save
Pre-Turn
we do have some alliances and deals, but once we take out the enemy that shoudln't be an issue any longer
following targets for a fast win:
Byz: 4 cities to be taken with marines that are done soon
America: 2 cities to be taken next turn
Carthago: 2 cities on 1 Island launch to start next turn
Sumer: 10 cities in 2 Islands
Spain: 4 cities
Hittites: 18 cities
1. 1655AD
the orange goo hit us and Hittite took America's 2nd last town
take a Sumerian city and raze another on one small Island
2. 1660AD
steal Sumerian plans to be able to pinpoint there subs
take 1st of the 4 Byz Island cities
3. 1665AD
manage to take out the last eastern Sumer town, prepare for war against Hittites
4. 1670AD
Spanish are up to 5 cities already, but our deal expires soon
take out next Byz 1 tile town
raze a Sumer city on a lone Island, last main Island left for them
land on that Island, shift some armies south for the Hittite war
IT

1sy hittite take Byz second last city and then one of them flips to Byz
we can't even reach that city, these flips are damned
5. 1675AD
take last 1 tile city, but due to the flip, Byz is still around
autoraze Sumer city on that last Island and send over more units
stop here as we can declare on Hittites and I want the next player to be able to plan the strategy properly