Goz11- 5CC-Deity

Heres a pic, btw sorry about the bullets, but when I transferred the turnlog from word to CFC, the #'s showed up as bullets.
 

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I got it and have to read up. I skimmed through and it looks ok though.

We had some nasty bushfires (and still have) around here and our friends almost lost their house. We had to evacuate them for two days and they stayed at our house, therefore I've been quite unavailable.
 
Pre-turn - Looking good, remove scientist in Delhi for faster growth and let Calcutta citizen work the mined grass to get the market a turn earlier.

The wines-deal with Korea is up for renewal, the cost go up from 4gpt to 7gpt and some change. But we can't afford to lose the lux.

Buy Construction and 6g from Persia for furs and 10gpt. Start research on Mono at 50% and -15gpt, due in 16t atm, our upcoming markets will make up for the loss soon.

Everyone but Japan (only Feudalism) knows the first 3 techs, but no deals possible.

We have 200g and some, so I decide to establish embassies with France and Japan (100g for both). Joan is at war with everyone! :eek: We have 10 turns left on the iron-trade, perhaps we can join the World vs France later?

Joanwars.jpg


Spend 32g to speed up markets further in Bangalore and Calcutta. We still have 133g in the kitty.

530BC - Some civs starts Sistine.

510BC - Persia finish Sun Tsu.

490BC - France starts Knights Templar.

Bombay library -> horse.
Madras market -> aqueduct.
Bangalore market -> library.

Japan has a worker for sale, too bad I can't get it. We need to focus on research.

470BC - Delhi granary -> horse.

Turn up research to 90% for a turn, I will buy Mono next turn.

450BC - Carthage starts KT too.

Calcutta market -> aqueduct.

Buy Mono from Inca for horses and 23gpt. Research Feudalism at 20%.

Swap Delhi and Bombay to cathedrals.

430BC - Nothing.

410BC - 3 civs start Leo's.

390BC - Nothing.

370BC - Sumeria completes Leo's and Inca finish Knights Templar. Then Persia starts Copernicus! :lol:

350BC - Delhi builds cathedral.

I'm not very courteous, so I take the chance and make some deals:

Buy Theology from Carthage for iron and 16gpt and 7g.
Buy Feudalism from Japan for Theology, 15gpt and 3g.
Buy Chivalry and ivory from France for Theology, 20gpt.

I completely drained our economy, but we get back furs from Persia in 10 turns and horses from Inca in 15t. 3 civs don't have Chivalry, can we squeeze it out of someone? With only 5gpt left I have to use ocean-tiles for commerce temporarily.

Korea is cheapest and we get Engineering for Chivalry, 7gpt and 2g.
Sell Engineering to Japan for 12gpt and 4g. They can find Chivalry somewhere else.

Sumeria is also missing knights, but can't/won't pay, they know Invention but we can't get it.

From now on, don't research anything on deficit, we don't want to lose buildings and stuff through demands. If we get there, just use a scientist and/or work rivers and coastal tiles. But our economy should pick up in a few turns when we got aqueducts done.

Start our first Jumbo in Delhi! :bounce:

Sorry for making the deals, but I really wanted Chivalry. We also got Engineering by a bit of luck. :) If we have to build units, we have a 70 shield one that won't drain our economy too quickly.

Current economy at zero research on Invention: 11g in the kitty and 10gpt.

Do we want to know where Gunpowder is located first or do we want unis?
 
unis - Universities :) Should we research towards Gunpowder or Education?

Let the AI fight with the help of our resources and someone will get hurt and start to fall behind. Of course, this usually gives someone else the upper hand and they can become a monster. But we can worry about that later. Now we can't fall behind too much and that's mainly why I made the deals.

Next player should just concentrate on building infra. Also check when buildings are almost finished and use ocean-tiles instead of wasting shields. I put us in a bit of a dilemma, so we will need every coin we can get.
 
Ok I thought unis was a typo for units. Unis by all means. i don't care about the salt location. The reason for the resources is if the trade line is cutoff, we're in for a severe rep hit.

Edit: Looked at the save, and Delhi needs something to build, so education definately. Bangalore is building a lib, but I think it should be a duct. We won't be researching for a while, and flip risk is very low.

Edit2: It seems we need more irrigation. Any tile that can be irrigated should be irrigated, we need more growth. With all our workers we can remine stuff later.
 
Yes, you're UP zerksees. :)

I agree on unis, we have to do research now and again just to lower the price on techs. Like I did with Mono, max possible for a couple of turns saves a lot.
 
Since we are short on gold I made it my agenda to increase gold.

With all these new techs, I switched size 6 Bangalore to aqueduct on pre-flight.

IBT - France and Japan make peace. Bombay: cathedral -> war elephant

330 BC - We now have 21 gold. Persia has 2579. Sumer won't take 10 gpt + chivalry for invention. MM to increase gold at cost of a shield in Dehli and Bombay. Does not affect turns to complete.

IBT - Japan and Sumer have chivalry, we have no techs to sell, and they all have invention.

310 BC - Interrupt a few mining workers to get them irrigating. We need to expand city size to get more gold

IBT - France no longer has horses to trade. I am puzzled by this as I cannot figure out who bought them.

290 BC - We have 45 gold.

IBT - Dehli up to size 11, netting more gold

270 BC - 57 gold. MM Madras to make 5 shields and finish aqueduct in 1, MM Calcutta to make 8 shields and finish aqueduct in 2, MM Dehli to grow in 3.

IBT - Madras and Bangalore finish aqueducts and start cathedrals.

