Goz11- 5CC-Deity

I dropped two workers and the rest horsemen. Madras and Calcutta completed barracks.

The land to our south was filled by France though Japan still sending a sword/settler through.

Workers busy building roads and mines, and irrigating up north. I roaded some of the forest tiles we were working to try and increase gold.

I tried very hard to get some trades but could not find anything I thought was suitable. There was a time when I could get was literature but the buyers only had polytheism, and I thought 8gpt and 37 gold for those techs was not money well spent.

Most of them now have construction, republic, and currency. I was undecided about literature and let it go at 10%.

I explored quite a bit and got kicked out quite a bit.

Calcutta is building a harbor but that can be changed.

I am not sure we should be building these horsemen yet as our economy is a little too weak to support them.

No messages about wonder completions though most of them are working on the Great Wall, the Great Library

We can set up embassy with France for 32 gold - but I held off since gold is at such a premium at the moment.

Other Highlights:

1150 BC - Korea will sell us literature for 8gpt + 37 gold. I think I can trade it for polytheism. I am not convinced this is a good deal and pass on it. I want construction but the lagging AIs only have polytheism.

1125 BC - Tokugawa demands 22 gold which we pay

1050 BC - Furs are hooked up. I should have sent another worker there sooner. They are not helping me get any techs.

1000 BC - Finally currency is completed by the AI and I suspect it has been traded around because five of them have it. We need more gold to get that first tech to trade around. Two of them are behind so if we can buy one tech we can probably get a few more.

I should have tried to sell those furs for gpt at 1050 BC. I am afraid what happened on the IBT before 1000BC wiped out any gpt our customers may have had.

Wish I had better news to report.
 
Pre-turn
MM every city, we are making now 13 gpt, instead of 9.
All civilizations are in MA, except Korea and Japan. Korea haven't Currency, Japan - Currency and Construction.
Buy Currency from Carthage for Furs, 11 gpt and 101 gold
I think that Korea is researching currency, because they will not give any tech for it. Sell Currency and 4 gpt to Japan for Polytheism, Literature and 8 gold.
We are losing 2 gpt now. If we will set lux rate to 0%, we will make 3 gpt. Buy Wines for currency and 4 gpt from Korea.
We have got 3 techs and luxury for 14 gpt and 109 gold. Is it a good trade? :rolleyes:

Bombay and Dehly are two cities with high population, so I've changed production to markets there - luxed will help alot.

IBT
Sumerians are building Sun Tzu's.

Turn 1
Move two workers and chop for marketplace in Delhi.

IBT
Inca and Persia booted our scouting warriors.
French are building The GLib.
Sumarians completed The GW and all civs were cascaded to GL and Sun Tzu.

Turn 2
Disband two warriors-scouts to lower unit support cost - they anyway will not come to our core soon...
Chop market in Bombay too...

IBT
Xerxes demands 3 gold. To give or not to give? :lol:

Turn 3
Chop near Delhi reveals a BG - workers mine it

Turn 4
Chop goes to Bombay, move workers to Gold and mine it.

IBT
Next demand goes to Carthage - 1 gold. Two workers are mining incense hill.

Turn 5
:sleep:

IBT
WTH, as soon as I get gold it should be demanded :mad:. Gave two coins to Inca.

Turn 6
Our iron deal with France was ended, Delhi have produced marketplace. We are making +7 gpt now.
Second chop near Delhi reveals BG too! Use workers to mine it.

Turn 7
:sleep:

Turn 8
:sleep:

Turn 9
MM Delhi for 10spt - Horsemans @ 3 turns.
Start another chop near Bombay. Market will be done in two turns with chop.
Bombay have grown to size 8 and is about to riot. Hire one scientist (until marker will be built) and put science to zero - 16 gpt income.

Turn 10
Calcutta produced harbor, MM it for horseman in 5 turns.


goz11_750BC.JPG



Save: Goz11sm_750_BC.SAV
 
Oh, my mistake, but instead we should have roaded more then irrigated. One more excess food is more valuable than one more shields (usually, unless it's from 9 to 10 when producing horsemen).

Now I've read the log, and the demands call for more military (not just to avoid demands but to avoid attacks) which you were building, good job.
 
