If you want to see how many people won or lost a GOTM, AlanH put up some charts to show you.
- Go to gotm.civfanatics.net
- Click on 'Statistics' in upper left section (BTW Staff, Statistics button doesn't show up when looking at a particular Game description)
- Choose 'Victory Conditions' for display type, and select Display
You should see a bar graph displaying the relative size of submitted Victories by type and of submitted losses. (up to GOTM32)
Deity games were 7, 14, 20, 26. 25 was a Demi-God level. GOTM7 and 14 were randomly generated Deity maps, and 85-90% of submitted games were losses. GOTM20 and 26 were modded maps, with very strong opening positions, and submitted losses were less than 50% for GOTM20, and looks like less than 30% for GOTM26.
Once the GOTM began using modded games, the Emperor, DemiGod and Deity level games have provided strong opening positions for the human player, giving a benefit to all the participants. In that respect they're not true Deity level games, etc, but a 90% loss rate is kind of harsh, and doing this allows the players to experience the higher levels. (So how about Sid level with a HOF type opening position?!?)
Regarding the DemiGod extra Settler - many people feel that the Predator level, which often has an extra Settler for the AI, has an advantage. The AI gets more early cities, so it researches faster; properly used, this allows a faster research game, so Diplo and Spaceship victories are reached earlier. Also, the AI seems to start building Wonders at a given # of cities; the extra Settler means they start Wonder building a bit earlier so that city is not adding shields to the general empire, and this creates more opportunities for Wonder poaching later. (In other words, the extra Settler can be seen as an opportunity, not an impediment.)
- Go to gotm.civfanatics.net
- Click on 'Statistics' in upper left section (BTW Staff, Statistics button doesn't show up when looking at a particular Game description)
- Choose 'Victory Conditions' for display type, and select Display
You should see a bar graph displaying the relative size of submitted Victories by type and of submitted losses. (up to GOTM32)
Deity games were 7, 14, 20, 26. 25 was a Demi-God level. GOTM7 and 14 were randomly generated Deity maps, and 85-90% of submitted games were losses. GOTM20 and 26 were modded maps, with very strong opening positions, and submitted losses were less than 50% for GOTM20, and looks like less than 30% for GOTM26.
Once the GOTM began using modded games, the Emperor, DemiGod and Deity level games have provided strong opening positions for the human player, giving a benefit to all the participants. In that respect they're not true Deity level games, etc, but a 90% loss rate is kind of harsh, and doing this allows the players to experience the higher levels. (So how about Sid level with a HOF type opening position?!?)
Regarding the DemiGod extra Settler - many people feel that the Predator level, which often has an extra Settler for the AI, has an advantage. The AI gets more early cities, so it researches faster; properly used, this allows a faster research game, so Diplo and Spaceship victories are reached earlier. Also, the AI seems to start building Wonders at a given # of cities; the extra Settler means they start Wonder building a bit earlier so that city is not adding shields to the general empire, and this creates more opportunities for Wonder poaching later. (In other words, the extra Settler can be seen as an opportunity, not an impediment.)