Personally, I don't expect the Hwacha to be made lethal for this scenario. To paraphrase an earlier posting, part of this is to learn while still enjoying. Certainly, making a conquest or dommination goal would not accomplish that. Something to consider is that the preferred type of win may be non-standard, i.e. the current "economic conquest" of the mid-month tourney game.
Given Cracker's comment on this being new, spectacular, astounding, etc., I would guess the following:
- A winter terrain game with plenty of mountains, and possible slower movement to fit. No settler factories.
- A peninsular game on a macro scale, with one or two large separate islands. If the resources were clustered ala 3 Million years, then much trading (or large scale conquest) would be necessary to get ahead in techs and production. Diplo would work well for this win.
- Opponents: China, Russia, US, Japan, England. Perhaps a new civ of Ainu or Inuit. How about a rival civ who is also Korean? Or
mostly Korean tribes, similar to the Japan scenarios. Inuit could work especially well in a winter terrain scenario. Perhaps add sleds as a tranport tech/unit?
- How about a game beginning later than 4000 BC?
- I expect modified resources, but certainly no olives. Perhaps pork/swine instead of sheep & goats? What about dragons instead of giant squid?
- How about going to single trait civs for a month?
I'm looking forward to it on any case. Hopefully I'll actually find time to finish a GOTM. Then again with scouts starting up...
I'm pretty sure that wonders for both traits would be necessary, but captured wonders would count. You'd need a new wonder build to trigger a GA, but not necessarily for your traits if you already had both.
Good luck to all!