GOTM63 Spoiler

Ali Ardavan

Mathematician
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I started playing even before finishing GOTM62. For some reason I was very excited. I played in one long session till -1000.

I was delighted to find out there are 7 civs in the game. Holes are terrible for fast research.

My initial hut luck was fantastic: Chariot followed by 100g. I do not recall ever getting that much money at the begining. I typically get 25 or 50.

I have run into Greeks. We have exchanged some techs and they have made a pest of themselves. I think I will get rid of them eventually.
 
2 Aztec settlers. Masonry. 60x100 map. Unknown number of civs. Restarts on. Emperor level. Restless tribes (+0). Only space ship victory allowed.

Not knowing whether the purple civ is in the game is distrubing. The set up is great for OCC. There is a 4 special location (2 unknown whale types on land, wine, wheat) within 2 tiles. But the home island is big enough for multiple cities. OCC it is not.

Date Notes

-4000 One settler moves towards the visible hut; the other towards the 4 special site.
-3950 Hut yields Chariot!
-3900 Hut yields 100g! Tenochtitlan founded at the 4 special site. Settler started.
-3850 -> Alphabet. 8 shields bought.
-3800 The other 2 specials are grass covered.
-3500 Settler rush bought.
-3450 Size 1 settler produced.
-3400 Alphabet -> Code of Laws.
-3250 Capital is size 2. Teotihuacan founded with access to 2 whales (one in the dark).
-3050 Code of Laws -> Writing.
-2700 Chariot runs into Greek horseman. They demand Masnory, I reject. I accept their offer of peace. Masonry -> Greek (1) -> Ceremonial Burial. They have 4 more techs I do not. But I do not want to delay Monarchy. They ignore my demand for tribute. My power is Mighty.
-2650 Warrior code from hut. Tlatelolco founded with access to whale.
-2450 Writing -> Bronze Working. Code of Laws -> Greek (4) -> Bronze Working.
-2400 -> Monarchy. Texcoco founded on forest. Southern end of my homeland is now full.
-2100 Tlaxcala founded.
-1750 Monarchy -> Currency.
-1700 Revolution started.
-1650 Monarchy established. T3L0S7. Calixtlahuaca founded at the eastern end of the homeland.
-1300 Currency -> Mysticism. Xochicalco founded. I approach Greek whom I know have Mysticism. They demand Monarchy; I refuse. I suggest knowledge exchange; they refuse. I demand tribute; they declare war.
-1250 Greeks put a horseman next to Tlaxcala. There is a Phalanx defender there, but the city is size 1. I approach Greek. Monrachy, Currency -> peace, Mysticism.
-1200 -> Trade. Greek horseman pulls back.
-1050 Tlacopan founded.

Status at -1000
Population: 0.16M; Cities: 8; Trade routes: 0D0F; Government: Monarchy
Finance. Treasury: 38; Cost per turn: 0; Income: 11; Tax rate: 30%
Science: Total advances: 10; Advance every 8 turns; Science rate: 70%
Production: 27MT; 0 polluted tiles
Wonders:
Units: 6 settlers (1 None), 3 Phalanx, 1 Archer, 1 None Chariots, 1 Diplomat.
Roman: No contact
Japanese: No contact
German: No contact
Persian: No contact
Greek: No embassy
Indian: No contact
 
Game 63 - Status until 1000 AD

Finnaly I can sit and enjoy playing a game.
4000- 450 BC
Settler moves north finds a Hut= Horseman , second settler send north ( ooooooooooops guess the wrong special location , that eventualy I found is at 84.60) then by default built Tenochtitlan by the two rivers and the ocean.
HorseMan expoloring-NW finds None archers at hut , None original settlers follow, use Settler Trick from first city....
Horse Man encounters Greeks, luckly they can fortify near 63.39 , greeks declare war..... None settlers Built Theotihuacan at 63.39 itshmus
Settlers from Teneoch built Tlaltelolco
Taxes = 30 % Science = 70 % Luxuries = 0 %
Income 13 Cost 4 discvoveries 6 Turns
No Contacts -No wonders

450 BC-100 BC
Republic- 14 Cities
Science city built at 85.63 ( whale and 2 potential Silk )
Techs 15 -
Taxes 20% Science 60 % Luxuries 20%
Income 15 - Cost 1 - discoveries 9 turns

Wonders MP - Collossus - Pyramids
Romans - LH

POLO Reports =
Romans - UNC 5 cities Despotism
Japanese - Neutral 4 cities Despotism
Germans - Peaceful 3 cities - Republic
Persians -Cordial; 1 city - Despotism
Greeks - UNC - 3 cities - Despotism
Indians - Receptive - 1 city DEspotism


