Gotm20-Spain Wild Speculation Thread

EDIT: GOTM17 - not many players choose an archipelago map with 80% water so the experiment was learning the differences in terms of tech choices, troop movement, contact and tech brokering, emphasis on naval. And yes, higher than expected galley losses.:(
 
I've noticed a trend in the last 2-3 GOTMs.....whereby we seem to always be up against the civs we recently played as....so I'll just throw out that I fully expect that the Ottomans, Celts, Carthage..and perhaps even Rome will be in the game again.
 
I'm playing a game right now from one of the standard template senarios that come with Civ III or PTW. It is a Huge Earth map and I started with the Spanish on Emporer level (even though it started me on England). The game has 12 or so civs with all the European civs always fighting each other on the Euro/Asia continent and the lonely Iroquios have all of North and South America to themselves.

The Spanish have wine as the closet lux, while the Americas have the dyes, silks, diamonds and especially spices (islands) all over the place.

This game seems to parallel what many have thought or suggested in their posts. I will, of course, probably win this game, and Cracker's will be similar and I will get crushed on his version.

If it's diety, well, I guess we need one sooner or later.
:cry:
 
Originally posted by scubagtr
If it's diety, well, I guess we need one sooner or later.
:cry:

I suspect it could be later because GOTM 19 was a weak emperor game as Keltoi & Hannibaline were weak civ allowing a somewhat easy conquest of one continent.

It it is archipelago with large water. challenge will be difficult enough on emperor
 
Add this to the speculation mystery:

We are given an optional graphics to load:
Leaderhead: Spanish/Hispanic

Since we are spain, why do we need an Hispanic leader? It this a hint about a new civ to appear?


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I retract my earlier guess that the other continent will be weak. This goes AGAINST the grain of games by Cracker. I look for the weak-link civ and take them out. The first time in a GOTM by Cracker with a backwards civ was this month. The other landmass may very well turn out to be empty except for massive amounts of barbarians to tame. If we have another civ on that landmass, the will be strong.
 
Originally posted by LKendter
Add this to the speculation mystery:

We are given an optional graphics to load:
Leaderhead: Spanish/Hispanic

Since we are spain, why do we need an Hispanic leader? It this a hint about a new civ to appear?

I think those graphics are for people who don't have PTW, but I could be wrong.
 
My guesses:

I am going to make my guesses based on the position of the "real" spain:

The civ will start on a large peninusula, possibly with a thin neck and mountains. On the other side will be the bulk of the civs.

There will be a "portugul" equivalent. This is another civ that shares the peninusula and competes directly for space.

I think doing the "arabs" would be interesting. There is a "rock of gibaltar (how do you spell it - Ugh!). Ths is a point that is close enough to the peninsula that you don't have to cross sea. A civ will be living there, and it will be challenging the player for space on his continent fairly early.

Most of the other civs will be on the main continent across the peninusula. This simulates france, germany, etc. There may also be other land masses similar to England.

The early challenge is to keep "portugul" small, and perhaps drive the "arab" incurrsion off the peninsula. Once these have been overcome, the player can deal with the other civs on the continent. For a conquest victory, you will also need to invade the "england' equivalent(s) and the "arab" continent. which means boats.

I am not sure about whether it will have a "New world" reachable only through ocean travel. This was certainly a part of spanish history, but might be "too much to do" and might require a large map which is slow.

The size of the game will be standard, but will have more than normal land if Europe only.
 
Given that the goal of the high difficulty "Predator Class" game is conquest, I would now predict that there is some kind of map condition which makes such a victory more difficult than domination. One such impediment would be a strong island civ which is blessed with multiple luxuries and all of the important resources, and is not reachable from the home continent until navigation. An easy domination rout would bypass the strong island civ, while the Predator Class would be required to crack a tough nut.
 
Hmm.. adding to my first prediction : I think two of our opponents will be France and Germany. Charles 5th had France virtually surrounded but never managed to defeat it, and his dream of defeating protestantism also didn't materialize.

PS. Bit suprised nobody could complete the quote from Monty Python in my first post - oh well.
 
[The door flies open and Cardinal Ximinez of Spain [Palin] enters, flanked by two junior cardinals. Cardinal Biggles [Jones] has goggles pushed over his forehead. Cardinal Fang [Gilliam] is just Cardinal Fang]

Ximinez: NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the Pope.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise.... I'll come in again.

[The Inquisition exits]

The whole thing is here
 
I've been thinking idly about this. Weak UU, 10 civs on a standard map, required to download a recource graphic which will not work on standard games and a deity backdrop. It just doesn't add up.

If you consider the historical perspective in that when the conquistadores went into south america the tribesmen there had never seen a horse before, then possibilities begin to appear.

If the "other" continent has no horses then they have no knights and cavalry. The UU would be available at exactly the right time to get to the other continent (navigation), so if you can gear up to mass produce the UU, they could all be loaded onto an Armada of galleons and go through the opposition over there like a dose of salts. The conquistadores will not be weak over there. Of course for balance Cracker would have to give the continent back something in exchange for horses, so why not tobacco (or cocaine ;)), and therefore the need for a new resource graphic?

I just know that when I play the game I'm gonna regret this post.
 
Originally posted by mad-bax
I've been thinking idly about this. Weak UU, 10 civs on a standard map, required to download a recource graphic which will not work on standard games and a deity backdrop. It just doesn't add up.

If you consider the historical perspective in that when the conquistadores went into south america the tribesmen there had never seen a horse before, then possibilities begin to appear.

If the "other" continent has no horses then they have no knights and cavalry. The UU would be available at exactly the right time to get to the other continent (navigation), so if you can gear up to mass produce the UU, they could all be loaded onto an Armada of galleons and go through the opposition over there like a dose of salts. The conquistadores will not be weak over there. Of course for balance Cracker would have to give the continent back something in exchange for horses, so why not tobacco (or cocaine ;)), and therefore the need for a new resource graphic?

I just know that when I play the game I'm gonna regret this post.

I think you're right about the weak New World civs and the UU. Though we'll probably have to fight the English and French for territory on the new continent at some point unless the Armada is more successful this time around, so don't rely on there being no other advanced units around.

You just need to download the resources file and open it alongside the standard one in a graphics app to see that the changes are additional text icons relating to (a) the three competition classes and (b) some historically important political regions of Spain, and the graphic icons for the normal resources have been shuffled about. I'm not sure why it was made incompatible with the standard resources file, as it seems to me the additions could just have been put in spare icon spaces without disturbing the ones used by other games.
 
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