Goz-12 - 5CC - Large map - Space Race

Well the Russians making peace with Iroquois had no effect on the outcome

Turnset continued…

Besides Hittite, Byz, Abe, Liz do not have commie or fascism
Our border expansion at fall of Orenburg does not pick up the extra horses. BB is expanding in 8 so we will have them then.
The size 12 Russian city is Smolensk. It’s a doozy – on a hill surrounded by river on three sides, and a mountain on the other side

IBT
Byz and England make peace
Celt and Aztec MA vs Babylon
Hittite and Germany MA vs Aztec and vs England
Russia lands settler/rifle on ruins near Reading.
Aztecs and Celts MA vs Iroquois - Aztecs DOW Iroquois <- This is big
Brennus wants to renew iron for 40 gpt &#8211; we accept
Rojo: rifle -> Hwacha

Turn 5: 1100 AD

Byz now have steam and England has nationalism. Argh &#8211; too late. In my clouded state of mind I switch to medicine lone scientist

Defeat the Russian rifle [4-1] and we are up two workers (+2)

IBT
Pyong: cav -> cav
BB: Hwacha -> Hwacha
Nampo: uni -> temple

Turn 6: 1110 AD

Upgrade a musket to rifle for 60 gold.
The clouded state clears a little &#8211; decide to go commie again to give us a shot with the meek &#8211; done in 14 @ 70&#37; sci and a slight deficit
Mini SOD enters Russian territory: 7 cav, 12 Hwacha, 1 elite med inf, 1 rifle. We are going to wreck Smolensk before the Iro or Germans get it.

IBT
Aztecs and Babylon make peace
Seoul: rifle -> cav
Rojo: Hwacha -> Hwacha

Turn 7: 1120 AD

A gift from Russia -> rifle and settler cross right in path of army stack near Smolensk. We take the rifle with a cav [5-1] and the settler gives two more slaves (+4)

Been pillaging Russian tiles with some cavs and the sword army

IBT
America and Iroquois make peace &#8211; this is a good break for us as we need the meek to live a while longer
BB: Hwacha -> Hwacha

Turn 8: 1130 AD
We can collect 185 gold and 20 gpt from Russia for peace. Sadly we do not have enough gold to buy medicine.
Cut science to 0% again
Our units move into position on Smolensk

IBT
Babs and Germans MA vs. Russia
Pyong: cav -> cav
Rojo: Hwacha -> Hwacha
Namp: temple -> catehdral. We have recovered pretty quickly here in the culture department

Turn 9: 1140 AD
Assault on Smolensk: Hwachas go to work, then attack. We lost a cav but defeated 3 rifles and a longbow and Smolensk is razed! [9-2] We net 9 workers (+13) and a Russian treb. I can&#8217;t wait to upgrade it to see if we can have a Russian Hwacha

It did not improve our situation with them much as I still can&#8217;t buy a useful tech straight up.
Put science back to 70% (IIRC)
IBT
Germany lands an infantry by Reading
Iroquois land an infantry and a cav by Reading. Methinks England&#8217;s time is about up.

Turn 10: 1150 AD
Lizzy is on the chopping block. Need to make something happen.
Russia: Make peace and pay 189 gpt for communism and 249 gold
Byzantines: Sell communism, get steam power, world map, 15 gold and 1 gpt
America: Sell communism, get ironclads and world map
England: Sell communism and ironclads, get medicine, economics, world map
Byzantines: Sell 260 gold and ironclads, get sanitation

We are caught up with the meek.
Change production in all but Nampo to hospitals
There is coal in Lasra, and in the open SW of Nottingham. We have none. Dispatch worker and cav to coal in the open. Next player can try to secure so we can put up some rails.

I don&#8217;t want AI to come after our new map.
Sell WM to Byz for 85 gold
Trade with Celts, get worker paying WM + 52 gold
Sell WM to Babs for 22 gold
Sell WM to Germany for 20 gold
Sell WM to Aztec for 33 gold
Sell WM to Iro for 5 gold

There are two small stacks of workers near Seoul that have been fortified &#8211; have not moved this turn. Also new slave worker in Seoul has not moved.