By 500 AD-
15 cities - 28 Techs- REpublic
Wonders= Pyramids - HG - MP - Coppernicus-Shakespeare - Newton
Romans -Oracle - LH Germans GLibrary
Income 1 Cost 18 Discoveries 4 turns
Taxes - 0 % Science 70 % Luxuries 30 %
Celebrations maxed out most cities.
Population 3.220.000
Allow Barbarians to capture a Slave city near Science city ...allowing trade
Building Sewers in cities over 8 - DEmocracy being Researched
Exchanged Maps with Germans , Persian and Indians

1000 AD
Population . 8. 790. 0000
19 cities - 48 Techs
Researching : Rail Road
Athens Conquered - ( using destroyers and 1 frigate plus one Unit from Science City )....slowly will take over Greek Cities using Diplomats ....
Will take over Germans Next , my only challenge
Will also take on the Romans ..have 3 DEstroyers and one FRigate going towards each civilization ( Romans and German ) ......all based on SCience City ( shakespeare )
Income 50 - Cost 40 - Discoveries 3 Turns
Taxes 10 % - SCience 70 % - Luxuries 20 %
Einsteintown ( Science city ) building supermarket - Population 28
Wonders : Pyramids - HG - MP - Coppernicus-Shakespeare - Newton- STWA ( Athens ) , Leo , MIchelangelo
 
Ali Ardavan said:
Status at -1000
Population: 0.16M; Cities: 8; Trade routes: 0D0F; Government: Monarchy

My situation at -1000 was similar (longer in monarchy, only 7 cities), but I had an unpleasant surprise as I hit enter: the germans invented philosophy four turns before me. This slowed my research down and furthermore I got scared by the greek and got trade only in -200 as an exchange for the wheel from the indians.
 
My first GOTM...

First hut gave a horseman who rode off wildly into the horizon, found some nomads and encountered the Greeks, so used said nomads to found the first of two cities to keep them neatly contained in their corner (a ploy which actually succeeded, although I initially suspected they'd find a way around it - turned out they're in a handy corner). By AD40, 19 cities, including 2 on the island to the south-west (where grumpy Romans had just been found) and two on the island to the north-east. I was still shaken by the Germans sneaking in the Great Library when I lacked resources to block them - but GOTM rules say no restarts, and hey, I figure King difficulty probably makes up for lacking the GL. Still in Monarchy, until I'm confident I know where the remaining other Civs are and can't be easily jumped...

By AD900 that was accomplished and I'd switched to Republic, with 41 cities, and busy playing the mid-game wonder race. I was feeling quite sore about the number the AIs had got, and probably in retrospect spent too long focused on collecting the others instead of pushing research as hard as possible... just a few turns back the Romans had decided to attack me again, and I was also amusing myself swatting them (they had no Gunpowder... :lol: )

By 1370AD farmland was spreading like a fungus over my continents (and sprouting engineers), nearly everyone was on the railways and the wonder race was thoroughly won. 56 cities owed allegiance to the People of the Sun, and I was getting much too complacent. I think the spaceship could have been brought forward by at least a century if I'd been more focused here, but I spent a lot of time building infrastructure just as I would in one-player (I actually like Civ's micromanagement, it's one of my favourite parts of the game).

There was a period of national celebration in the 17th century and early 18th which served to boost our population from around 35m to 124m, accompanied by wild building of financial institutions (more for their luxury-multiplication than their cash-multiplication, although that didn't hurt). The Japanese completely snuck one over on me just before the ship launch, stealing one of my core cities in a sneak attack - I decided not to get distracted by them, and bought the city back the next turn, using my friends in the UN to push them into a temporary peace. The pollution situation was a mess, but that's what happens when you rush, I suppose...

The (somewhat stripped-down for speed) spaceship was launched in 1769, and arrived in 1775, accompanied by further wild celebration that had nothing whatsoever to do with boosting my final score. :)

That was fun, thanks to DoM for organising it. :king:
 
Transhumanist said:
My first GOTM...
Welcome; hopefully this is the first of many GOTMS for you.
Transhumanist said:
I was still shaken by the Germans sneaking in the Great Library when I lacked resources to block them
Why would you want to block them?
Transhumanist said:
The Japanese completely snuck one over on me just before the ship launch, stealing one of my core cities in a sneak attack - I decided not to get distracted by them, and bought the city back the next turn
Wise choice.
Transhumanist said:
The (somewhat stripped-down for speed) spaceship was launched in 1769, and arrived in 1775
How could you launch in 1769? Turns are all on even years at that time period. Unless one of the rivals launched before you did.
 