250 BC - 76 gold. Keeping workers busy on ways to increase population and gold.

IBT - Sumer and France make peace. Dehli WE -> WE, Calcutta aqueduct -> cathedral, the people offer to expand our palace, so the front facing is added.

230 BC - 93 gold. Our free unit count is up to 13.
MM Bombay, Madras, Bangalore and Dehli to increase food

IBT - Bombay WE -> WE. Korea finished Leo's

210 BC - 128 gold. Put a tax collector in Dehli. MM Calcutta to 3 food.

IBT - Persia completes Copernicus and starts Smiths
Bottom falls out slightly. Apparently one of our luxury trades ended and the people are unhappy. I had just looked at the cities in 210 BC and they were fine. Dehli and Bombay get anarchy - I saved the other three using tax collectors.

190 BC - 193 gold. There are no luxes to buy! France is falling apart, and Persia is our new neighbor in Lyons. Experiment between 10% lux and specialists. Decide the extra 5 gpt from specialists not worth the food lost in four cities. Set lux at 10%

IBT - nothing

170 BC - We have 239 gold and +46 gpt.


I tried my best guys - sorry about the mishap. I think when France lost Lyons we lost our ivory trade with them.

In the unlikely event Lyons flips to us we should raze it because then I think those two ivories would come under our control.

I contemplated disbanding 4 hit point horsemen for each 5 hit point war elephant but then decided I would let the group decide on that.

Change cathedral builds if you like, but my thought is they reduce dependence on lux trade.

I would suggest maximizing population growth in the cities where it is needed. You might consider joining a worker or two. Once a city makes it to size 12 then optimize it for gold or production capacity.
 

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I guess I'm up... Check the save - we might research Printing Press at minimum or using one scientist. We could get monopoly on it easy, why we wasted two turnsets on zero research?
I would suggest maximizing population growth in the cities where it is needed. You might consider joining a worker or two.
Workers are mining terrain near Calcutta and Madras :rolleyes:, irrigation in non-despotic goverment is the key for growth.
I contemplated disbanding 4 hit point horsemen for each 5 hit point war elephant
We have built them and paid 1-2 gpt for each horseman for a long time, not to disband and get only seven shields ;). We could upgrade them when we will get our gpt back and will be ready for a war and GA...
 
Smart said:
I guess I'm up... Check the save - we might research Printing Press at minimum or using one scientist. We could get monopoly on it easy, why we wasted two turnsets on zero research?
Because we might not get the monopoly and it will cost gold. I suppose it is a low risk investment, and we could sell our map to recoup the gold. IIRC gozpel was researching monotheism and feudalism up until the end of his turnset so his entire turnset was not at zero research. Mine was because I was taking gozpel's cue to increase gold.

By sharing your preference ahead of time I could have put one citizen on science if we had some agreement from the others.

Smart said:
Workers are mining terrain near Calcutta and Madras :rolleyes:, irrigation in non-despotic goverment is the key for growth.
Maybe that is why I pulled workers off mining tasks in several areas to irrigate. There are quite a few more irrigated tiles than before. I am trying for a balance here. Since it will be a while before the cities can use all the 21 tiles they surround, I thought it would be good insurance to have a few more tiles that make shields in Calcutta. This way if production becomes an issue we can switch the citizens to maximize that. In Madras one worker is mining that could be irrigating, though there are other workers irrigating an additional tile over there as well.

By sharing your preferences ahead of time I could have put an even larger focus on irrigation - assuming the others agreed with this approach. If I irrigated too much I might have been criticized for killing production capacity.

If you don't like what they are doing then you can change it.
 
170BC is one turn short of ten, so Smart can make up for that.

Ok, the thought of getting some money is to avoid losing units/building through demands. Research is also important, to get tech-prices down and a few turns on 30-50% makes a difference, so we don't have to pay full prices.

We have 200g and some so we should research, Education is fine. If we can get that in a few turns, we should be able to trade that for Invention.

Next turn we get our furs back, don't sell it to X-man again. He's becoming too big for his shoes, but it will be difficult for us to fight him as he got a lot of gold.

Strange, I had workers mining hills already or waiting to mine them and they're not improved? We need those hills mined, one or two workers could do the irrigation job easily in pace of the growth of the cities. I normally don't stack workers that often, but when I do I want something done. Ah well.

If next player can sort out how to get Edu and Invention for a fair price, we'll get horses and iron back in 11 turns and can do more deals. Forget PP, it's too risky with the pace the AI is researching.

I want universities, then I want to know the location of saltpeter.
 
Here's our outstanding deals:

Korea, we're buying wines for 7gpt, expires next turn. RENEW!
Korea, -11gpt for 11 turns

Persia, we're giving furs and 10gpt for one more turn.

Inca, we're giving horses and 23gpt for 6 turns!

Carthage, we're giving iron and 16gpt for 11 turns.

Japan, -15gpt for 11 turns
Japan, +11gpt for 11 turns
 
gozpel said:
Ok, the thought of getting some money is to avoid losing units/building through demands.
Are you saying the AI may demand more gold than we have? I have been working under the bold assumption that the AI would not demand what I did not have. I would often run gold low on purpose in these instances figuring they would not ask for what I did not have.
 
No they can't. But if you are running on negative gpt, you may lose building or unit if AI will demand ALL gold.
Once it was happend with me early in the game - AI demanded all my gold when I researched writing on max with gpt lose, and after IBT granary in my SF was razed :mad:

@X-post with Own:
How will you go into advisor screen when AI demands something? I guess you can only refuse or give demand when trade screen with demand pops...
 
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