I think that Korea is researching currency, because they will not give any tech for it

I noticed that too, but didn't want to butt in and tell you hi and ho. :) To get those techs (and a lux) for less than 400g is quite comfortable.

I actually got Republic, when I traded in a test, but it cost us everything we had plus some. We can't grow without luxes, which I gave to Japan and included horses in the deal with Currency. Not worth it.

At a stage like this when we have poor commerce, roads are first option! We need one worker roading those hills around Delhi now.

Good call on disbanding warriors if they had no where to go. Otherwise we need to know every tile on this continent. But paying upkeep for useless units aren't in my book.

We can get rid of some more warriors I think, (our MP's) if the cost for units gets high.
 
Geez, we can get Republic from France for iron? Was this available for some time?

Get it NOW!

Are we scaredy cats? I didn't think so :lol:

We can also get Construction for horses and 13gpt and some gold from (erh? Sumeria, Inca?) I'm not fond of this deal though, let's get a new Gov first and then decide.

Again, it's a gamble to trade iron, but we have everything to gain and everything to lose here. All those slimies are in the next era already, we can't wait.

Opinions?
 
we can get Republic from France for iron? Was this available for some time?
Our iron deal with France was ended in turn 6, but I haven't checked it yet.
If we will switch to Republic we will gain 7 coins and 3 shields every turn. Not too much, we must build markets/libs in our cities to see the difference. Also if we will make horsemans too fast we will go inso negative gpt soon, because of high unit support cost in republic.
We can trade iron now, because we are building only horsemans, but revolt later, after completing marketplaces in all our cities. At least wait ten turns, when my gpt deals will expire.

We can also get Construction for horses and 13gpt and some gold
No, we need horses for horseman production now. We can trade it only when we will ready to upgrade to War Elephants
 
Seriously, who are we attacking soon?

And your calcutations are way wrong, as long as somebody strives for aqueducts. I want 5 12-pop cities, how can we get that?

N
 
Nice skimming. (forum-hangup)

We want another government badly, calculate Mon if that's better?

Anything but Despotism.
 
And what's the hurry to build units?

We're not under threat, the perfect time toi build infra. So get Construction and build aqueducts, then we can talk.

If we go that way, granary in the capitol wouldn't hurt.
 
It's not my calculations, CivAssist II can show result of goverment switch. But it could be done manually :)

We could switch to Repuclic and start building markets and aqueducts now. But our first strike should be before target civ will get gunpower :rolleyes:
 
Switching to Republic will give us a net gain of 7 gold per turn, but only if we stop building horses. Our base commerce will increase from 66 to 108, while our military support costs will increase from 9 to 40 gpt. Each new unit will cost an additional 2 gpt. We definitely need to be building infrastructure.
 
Delhi and Bombay are on river, so we could produce only horses there after completing marketplace in Bombay. Switch all other cities to markets and then to aqueducts. After building markets in all cities we will get 41 gpt in republic = 20 horses. In addition income will be increased after irrigating grassland tiles and growth to size 12 in Delhi and Bombay - it is around 20 gpt more.

Let Delhi and Bombay produce military -two horses per three turns, when other cities will produce infra - marketplace and then aqueduct.
 
Pre-turn- Change all cities building horses to lib’s or markets. Shift ponies around to disband some warriors. MM to get income from 14 GPT to 19 GPT. Buy republic and Ivory, and 4 gold from France for Iron and 5 gpt. No, it won’t help us now, but it may later, and iron was more valuable than rep, so it seemed wasteful not to do it. Revolt!

  • Anarchy

  • Restored, and income is now 29 gpt. Glad I got ivory, it’s really helping now. Lux up 10%, will go down next turn with a market in Bombay.

  • Bombay Market > worker. Lux down to 0%.

  • Bombay worker > worker. Rehire scientist, didn’t lose a research turn.

  • Workers start irrigation path to Calcutta and Madras.

  • Bombay worker > lib. Fire scientist, Delhi grew and was about to riot so I hired one there.

  • Not much

  • Delhi lib > worker.

  • Delhi worker > granary. Rehire scientist.

10. Nothing much, but some dark greenies are coming in to our territory, not sure what they’re doing, doesn’t look like a sneak attack, someone should check the save to make sure. Important: We have our furs back to trade.
 
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