I have played OCC, this time succesfully. I wanted to write log, by when I build MPE (100 BC) I stopped it. So I can share with you with some notes only.

I went Monarchy, Trade, Medicine. MPE was built 100 BC, I made three alliances (Roman, Japanese, Greeks), unfortunately two wars (German, Persian). Changed a lot of techs, then wanted some gifts.

Romans was great - I suppose they gave me more then 1500G this game. Greeks were rich, but gave me maximaly 200G. Happy hour was in 17 century, when transport with 8 caravans riched Berlin (not far away) - result was 8*570G = 4350 G. Good, is not it?

About 1750 I started Appoli. Greeks were horrible. They diplomats destroyed me Market place, Bank, sabotage almost ready Apollo. In the end I had to use thre stealth fighters to clean all around. I had to kill about 100 greeks units and four cities.

1870 AD I launched SS. I was afraid that Romans will be faster, but they did not have Fusion power. So my SS riched Alpha centauri 1885.
 
At 300BC: Republic, pop = 2.8, 22 cities, 28 advances, 9 boats. 2WOWs (MPE+MC). Two size 9+ cities are options for an SSC.
 
I had time to play thei week-end and I'm almost done. My game is going to a nice landing in 1700 + 10 or -10. I had no time to make a log, insted I got situation at -1000, 1 and 1000 or 1010 since I forgot to save at 1000.
My first two huts gave me a horseman and then an advance tribe. That was nice. I met greeks quite early, we exchanged some techs, but they sneack up on me several times. I blocked them in their corner, but I could not conquer them until Stealth. Thet had built Sparta on a river and it was heavily defended so I did not bothered to much.
Situation at 1000 BC : 11 cities, 10 techs, 4 settlers, 3 phalanx, 1 horseman, 4 trireme, war with greeks.
Situation at 1 AD : 15 cities, 23 techs, 8 settlers, 13 phalanx, 1 archers, 1 legion, 1 horseman, 6 elephants, 2 trireme, 2 diplomat. War with greeks, japanes, germans. Peace with romans, persians, indians. I have Hanging Gardens, Colossus, Marco Polo's Embassy. Romans have Pyramids. I have cities on romans island and on japanese, persians, germans island.
Situation at 1010 AD : 31 cities, 49 techs, many units. I have Pyramids, Hanging Gardens, Colossus, Lighthouse, Oracle, Great Wall, King Richard's Crusade, Marco Polo's Embasy, Copernicus Observatory, Magellan Expedition, Shakespeare Theatre, Lenardo's Workshop, Isaac Newton's Colege. Germans have Great Library and Sun Tzu's Art of War. I'm in democraty since a long time and I have cities on many small but nice islands. I conquered many romans cities and my internal and ocasionally external trading is going very well.
I hope I'll land before 1700.
 
Uh-oh - Peaster is storming by me again.

1AD: 18 Cities, Monarchy. researching Engineering. Switching to Republic next oedo year.
WoWs:Pyramids, Colossus, HG,and Copernicus.
I delayed MPE because of finding 3 civs early - that may have been a mistake.
 
Dinamo said:
Situation at 1000 BC : 11 cities, Situation at 1 AD : 15 cities, Situation at 1010 AD : 31 cities

By 1 AD I had 11 cities in a newly formed republic, and then grew to 16.
By 1000 AD I was in democracy with 4 more cities; I had read somewhere that 16 & 20 are the limits at king-level to keep 3 initially content citizens.
When I was forced in 800 AD to research communism I had to solve some
unhappiness problems, restricting to 11 citizens with courthouses everywhere.
 
grigor said:
Uh-oh - Peaster is storming by me again.
:lol:

Don't worry. Not sure what I'm doing, but I am not storming (Peaster stares blankly at the ELG again, hoping it will make sense this time).

1AD: 26 cities, Republic, 33 techs, adv/4turns, 24vans, 4Ws [MPE, MC, Col, Copes]

EDIT: Grigor: I did a quick medal count and IMO you are #1 in the GOTM HOF! Congrats! Golem and I (and Smash, etc, of course) are not too far behind. I hope our DOM or MOD will update it soon.
 
Ali Ardavan said:
Welcome; hopefully this is the first of many GOTMS for you.

Thanks :D

Why would you want to block them?

In hindsight, "because I only ever normally play at Deity" is probably a good answer to that... I'm used to the GL being more-or-less mandatory to keep up with the AIs' science bonus. There were a couple of other mistakes I made due to that conditioning as well...

How could you launch in 1769? Turns are all on even years at that time period. Unless one of the rivals launched before you did.

