Goz11- 5CC-Deity

Sure, I don't want this to be a whole year event.

Can you take it, Mathias?
 
Persia pays 1340 gold for peace, then gives Saltpeter and 62 gold for our Furs. It's interesting to note that Persia now has a fur colony, so they're not really getting anything for their saltpeter.

Change all builds to cavalry. With the exception of rushing IA in Delhi, cavalry is all that I built.

Drop lux, crank up science, finish off Esp in 3 turns. We are now over half-way through Sanitation, but it will take another 10 turns at a sustainable rate to get it.

All workable tiles are railed. We may want to irrigate some unused tiles for faster growth after hospitals.
 

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If you're running a 3 man roster, I'd be able to ease it on you starting next wednesday. Just thought I'd offer.
 
Pre-turn - Looking good, sell spices to Persia for 401g.
Sell Espionage to Korea for wines, 15gpt and 234g. Research up to 100% and we have 5 turns to Sanitation.
Inca gives 15gpt for Magnetism.

Swap some builds in cities.

Send some cavs to pillage some roads near Persia again, we can't let them build a route to our territory.

I plant a spy in Persia, they have 148 infantries!, but only 20 cavs. They will be hard to crack.

1120AD - Persia destroy Sumeria.

We now have a coal-plant in Delhi. Clean up pollution.

1130AD - Plant a spy in Korea, 51 infantries and a handful of cavs.

More pollution.

1150AD - We learn Sanitation, give it to Korea for Corporation. Too bad we can't do any more gpt-deals or we could have traded for Electricity. Persia give 879g for Sanitation.

Build hospitals in 4 cities, Bangalore will get theirs next turn.

We have 60+ slaves, start adding some Jap and French to cities. 16 pop is sustainable atm.

1160AD - Sort out some irrigation,with 10% luxes we could join a few more slaves. I'll check that out next turn. 10% cost 44gpt, 20 new citizens would make up for that, I think.

4 cities are building coal plants, Delhi is building Stock Exchange. We need that infra just to hang in there.

1170AD - Yep, with luxtax and more citizens we gain another 30gpt, it's 321g per turn now.

1190AD - Succeed with a safe steal from Persia, take refining. No oil in our territory, of course, but there's one source NW we can connect. I pillaged around there before, so now we have to build roads again. :rolleyes:

Korea doesn't want to give Electricity for Refining, it's only doubtful.

All cities have coal plants, building Stock markets. Delhi is on BM as pre-build for Wall Street.

I have no idea how to win this, we probably need to steal everything from now on and we need to stop Persia very soon. But how to do it...?

Furs for saltpeter with Persia is up for renewal, next player, make the deal as we still can have use of a few more cavs.

Forgot to move a stack of workers, they can start connecting the oil, which is west of the coal.

I think we need to discuss how to proceed from now on.

Beorn, I'm not sure we're alive by the time you can play, but of course you're welcome. 3 man rosters sucks.
 

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How is the pillage in deep Persia ? You've been at war several times over, so I guess it could be done, but if it isn't it would certainly not be a luxury to send an army over during the next war. That and rubber, infantries are tough nuts to crack. I know our military count is heavy on cavs and artilleries, which is much better than being heavy on infantries as theirs is.

Are there any obvious spots we could plant a fortress on and play teases with artilleries, cavalries and a handful of rifles? 6 defense + boni is good enough vs infantry. If we can find and prepare 1 or 2 killzones like that, a defensive war against Persia that opens on pillaging their core would sound good to me.

If it isn't quite the likely plan to adopt, we need to look forward to space, cultural and UN, all 3 being more of a denial nature in fact. I'll need to grab the save to go on rambling constructively, but just stating the obvious helps planning.
 
We have one army and can never have more than one, but if the option is to stop Persia from building more infantries, I'm all up for it. To send it to pillage I mean. They have some 160 infantries now and are building something like 4 per turn.

I rather meet cavs and rifles, but tanks will be on the menu very soon and they have a source of oil up at the very top of their territory. Of course!

