GOTM 42: Pre-Game Discussion

Ah. It is confusing and it's probably my fault for jumping in. Sorry.

I think that the extra grass that I can see already in the fog is well worth the move. My worker will also move nw and then one more north. If that doesn't reveal anything exciting, he starts chopping - conveniently yelling timber! just after Roma finishes our first explorer.
 
Nata said:
You could get max of 1 settler and 2 warriors at the year of 2950BC: 50 shields max (2 chops + 20 from city center + 10 from wine hill starting from turn 10) in 20 turns it takes to grow to size 3.

I would be interested to see how you pull that off. I believe you have played C3C or not at all.

If you did settle in place, you'd have only one (1) move to reach a forest in order to deliver the timber timely for the second worker, which obvoiusly is not possible. Let's assume therefore that we first move worker and settler NW and found Rome in 3950 BC. We spend the next turn moving onto the forest, then ten turns cutting it. This second warrior will have an overrun of two shields coming from the city center and from the wine hill. He will arrive in 3400 BC. We then spend one turn moving onto another forest and ten more cutting it down. The timber and the settler arrive only in 2850 BC and again we have an overrun of two shields. (In this location we have the option to work the forest and some undisclosed western tiles, but your calculation, and mine also, assumes working the lake and the wine hill only.)
 
Più Freddo said:
I would be interested to see how you pull that off. I believe you have played C3C or not at all.

I should have put: "about 2950 AD or so", of course worker movements would have to be taken into account.

But the morale I got out of my tests was that it's better to sacrifice early growth to early production as trying to grow at max in that place would only give you 2 warriors max before the 1st settler. And with crowded start which I randomly got that wasn't enough.

I'm glad the vanilla graphics of the start was posted: Now I see it's not a river SSW, and it means I'm definetely going NW and settle there.

NW location can give 3 shields per turn immediately if you need it, and none other 1-tile move (while hugging the lake) or staying in place would give that. And we might need those 3 shields very much.
 
Nata, that's the same conclusion I reached from my games: early military is critical for defending against raging barbs, and your expansion without a food bonus is so slow that you will also need strong military to expand into neighboring civs. Working a forest gives you that:

settle NW
worker chops
work Forest 3 turns, then 1 lake = Warrior -> scout
work Forest 3 turns, then 1 lake = Warrior -> scout
work lake 2 turns, wines 4 turns = 10 shields + chop = Archer at 3250 BC.

If Zeus is merciful, we might find a BG under some of those trees. I expect to start with Writing at 10%, because (1) I will need coin to support excess units, and (2) I will probably need the Lux slider at some point.

If this start is as bad as it looks, I'll be making a palace jump as soon as I can take over a neighbor's capital. Desert tiles give me a rash. *shiver*
 
for Jason score, i know there's a penalty like substracting 20% of your socore if you play conquest (not sure about the exact number 20%). but for the earlies winning date award, what kind of penalty is there for choosing conquest?
edit: sorry for asking this question in both this thread and the game release thread. pls answer in one of them and i'll check both.)
 
I don't think that a Conquest player can win an award.
 
The penalty is 15%. And for what i recall, there's nothing in the GOTM pages about Conquest class submissions being banned from winning awards.
 
tR1cKy said:
The penalty is 15%. And for what i recall, there's nothing in the GOTM pages about Conquest class submissions being banned from winning awards.

I just read the reference thread on Conquest Class. No mention of awards is made in that thread.
 
I think someone from the GOTM staff should solve this issue.

BTW, i discovered right now that players who have earned a GOTM score in the first half of a final scoreboard cannot submit Conquest-class games, so at 99.9% i won't qualify for Conquest, unless in the final day there will be a damn lot of submissions over 10000 points. The issue is solved, at least for me... :rolleyes:

EDIT: issue solved for anyone. Conquest player can win awards. Just look at the scoreboards of past GOTM games.
 
tR1cKy said:
EDIT: issue solved for anyone. Conquest player can win awards. Just look at the scoreboards of past GOTM games.

were those players above 50% or below 50% the time before they played that award winning game?
 
Here is Alan's response in the other thread
AlanH in the GOTM42 saves thread said:
The rules are:

- Any player who has achieved a ranking in the top 50% in any individual game can no longer play Conquest class. So IonImplant cannot play Conquest class now or in the future. 57th is in the top 50% of 114, I'm afraid. It's designed as a way to let new players into the competition gently for a couple of games, not to provide an easy option for experienced players.

- We do not award medals or fastest victory awards to Conquest players. They can win lowest scoring victory awards or ambulances.

- Conquest entries score 85% of the full Jason score for their date/score/victory condition. Win or lose.

EDIT::: sorry Alan, I just wanted people who saw this thread to see your response, since you are one of the powers that be.
 
Moderator Action: Please limit this to one thread ... the game announcement one I replied in. Subject closed here.
 
Arrrr, my thinking goes along with Solenoozerec's. It fits nicely with the Colorado method of Palace movement: stick it in your backpack and hike!
Not to mention, the land can only get better from here. I've never seen a desert world in GOTM, and I doubt Ainwood has re-created Tatoonie.
 
Well, this is off topic but with all the previous talk about "The Guide" it got me thinking. Don't you think it is a little wierd that each civ can talk perfectly to each other right from the start? I mean there is no way the Greeks could carry on a conversation with the Chinese back in BC....

You know, they must all have Babel Fish since "The Guide" says "The Babel Fish is small, yellow, and leechlike, and probably the oddest thing in the Universe. It feeds on brainwave energy received not from its own carrier but from those around it. It absorbs all the unconscious mental frequencies from this brainwave energy to nourish itself with. It then excretes into the mind of its carrier a telepathic matrix formed by combining the conscious thought frequencies with nerve signals picke up from the speech centers of the brain which has supplied them. The practical upshot of all this is that if you stick a Babel fish in your ear you can instantly understand anything said to you in any form of language. The speech patterns you actually hear decode the brainwave matrix which has been fed into your mind by your Babel fish. Now it is such a bizarrely improbable coincidence that anything so mindbogglingly useful could have evolved purely by chance that some thinkers have chosen to see it as a final and clinching proof of the nonexistence of God."


See what I mean....

Oh, and I am going to start right there and build a warrior, settler, warrior, worker, settler...
 
I mean there is no way the Greeks could carry on a conversation with the Chinese back in BC....
Oh, I think they could! Humans teach each other their languages very fast when sex, war or commerce are on the agenda :mischief:.
 
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