Summary:
Start war, wreck two Russian cities, make peace
Enter industrial times and gain 9 techs: economics, magnetism, nationalism, communism, medicine, steam power, medicine, sanitation and ironclads
Also have the entire world map
Add 13 slave workers

Rep still damaged
We are still several hundred points behind France in score!

http://forums.civfanatics.com/uploads/27707/Goz12_1150_AD.SAV

Whomp you are up
 
Nine techs! and the WM! :clap: Brilliant, Zerksees, well done. :worship:

A source of coal nearby too - now that's a break we badly needed.

I assume you didn't have time to invade the Germans? :mischief:
 
Thanks - I wish there were more required techs in that stack, but it is a good start.
Bucephalus said:
I assume you didn't have time to invade the Germans? :mischief:
Luckily no. There are actually two coals nearby. One in the borders near the Bab city Lasra and one up for grabs outside Nottingham. No attack needed on the one near Nottingham. We will lose it once there is a border expansion in Nottingham but hopefully we will get a bunch of rails up by then.

I would definitely want the cities connected by rail and hopefully a good bunch of tiles railed before we start in on Germany (who is the tile and population leader atm). BTW we probably should get them off our doorstep before they get bombers. I don't know if it is possible but should be considered.

Other thoughts:
We could go after Babylon soon to secure a permanent source of coal. I might recommend attacking them once Nampo expands again. That would move our border close to the coal in Lasra and maybe keep them from building near there. Also pointy stick could get us a tech from them - or at least enable us to use gpt in the peace treaty.

If Russia enters our territory again, give them the remove or declare ultimatum. It would be nice to get out of those payments.

Hopefully the meek will get another tech soon and Russia will start to fall behind and join the meek. That will give us another opportunity to trade up.

Also we should discuss how many Hwachas we want since I assume we will not be able to build them after replaceable parts. I think we would want 20-30 of them so we (along with any arty we build) so we can take out redline attacking units without losing our units.
 
Also we should discuss how many Hwachas we want since I assume we will not be able to build them after replaceable parts. I think we would want 20-30 of them so we (along with any arty we build) so we can take out redline attacking units without losing our units.

Just a thought but 40 is a nicely divisible number (ie 2 stacks of 20, or 4 of 10), in case we fight on multiple fronts, or face an invasion threat.
 
Great trading, zerk, both with the techs and selling our WM :D
Just a thought but 40 is a nicely divisible number (ie 2 stacks of 20, or 4 of 10), in case we fight on multiple fronts, or face an invasion threat.
Well... the larger the number, the more nicely divisible it is, you know what I mean :D

Just make sure to balance the Cavs, Rifles and Hwachas. I've never seen Hwach'as in combat before, so they might be stronger than I think, but don't overbuild them anyway.

I took a look at the save in CA and Germans look very strong. They'll be deadly with Bombers and Panzers, but I suppose we'd need a MA against them with either Iro's or Bab's, preferably both. I really wouldn't invade them without being sure we'll get some serious help. And first have some better defenses up, our military doesn't look very defensive now. More Riflemen won't hurt.
 
Great set Zerk. I got it.
 
thanks guys.

We can always build artillery to augment - it is just a question of how many to keep around for lethal bombard. Since we won't be able to build them after we get replaceable parts we need to know how many to build before then. I agree the balance is important but we can build any or all the other units after replaceable parts.
 
Working on the save now. Question is if I attempt a steal on Russia would that be considered exploitive if they declare?
 
I'm not sure. I was thinking a safe steal of industrialism since it opens up the tech tree. It also leads to espionage. If we're caught and they declare then it saves us 190gpt. The strange thing is I see the Iroquois and Aztecs building Hoovers but no one is building ToE. Strange.

I'm also going to pick up some coal from the Aztecs. We have polite attitudes from the Iroquois (have extra coal) and Germans so for an extra 1gpt I figured we improve relations with them and get the rails up asap.
 
Whomp said:
I'm also going to pick up some coal from the Aztecs. We have polite attitudes from the Iroquois (have extra coal) and Germans so for an extra 1gpt I figured we improve relations with them and get the rails up asap.
Why not build a colony over there near Nottingham and get coal for free?
 
Yep I just saw the worker on the way. I'll finish tomorrow.
 
Pre turn: Turn off renegotiate all deals. Check around and ask a few questions in the thread. Buy a worker from Aztecs for 151g. We'll need to be snappy with the railnet. Short rush a MI for 76g and knock off two turns for the cathedral at Nampo to 5, short rush a MI in for 48g and knock off a turn on the hospital in Pyong to 4, rush a MI in Rojo for 36g and knock another off Rojo to 4.

