Yep Mathias, I noticed that too, but we don't have the luxury to replay.
We do as good as we can and live with it.
Pre-turn - No changes, everything look ok.
1475BC - Bombay worker -> barracks.
1450BC - Korea demands 21g, no problems. It drains our coffers a bit, no more demands for 2 more turns, please.
Inca starts the Lighthouse.
1400BC - Delhi harbor -> worker. We need to get things going.
Iron and incense is connected
and luxtax goes to zero. We're actually making a couple of gpt now.
We can trade the iron to France, but they only offer 1 tech or a horse/lux deal. No hurry, I've a worker roading our horse already.
1375BC - Sumer completes MoM and lots of civs build all kind of wonders, Carthage starts HG!
Calcutta temple -> barracks.
Japan founds Nagoya near silks.
1350BC - Delhi worker -> slow sword using commerce tiles.
Take the punt and give France iron, 2gpt and 23g for Philo and Maths. No one knows Construction or Currency yet. (if the iron relocate we're done)
1325BC - Sumeria boots our scouting warrior and France Completes SoZ.
Luxtax 10%.
1300BC - Inca completes ToA and Sumeria is now a Monarchy.
1275BC - Sumeria completes HG.
Madras harbor -> barracks.
Bangalore barracks -> horse.
1250BC - Korea finish the Lighthouse.
Bombay barracks -> horse.
2 workers will start chopping next turn, we also need to chop the deer by Bangalore.
Construction/Currency is still unknown.
We got back the gpt and I think now is a good time to establish embassies. Alternatively we could try to save up for techs, what do you think? We need both markets and aqueducts, so that might be more important?
Hopefully I didn't kill the game by trading the iron, that's one of the stupid things that can ruin a game. But no guts, no glory.