Cannons suck and we need RP to get arties, if we get those we can make a difference. But then we're back to the controversial idea of sending arties out and they can only be protected by armies, really. And if our army is up north pillaging....?

We also have deals atm with Persia and should sign another first turn for next player (saltpeter). I didn't do it, if there's a chance we can do without. I don't think we can do without and should build a few more cavs before hell breaks lose.

I concentrated on infra, coal plants, hospitals and stock markets during my turns. We can't win this game without them and we are close to have them all in a few turns. I also would like police stations, they counter act pretty good in instances of enemies spying..I think?

We're doing nice gpt with zero research, we should be able to steal safely every 8 turns. If we want another war, we do immediate steal or try to steal warplans or something (which is cheaper)

For killing zones, I suggest for everyone to take a long look at the map and see if you can find something.
 
I want a long war so Xerxes can't get a large unit advantage. One by one we can take the cities. Of course we need our own saltpeter to do this, and I am oblivious to all the other bad consequences .
I'll look at the save tomorrow night.
 
If we're looking at a war to end all wars, should we consider getting commie/fascism beforehand? Monarchy will have good unit support, but we can certainly use veteran spies. So it comes to a choice between 3 things: getting a tech for polices+vet spies, getting a tech for max support+vet spies, or using the govt we have for cash rushing. I'd go commie, but it's an uneducated guess.
 
We already have communism, so that is an option.

Infantry can hurt us but tanks and bombers scare me more. We need to control the oil. The Persians have two now and another on culture expansion. If we can raze the city of Ghulaman and take the army up north, then take out Manp'o we are safe from that problem. Will a tank attack a cavalry army?

The oil we are attempting to get has an Inca settler/musket nearby so I am afraid we will not make it there.

North of Bangalore there is a good kill zone IMO. The Persians will come directly south out of Manp'o and could end up in between a mountain and a hill. They can be temtped there by leaving Bangalore empty. I sent the workers to chop the forest there to make it easy to take out invading Persians.

At 1200 AD we have one more turn to complete a stock exchange so on the next turn I will take the deal - for our furs I can collect saltpeter, a lux, oil and world map. Xerxes won't even think of giving gold or gpt.

The lux should buy us a little more gold. I am going to build some cavalry and more cannons.

We have one tech the Koreans do not they are not ready to trade their electricity for refining. They won't consider gpt either. If it is cheaper than the steal I will go for it once we get more gold.

I am not planning to start the war this 10, just bulk up in preparation.

Sorry about the delay I will finish tomorrow night.
 
I'm not sure when we blew out rep, but it cost us now.

I'm not fussed, we should start a war against Persia as soon as we can get a tech to buy/steal what Persia have -> Electricity.

Before that we stay put and have some cavs up north to pillage.

We need the leverage of a new tech to get Electricity from Korea and then we get them and Inca to fight Persia. It might need MPP.
 
Played the first five last night. Next turn I will be able to buy electricity from Korea giving them some 2500 gold and refining (I plan on doing this). A middle level steal is around 2000 IIRC. I can't see any other way out of this trade wise. I could try a steal of steel from Persia then trade refining and steel to Korea, but if it fails then I have a big setback.

With the extra lux and all the stock exchanges we are around +460 gpt

No one is building universal suffrage. We can have it in 9 turns in Madras. Should we build it?

I am going to build cavs and cannons and leave it to the next player to start the war. Persia is still fighting Korea so they probably are not stockpiling units.

I'll check for replies before I play again about 8 hours from now.
 
Universal suffrage sounds like a good idea, esp if we're rather sure to get it. I think we need to stay reasonably sure we don't get dogpiled with steals and such - the MPPs should do fine for prevention, and eventually for reversing the steam of piling the dogs.
 
Highlights

1210 AD – trade with Xerxes, give furs, get saltpeter, spices and oil (who knows if we will need it and he would not give gpt or anything else of value). Finally remembered to reduce lux to 0% in 1250 AD.

