I've been away from the computer since last Monday, and the world has changed a lot in the last week. However, today I did catch up a little and get to 1 AD.
I'm pretty suprised this game has not been as much a romper-room as I originally imagined it would. Technically, I did not even finish the research tree by 1 AD, though I could have, since I lack only Fundamentalism and Labor Union, and cut science to zero in order to raise gold. I really can't recall a recent game in which I seemed to be so chronically short of gold all the time, but I think that's because of my relatively slow initial expansion which just isn't generating as much income I "usually" rely on.
In case some of you don't play deity and use lots of shields, I can tell you that the mathematics of pollution result in far far less actual polluted squares at Warlord than at Deity!! I've been finding that pollution really is managable without as much pollution control as I "normally" use at higher levels.
Though my 6 (and a "half") core cities are generating their freight every day, all but one is tapped out of commodities. For a while, one was cranking out hides every day, which would then get about 300 gold & science in my Ally's city (Sioux, Little Bighorn). But now the outlying cities are coming online to crank out the trade. On a small map, however, the trade bonuses are much smaller than the "usual" 3,000 or 4,000 gold per turn. This is likely another reason money seems tight all the time.
Expansion has pretty much gone from the starting island, outward. I've destroyed the English, but the Senate stopped me from taking their last city, London (which was not their capital). Unexpectedly, my ally came in with Cavalry and pummeled London, and when it was empty, I subverted it, thus dispatching the English. I just discovered (via Apollo) that evidently the Greek civ respawned after the English were wiped out. Since I'm so far behind in Wonder construction, I still don't have United Nations to examine them. But right now, the Japs have 4 cities, and everyone else has only one.
Since I've just completed the Apollo program, I'll likely just build a SS and get it launched it soon, then build the 12 remaining wonders. The score is only 1244 with 44 cities, and no civ is a threat. That's about it for now. <img src="smile.gif" border="0">
WONDERS <br />Ancient: Pyramids (Captured from Japs), HG, Colossus, Lighthouse (captured from English)<br />Renaissance: KRC, Marco Polo, Michelangelos Chapel, Copernicus, Shakespeare's Theatre<br />Industrial: Leonardo's Workshop, JS Bach, Isaac Newton, Adam Smith, Darwin's Voyage<br />Modern: Hoover Dam, Apollo Program<br />Making: None
DEMOGRAPHICS: 44 cities; 55.96 million; 70%T-3278g/915g; 0%S(cost~1500); 30%L; 1198MTons/440pollution
0001 - (Score-1244, Turn 200); Stealth; S-Labor Union; APOLLO<br />--------------------- BC ---------------------------<br />0020 - Guerilla Warfare; Fusion; S-Stealth; Gift-Sioux(all); Sci-0%; Tax-70%<br />0040 - Plastics; Superconductor; S-Guerilla Warfare; OOPS!! Supermarket in Aimens was "Sold"!; Tight on Money now<br />0060 - Environ; Combined Arms; S-Plastics; Gift Sioux(all)<br />0080 - Rocketry; Space Flight; S-Environmentalism; Gift-Sioux(all)(Sci Cost ~1400); Gift Sioux(all)<br />0100 - DARWINS VOYAGE; Adv Flt; Laser; S-Rocketry; HUT-(25g; North Pole); Gift Sioux(all); Tax-10%; Sci-60%; Lux-30%<br />0120 - Flight; Radio; S-Adv Flight; Killed 2 barb leaders; Disband Rifleman for Orleans RB<br />0140 - Nuclear Fission; Nulcear Power; S-Flight<br />0160 - Recycling; Robotics; S-Nuclear Fission; Killed Barb Leader; 5 cities at 50+ shields; Gift Sioux(all; cost ~1300); Making some Recycling (but not in homeland, ex. Orleans)<br />0180 - mass P;Computers;S-Recycling; PRB/RB Essential Mass Transits; ORL-LBH-Copper(1014g; record); Give-Sioux(all; cost ~1300)<br />0200 - Mobile Warfare; S-Mass