically, I thought the "oasis" might have caused a bit of confusion.
Oh, yes. I always thought "Isn't that a river?" Since the wet spot is exactly in between four tiles it should be an overlay and not a bonus. You have even included a grid, thankfully.
 
Since this is not a Conquests game it should be fairly clear that there would be no oasis bonus tiles...
 
ionimplant said:
who knows if that is a bonus from our generous GOTM staff? :)
Nope.
It would require a new GOTM modpack to be downloaded. They said nothing about it.
 
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