IT And the English are finished.
gozenglishdonekz3.jpg


Lots of interest on the open Russian real estate as the Babs and Iroquois appear. Salamanca finishes Hoovers. Aztecs flip to Univ. Sufferage.
1160 AD Short rush MI for 28g in the capital and take a turn off the hospital. Hurry a cav in Pyong for 40g, Rojo for 36g and get the hospital in 3. MI in Bucket for 56g and reduce the hospital by two. A cav in Nampo for 64g gets the cath down to 4.

IT Hits and Americans peace, Byz and Germans MA vs. Celts. Our GA ends.
1170 Councing Bucket gets a border expansion and we have horses. Hurry a court for 76g in the Seoul and take a turn off the hospital (due in 4). The GA ending knocks our gold to heck. I'm not sure we'll be able to steal just yet. Do some blocking in Russian land. Move the worker towards the coal and we'll have a colony next turn.

IT
1180 Rush a colloseum for 40g in Nampo and take a turn off the cath (3)

IT America and Russia make peace.
1190 Finish the first set of rails.

IT Russia/Germany peace.
1200 Hospitals finish in Rojo and Pyong and start Rifles.

IT The Russians plant a city finally near our block.
1210 The cath finishes in Nampo and start a hospital.

IT
1220 Rail and mm for growth. Our road will finish next turn to our colonies.

IT Celts and Aztecs MA vs. Hittites. Bismarck requests 82g and a TM.

IT
1230 Cut a deal for ivory with the Iroquois for 12gpt, 15g and WM.

IT lose our silks with the Celts and they won't negotiate. Then we lose our dyes but are able to renew it for 8gpt, 15 instead of 12gpt.
1240 Cut a deal for silks, 19gpt for our gems with the Germans.
IT A bunch of Russians move into our territory.
1250 Rail. We may want to attack the Russians to get our cash back. They're bringing LBs and rifles. Easy.
 

Attachments

Looks good Whomp.

Start a war with Russia by issuing "remove or declare" ultimatum. If that fails try to steal a tech. Also new weak cities to eat... tasty. Plus it is the cornerstone of our pointy stick research plan

BTW leaving the med inf east of Reading will keep the AI from settling another city up there.
Bucephalus you are next.
 
If the Celts, Germans or Iroquois start demanding things like gold or maps, we can give it to them. As long as Aztecs and Iro are at war, no need to give in to big demands from the Aztecs.
If Babylon has ROP with Germany, they need to be handled carefully.
I would not give in to Hittites, America, Russia or Byzantines.

Anything you can do to get us some techs would be good. If you like, you could look at the game and give us a plan.

If you see the opportunity to build TOE, I think we should try for it. That means we need electricity and scientific method next. Once we get electricity we might start a prebuild.
 
If the Celts, Germans or Iroquois start demanding things like gold or maps, we can give it to them. As long as Aztecs and Iro are at war, no need to give in to big demands from the Aztecs.
If Babylon has ROP with Germany, they need to be handled carefully.
I would not give in to Hittites, America, Russia or Byzantines.

Anything you can do to get us some techs would be good. If you like, you could look at the game and give us a plan.

If you see the opportunity to build TOE, I think we should try for it. That means we need electricity and scientific method next. Once we get electricity we might start a prebuild.

I've just had a brief look and there is one thing that we need to plan ahead for, I think. We can't build an Army with the MA until we disband our Sword Army, and at the current 20 shields per turn it will take 20 turns; should I begin a Palace pre-build, do you think?

Russia look like the best bet for another round of 'Pointy-Stick'; as Whomp said, Rifles and LB's. They are currently tresspassing, and 'Furious'. If I can goad them in to a fight, I could probably raze a couple of cities this turnset.
 
Russia is the key. We have a border expansion from the Nampo coming in 4 so I'd wait on the Babs anyhow. Most of the units are ready to roll if you want to give a boot order this turn.

On the army, I'd consider disbanding it in Nampo to accelerate its build so we can get a cav army. There's plenty of cannon fodder available once you redline the rifles and the LBs are a dream come true in warfare :satan:

I've been using worker teams to finish rails that are being worked on and we're almost railed end to end with the mountain needing a finishing touch next turn (which should release most of those workers).

Short rushing is still possible but it may be worthwhile using that for a steal on the Babs. If we can get a MA with the Germans (Babs have a ROP with them now so be careful) we can raze some of their cities after we pound on the Russians for a bit.
 
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