Production; Give Sioux(all); 3 cities at 50 shields; Trying DOUBLE advance<br />0220 - HUT-Barbs(SouthPole); HUT-100g; HUT-100g; Continue PRBs; ORL-LBH Coal-924(Record); Freight now moving every turn; 2 cities at 50 shields<br />0240 - Auto; S-Mobile Warfare; Rush-key SHs; Growing; (Tax-70%~1100g; Lux-30%; Sci-0%); HUT-SouthPole(Rifleman)<br />0260 - Genetic Engineering; S-Automobile; ORL Copper (596g; Record); HUT-(100g; North Pole)<br />0280 - Ship Chain Started to Little Bighorn; Start Grow(40%)<br />0300 - Combustion; S-Genetic Engineering; Setting up ShipChain; Osaka-Marseille Coal(227g)<br />0340 - Miniturization; S-Combustion; HUT-100g; Subvert Kells(132gx2; Phalanx; Settler; Diplomat);Bribe-Barb Dragoon(102g); Musketeer; Finishing factories & Offshores; Bribe-Celt Warrior<br />0360 - Bribe Barb Musketeer; Killed Barb Leader at Cardiff; PRB Transports(Chain); JS BACH<br />0380 - Machine Tools; S-Miniturization<br />0420 - Steel; S-Machine Tools; HUT-50g<br />0440 - HUT-50g; Subvert London(Ally Attacked; Empty; size2;50g;Spy Caught)<br />0460 - Refining; S-Steel<br />0480 - Bribed Barb Dragoon & Frigate; Buy-factory(370g)<br />0500 - Espionage; S-Refining; HUT-50g; Bribed Celt Warrior(141g; none)<br />0520 - Buy-3 Factories; HUT-100g; Gift-Sioux-All<br />0540 - Electronics; S-Espionage; HUT-Rifleman (none)<br />0560 - Celt Explorer Beat me To HUT; Killed Barb Leader<br />0580 - Corporation; S-Electronics<br />0620 - Communism; S-Corporation; Killed Barb Ldr<br />0660 - Industrialization; S-Corporation; (Using some SSC Citizens now)<br />----------- ATTACK ON AMERICA... Play Suspended -----------<br />0680 - Bribed French Warrior(76g;NONE)<br />0700 - RR; S-indust<br />0720 - Bribed Celt Warriot(44g,NONE); Chariot(123g;NONE); Killed Barb Leader<br />0740 - Steam Eng; S-RR; Gift-Sioux(all)<br />0760 - Bribed Celt Warrior(56g)(Uncovered WHALE near Avignon!)<br />0780 - AmpWar; S-SteamEng<br />0820 - Refrig; S-Amphibious Warfare<br />0840 - (approx)Bribe Tintangel<br />0860 - Tactics; S-Refrigeration; ORL-Size27<br />0900 - MICHELANGELOS CHAPEL; Elect; S-Tactics; HUT-100g; Jps-Offer250g for peace(accept)<br />0920 - Change to MC for next turn(best benefit)<br />0940 - Conscription; S-Electricity; Bribe-English Warrior(NONE;59g); gift-Sioux(all)<br />0960 - Bribed-English Trireme on High Seas (NONE;156g) (Tax-10%;Sci-70%(2T);Lux-20%); Bribed-Armgh(Barb;102g)<br />0980 - Metallurgy; S-Conscription; HUT-100g; Destroyed-Coventry; Gift Sioux 4 tech, inc Gunpowder
WONDERS: Colossus, MP, Cope, HG, KRC, Shake, Pyramids (Captured from Japs),Leo's<br />Making: Isaac Newton's College (will switch it)<br />Demographics: 14 cities; 7.32 million; 0%T-40/42; 80%S-492-2T; 20%L; 110MTons/130pollution
<br />
1000 - ORL-26; Killed Barb Leader<br />1020 - LEONARDOS WORKSHOP; Senate force Cease Fire-Celts(BAD!)<br />1040 - Killed Jap Phalanx & Settler; Trireme got away; Force to build Leonardos NOW<br />1060 - Japs landed-PRB Crusader & move 2 caravans & 1 dip to defend<br />1080 - PRB - Isaac Newton (PRB to 300 using Great wall; 36 Shields per turn); Bribe-Carmethan(282g/128 back;Cleared city with Frigate to cut cost by half); ORL-Size 24<br />1100 - Gunpowder; S-Explosives; Bribed Barb Frigate<br />1120 - Barbs Captured Armghh; bribed Celt Warrior(NONE;59g); trying barb trap for Frigate<br />1140 - (oedo) C-Democracy; Democracy; REVOLUTION; DEMOCRACY; (ORL-21)<br />1160 - HUT-Invention<br />1180 - Chivalry; S-Invention<br />1200 - Magnetism; S-Chivalry; 12 cities; 5.11 million; (0%T-0/37; 80%S-397-2T; 20%L; 93MTons)
<br />WONDERS: Colossus, MP, Cope, HG, KRC, Shake, Pyramids (Captured from Japs)<br />Making: Isaac Newton's College (will switch it)<br />Demographics: 12 cities; 5.11 million; 0%T-0/37; 80%S-397-2T(cost~700); 20%L; 93MTons/110pollution<br />Popped Huts: 7
EDIT: Added Pix.<br />
[ September 17, 2001: Message edited by: starlifter ]</p>