Completed all five stock exchanges, Battlefield Medicine, Wall Street (in four turns!), and universal suffrage is on the way.

We were making well about 510 gold per turn at the high point.

Built a dozen or so more cavalry and eight more cannon.

Hooked up a road to oil, though I did not found a colony yet since we are short on workers

Watching the Koreans. They have been at war with Persia the whole time. They had six cities on our landmass most of the time but toward the end they got down to four. If I want them to help with Persia we better be starting something.

In 1270 AD Xerxes offered MPP and ROP if we would pay 4 gpt. Yeah right.

Decided to try and steal from Persia. Tried immediate steal in 1260 AD which failed but went unnoticed. Tried a careful steal in 1270 AD which did not go unnoticed, and Persia declared war.

Brought the Inca in with us giving medicine, getting the military alliance, 3 gold and world map. Maybe we should give them nationalism so they hold up better against Xerxes?

Lost a few cavalries that were out pillaging, and took out a Persian cavalry and a Persian infantry. No other attacks.

On the IBT after 1270, the Koreans finished refining so now we have nothing to trade them. Failed to MM cities so Delhi rioted, went through the cities from there to save the others.

In 1275 I raised lux to 10% and revisited all the cities. I also moved a large stack of cannons next to Manp’o under our army with some cavalry. This should fall next turn, then I suggest going after Osaka, Ghulaman and Kyoto. That will separate them from one source and one future source of oil. I really think one city should fall every other turn. And be careful not to waste the army. Once you get enough rifles to protect the cannons send the army after the other oil source up north.

Since the Persians have been at war the whole time with Korea, they do not have a significant flow of units to surge against us.

Pollution is starting to be a little problematic.

So we are in a bit of a pickle with the techs, but we have a good chance to stop Xerxes from building tanks by controlling the oil.

BTW communism will cost us gold and shields. After the turn I reloaded 1200 AD and converted to communism and it cost us as gold went from 546 to 349 (gold from cities on F1). Relatively short strikes followed by peace followed by another strike is probably the way to go.
 

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Safe steals, if we don't war. Well, we wanted that war, so no problems. :thumbsup:

We couldn't wait much longer or Persia would win by domination or something. So I think it was an excellent time to get that war.

Suffrage will help us somewhat, I distaste that wonder though, it doesn't do as much as you really want it to do. But it might be worth it after all.

Losing cavs out on pillaging duties is no good, they're supposed to kill stuff, not getting killed. But I don't see the preference for this action, so I guess they was "roadkill"? For a better good?

Next player is Beorn, who will take the careful steps to raze a few towns, to put X-man in place.

We need RP soon, or we're shot. Any ideas how to get there (except stealing)?
 
lurker's comment: Are you guys netting as much commerce as possible? Is everything railroaded for maximizing commerce gain? Are you over the unit support limit?
 
gozpel - I had started bringing the cavs back. They were pillaging in neutral territory and they tried to run after they declared on us but a couple got caught in the jungle and hunted down by the Persians. It was a little sloppy I admit. Most got away but two got caught, and the other was attacked by an infantry that was defending the Persian horse colony on our free zone railroad.

If the steal worked I would have kept on pillaging. As you said it was for the greater good of our Indian empire.

For the first steal I was trying to get a tech or incite war - so I chose immediate. For the second steal I wanted the tech so I chose careful. Got war instead but it was not too unexpected or bad.

Since communism does not seem like the way to go I think one city for 9 turns is a small price to pay for a little insurance against war weariness, and also denying Persia insurance against WW.

I don't think this was my best performance, but a little help from the RNG on the steals and it would have been a lot better. And I'm still working on balancing MM and war. Anyway I think Beorn will have a great opportunity to wreck some Persian cities and get us more workers to clean up all the pollution.
 
I'll try taking it but I don't know if I should actually take it. If anyone can play over the week-end, do so and I'll go after.
 
Players aren't running over each other here to take the save. :) So I think we can wait a couple of days, so you can play, Beorn.
 
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