1700ad
Hmm, the Hittites have quite a force left: 42 rifles, 95 infantry, 58cav, 75guerillas, 2 settlers, 16 destroyers, 2 battleships and various transports etc. They still infest seven islands and have quite a large land area. It looks like more than 5 turns to me.
Investigate Iconium, the Hittites 2 tile size 1 city, a potential problem. It has 3 inf, 2 rifle, 2 cav all vets.
1705
Reposition some bombers to attack Iconim next turn.
First attack v Hittites outside Chicago gives a leader.
Neodakheat has loads of defence so will attack Kummani instead. This is bombed and unfortunately autorazes, (no culture).
Malatya destroyed, which cleanses the Sumerian continent.
Attack Emar with an army without any bombing first and capture it (3 vet inf killed).
I think a lot of key units (transports etc) are asleep. I try to wake them all up.
Ibt
The Hittite unit movements fly by (animations off for some reason), but they appear to have destroyed a large landing party on their mainland. A transport with an army and escort are gone presumed sunk.
1710
Capture Birmingham.
Lose a transport to thin air outside Shanghai: presumably a nuc sub and this explains what happened on the ibt to my transport. Kill it with a battleship.
Ibt
Gain a leader in defence outside Iconium
1715
Capture Iconium.
Capture Adana.
Ibt
Lose a damaged cav army in a counterattack by a cav.
Lose a tank in an attack by infantry.
1720
Destroy Nara on northern island.
Capture Hubishna, and the Hittites are finally down to their own island, although they still have one settler to kill on a 3 tile island. I bomb his defenders and capture him.
Neodakhat is bombed to emptiness then captured with a marine. We finally have a base on the Hittite mainland. I need to send a big force over based on how my initial landing force was wiped out.
A second town is built (New Gewanga) 2 further tiles in from the Hittite Beach-head.
An airfield is made on the oil north of this, and an invasion can really start.
Ibt
The Hittite counterattack was ferocious. I had foolishly rebased 16 bombers on the Hittite airfield, defending them with a load of mech infantry and tanks, but they all died, along with a defensive GL. At least the Hittite forces are depleted too. The ibt carnage took ages to watch and it wasn't pleasant seeing infantry and cav steadily chipping away at my mech infantry defence and then the soft tank underbelly. Watching 16 bombers snap in half wasn't great either.
1725
Retake the square north of my beach-head city. Land some armies on the northern Hittite continent.
The Hittite force is now 19 rifles, 9 cav, 36 infantry, 3 art, 3 destroyers, 8 fighters , 2 bombers, 30guerillas and one flak. That is quite a bit less than half the force they had 5 turns ago. They may still be capable of some counter attack, but not as ferocious as the two responses to landings I have just had. We should be able to overwhelm them fairly quickly now.
They invasion is being slowed by the variant requiring 2 defenders per town. I dont really like abandoning towns just to free up troops, but this would speed things up.
I admit I havent paid any attention at all to city management. I have just transported some workers back to the home continent to help with pollution which is getting bad.
This hasn't been quite the pushover I imagined. The Hittites have wiped out two invading stacks on their main island, albeit at some cost to themselves.
Their outlying islands have all been captured, and we do have a beach-head on their main island so things should be smoother now. It has been a very time consuming 5 turns.
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