The date was just back-calculated from the flight time/projected arrival, I didn't actually make a note of the launch year. None of the rivals were close to launch, India had a few structurals and that was all. I've just gone back to my 1772 save, just after the SS launch, and it's running in single year increments there - I don't know if that's significant though. :confused:
 
I've finished this week-end : landing in 1696 with a full ship. By the end I've conquered almost all world and I own most of the wonders. I even got a few future techs.
I have a question : the spaceship points count for the GOTM score ? It is important because I spent many turns buliding 12 modules, and I could have finished sooner.
 
Hurricane Peaster Update: Previous - 1AD: 26 cities, Republic, 33 techs, adv/4turns, 24vans, 4Ws [MPE, MC, Col, Copes] Now -

200AD: 30 cities, Republic, 46 techs, adv/2t, 7Ws [MPE, MC, Col, Copes, STh, IN, Pyr] Researching electronics.

I may play the whole game in Republic since Democracy was so annoying in some previous games. Not sure the differences are so great anyway. My SSC (probably the only one I've built in the last 10 years) is on a pretty mediocre site with no trade specials, and two other Aztec cities lie in its radius. I am trying to starve one of those, but it won't go away. So, the SSC is size 21, making about 500 beakers/turn. I am thinking of sending in food vans to make it bigger, for more scientists, and maybe 1adv/t. I guess that part is going well.

But I have been waiting eons for some AI to research feudalism, and I don't think any of them even have the prereqs yet. So, I 'll probably have to go back and do that branch of the tech tree myself, starting with warrior code. Also, foreign trade options seem to be dwindling (no more hides) so I may have to rely more on domestic routes. To me, trade is pretty tedious, except for the occasional large bonuses, but it's hard to advance without it.

Dinamo - your goal was a pre-1700 landing. Nice job! :D
 
Peaster : Thanks, I'm also quite pleased with my result.
But you, as Grigor said, are storming past all of us. Can you give me more information about your game ? e.g. :
- how many cities did you built on the home island?
- how did you handled greeks, and eventualy romans ? - I suposed you built some cities in the nord side of the romans island (I isolated greeks on their corner, and I slowly conquered romans).
- can you give me a thread for an ELG?
 
Dinamo: Here's a link to the Apolyton Strategy forum, including the Great Library and the ELG. Highly recommended.

http://apolyton.net/forums/forumdisplay.php?s=&forumid=14

I have built about 20 cities on my home island. This is twice as much as the ELG recommends, but since we are not playing Deity, I figured I could handle the unhappiness, even without HG. I wanted enough cities to make boats, vans and taxes, etc

I traded with the Greeks until I had boats and could do better. I gradually expanded towards them mainly with settlers... a road, two cities and a weak guard (phalanx + dip, IIRC). A sneak attack involving 2 Greek catapults and an elephant cost me 3 units and 200g in bribe costs, but I held the cities (thanks in part to AI stupidity) and made peace again.

No real trouble with the Romans yet - they stole a tech and I declared war, but then made peace soon. I have expanded onto their island with no clear reason - maybe it will enhance trade and/or create a buffer zone in case they attack later. Since they are the largest AI civ, I have been cautious about giving them techs. I have no army except dips and 2-3 NON units from huts.

I can't remember ever playing a landing game from start to finish, so don't trust my decisions! My mediocre SSC may cost me later in the game. But if I am doing anything good, it is probably -

* Fast early growth: more cities -> more boats and vans.
* Get beakers from trade early on, more than from SSC/science bar.
* Rush buy hides vans until they dry up.

Also, I went straight to Republic for the arrows, and have stayed with that, but am not sure this is very significant.
 
Peaster and others-

The ELG guide at Poly is by Solo, an amazing player who was at that time interested in the leanest possible landing. The plan you are following is similar to the one devloped by Slow Thinker, and involves early expansion at nearly ICS levels, often including Pyramids (!), but for the purpose of laying the foundation for rapid tech growth. I am trying that same general plan, which should work well at these lower levels, but I am not as successful in managing trade in my SSC, which has become blocked several times. I probably am playing too fast and not committing sufficiently to managing trade.

I am at about 700AD, and still hope to achieve a pre-1000 AD landing, which was my original goal. Actually my goal was pre-500 landing, but I was way too careless for that. And in fact I don't think I quite grasp the principles for landing that early. Live and learn.

What a great game!
 
I have played until 1500....wish I had more time and a computer that doesnt crash ....
Hopefully,will be able to finish this weekend.
Been busy with some personal and business related issues, its very hard for me to absorbe a " save game " ...it takes me al last an hour-plus to figure where my goals were the last time I played the game and save it....
Is easier for me to play the game in one or two sessions....Its easy to lose focus ...anyhow, I hope that I will be able to finish this weekend.
 
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