Originally posted by smackster
Karasu, where are you,
Are you gonna play your turn,
Karasu, where are you,
We wanna see Rome burn.

Sorry, folks. Life is starting to get busy to a point that borders the ridiculous... About time for a well-placed holiday, I'd say.
And turns are starting to get a bit longer. Anyway, here we go.
Pre-turn
Madinah set to Forbidden Palace. Basra will starve to pop 2, though. Workers will be sent to irrigate the area.
Hurried Spearman in Basra
Hurried Spearman in Snagha
Hurried Spearman in Hispalis
Hurried Spearman in Bursa
Hurried Horseman in Alexmanistan
Switch Fustat to Temple
Declare war on France (we still have a MA with Spain!)
Give Carthage Monarchy for 24 gps and MA against Zulu and France.
Spain pays us 29 gp for a MA against France
At this point, why refuse to give RoP, WM and 37 gp to India for MA against France?
Egypt doesn't want to join the party, however.
Press Enter.
IT - Roman archers attack Hispalis, killing Smackster's Revenge and Elite Horseman... They will be revenged! :vampire:
The French build the Colossus in Lyons
The carthaginian forces around our border leave for other destinations
Turn 1 - 70 AD
Damascus: horseman - horseman
Jeddah: horseman - horseman
Hispalis: spearman - spearman
Basra: Spearman - spearman
Bursa: Spearman - spearman
Alexmanistan: horseman - barracks
Snagha: spearman - temple
Hurried Spearman in Byzantium
Hurried Spearman in Lutetia
Uthman is resting in Samarra
Five roman archers outside Hispalis. Our defense outnumbered, I withdraw the offensive units from the city to try to recapture it in the next turns.
I just leave the Spearman hoping he can kill at least a couple attackers.
IT - Hispalis falls, two archers killed by our Spearman.
Turn 2 - 90 AD
Diryiah: worker - spearman (to let it grow and use some MP in Madinah)
Lutetia: spearman - temple
Byzantium: spearman - temple
Alawetha

founded: Temple
Brundisium captured without losses. Spearman
Units around Hispalis retreat on mountain to heal.
Hurried Spearman in Sirplebidah
IT - Loose wandering Swordsman to Ottoman Archer
Egypt found Avaris just south of Sirplebidah. Will need to move the settler somewhere else.
Turn 3 - 110 AD
Dhahran: horseman - horseman
Najran: horseman - horseman
Sirplebidah: Spearman - worker
Captured Brundisium: spearman. Promotion to Elite
A regular Swordsman stumbles upon his sword and dies while attacking a redlined Ottoman archer at the door of Iznik. The second Swordie manages to score the kill.
Hurried Barracks in Baghdad
IT - Barb horseman captures lone worker near Snagha
Two roman archers start chasing one arab horseman
Turn 4 - 130 AD
Baghdad: Barracks - horseman
Riyadh: horseman - horseman
Jeddah: spearman - horseman
Samarra: temple - worker
Hurried temple in Iznik
IT - Roman units try to head to Lutetia.
Turn 5 - 150 AD
Sogut: Spearman - settler
Iznik: Temple - settler
Kill roman horseman+archer north of Hispalis; lost a horseman and a swordsman on the archer.
Kill two defending Archer in Hispalis (no losses). The city is destroyed (was at pop 1).
Make peace with Ottomans for MA against Rome. This will divert some of the roman troops, and allow our stack to go for Rome more easily.
I don't feel like detaching our troops to conquer Izmit right now. We will come back on the Ottomans as soon as the romans are done.
IT - Roman galley approaching Khurasan
The Egyptian built the Great Lighthouse in Thebes -Now we will have to wait for Cataphacts for our Golden Age.
Turn 6 - 170 AD
Damascus: horseman - horseman
Khorasan: Spearman - spearman
Switch Sirplebidah to Temple
Monotheism is around. We are getting Engineering in four turns.
Turn 7 - 190 AD
Fewer roman troops around. Our big stack is almost ready.
Kill a roman archer, two horsemen redlined (there must be something between my horsemen and their archers...)
Turn 8 - 210 AD
Makkah: Settler - settler
Diryiah: Spearman - worker
Dhahran: horseman - horseman
Najran: horseman - horseman
Basra: spearman - horseman
IT - France signs peace with Spain and Carthage (India is left). Doesn't look like a game in which the AI care too much about their reputation...
Turn 9 - 230 AD
Baghdad: horseman - horseman
Jeddah: horseman - horseman
Hurried Spearman in Anjar
Hurried Spearman in Bursa
IT - A Persian lone horseman has crossed the entire continent to approach Giza. What is it up to? Barb hunting?
Turn 10 - 250 AD
Anjar: Spearman - temple
Bursa: spearman - spearman
Alexmanistan: barracks - horseman
Engineering!
Trade it to Egypt for Monotheism, WM, 35 gp and 2 gpt, MA against France and Zulu
Sell Engineering to India for Feudalism, WM, 6 gp (all he has) plus Alliance versus Zulu
Sell Engineering to Spain for 4 gp (all he has) and another MA against France (he was close to discovering Engineering anyway)
Carthage agrees to pay us 20 gp for a new alliance against the French
Destroyed Dijon (north of Baghdad). Two horsemen redlined.
Conclusions:
I have left a small number of Swordsmen close to Persia if we feel like blitzing them.
Chivalry is due in 20 turns at 40% science, -2 gpt. A lot of time... But I doubt that switching to Republic now would help (large army).
I think we should keep some research on anyway, as being closer to it will lower the price we have to pay if we end up buying it.
Free-for-all