Okay, I can admit defeat on this month's GOTM, but I have a couple of concerns about the circumstances leading to my loss.
Persia was at war continuously, mostly versus everyone else, since the 1500's. They have been in communism for all of that time. In 1898 they land some troops on two of my continents. I have an ROP with them and am at peace with everyone with Democracy for my government. I am in the middle of researching space race (about 3 turns left), and from the diplomacy screen, it appears that I am about 3 techs behind (Fission, ecology, Space Race)
Anticipating a sneak attack, I sign an MPP with Japan, who is currently at War with America and Germany. My suspicions are confirmed the next turn at Persia attacks, violating the ROP that still had 10 turns left. I'm not too concerned about the stack of tanks and mech inf they have on two of my continents as I quickly whittle both stacks to nothing using my own defensive forces.
There's one advantage to this War at least - I've been saving some Chariots hoping to start a GA. Saving one Persian tank with 1 HP left, I sacrifice 3 chariots in a counter-attack, but am rewarded with the GA I'm hoping for. The year is now 1900.
Production and comerce in my cities increases dramatically. Rather than launch counter-offensives, I take advantage of the GA in the hopes of closing the tech gap, and spring-boarding me towards a space race victory. I'm researching techs in 5 to 6 turns, and keeping an eye on my war weariness so that I can bump up luxeries if need be. I let Japan run defense for me.
By the end of my GA (and the WAR) I had space race, satellites, super conductor, and Fission, and am thinking that I can only be (at most) 1 or 2 techs behind. The whole world is at WAR, and eveyone is in communism but me. By the end of my war with Persia, I had luxeries set at 30 percent and science at 40 percent.
When I finally get peace with Persia (Japan sued for peace 1 turn before the end of our MPP), I see in the diplomacy screen that they now have miniaturization, synthetic fibers, recycling, and nuclear power. A quick glance at the space race screen shows they have 5 modules built and 3 more on the way.
I am thinking to myself that they must be researching lasers, but surely this will take them awhile under communism, but I'm also wondering how they managed to out-tech me during the war when they were fighting against everyone else.
I also notice that they don't have rubber, and as far back as I can remember, they have lacked this resource. I breathe a little easier thinking that I can still crank out the tech in enough time to give them a good run for the space race.
From here on out, I check the diplomacy screen every turn, checking to see if they have secured rubber to build the outer casing, which is one of the most expensive pieces to build.
For the remainder of the game they NEVER have rubber (it always shows up as a resource they wich to trade for).
In 1946 they have 6 (3) on the space race screen. Still no rubber. A few turns later, the screen shows 7 (3).
I'm stumped. How could the Persians possibly have started the exterior casing without a supply of rubber? I must have missed something, perhaps they captured a city with a rubber resource for 1 turn, and then immediately lost it, but had it long enough to start the module. I consider this unlikely, though because they were at WAR with everyone for pretty much the remainder of the game, and unless they had a trade route back to the mainland I don't see how they could have accomplished this. Perhaps they captured a city with rubber, got a GL and rushed the exterior casing, I don't know.
Again, I wonder how Persia out paces me in tech research when I am in Democracy and a Golden Age and they are in Communism and at war with everyone, and how they manage to build the one space module that requries rubber when they have been without for the entire modern age?
