preturn: I abandon Alaca. This city isn't worth keeping. I switch Hamburg to settler losing 9 shields.
Kill the upper SoD losing no units, but one army anr cav redlined. Will the AI attack the city? Probably.
IBT we lose an army and a cav but the city holds. Portugal and Spain embargo against us.
Many AI start Shakespear.
(1)1160AD: kill about 5 rifle and other outdated units in the open. There are now only about 6 units around us. Land a rifle as reinforcement.
IBT Sumeria demands TM+38g, I cave narually. Rifle is attacked by cav but wins/redlines.
(2)1170AD: Kill all the units around. Now our 9-hp army can go pillaging. Hopefully it will not get attacked.
Facism now in 3 turns.
I switch Carthage to Pentagon.
IBT no attack except Frigate bombardment.
(3)1180AD: Our cav army starts pillaging and ends on a mountain - it could pillage 4 times each turn. I move the musketman and a couple of cavs into the choke forest. Knight army also lands. Army should be safe but I avoid coastal tiles so I wouldn't be bombarded by frigates.
IBT Zulu declares on Portugal. Dyes deal with Sumeria ended and he asks for too much so I pass. Zulu offers peace, I accept and buy silks for Metallury + gems + 10g.
IBT Newton's University due.
![Party [party] [party]](/images/smilies/partytime.gif)
I start University.
Canterbury riots.
(4)1190AD: Hitties land a reg longbow and a reg rifle next to Tingis, and we get another leader. I debated what to do with it, and decide to create another army to pillage faster. We may be able to raze another city.
New Carthage founded to replace Alaca.
IBT Netherlands and Hitties MA vs Inca.
Facism->Steam Power. I revolt immediately.
(5)1200AD: We are at -5gpt with 55g, and we have 9 turns in anarchy. Dyes to Sumeria for 21gpt to cover it. Facism to Korea for Medicine+Free Artistry+WM+12g+17gpt (everything he has).
Hitties has Steam Power.
I sign embargo against Hitties with Inca and Portugal.
IBT: Hitties send more units toward us.
Spain drops a conquistor.
Palace gets expansion.
(6)1210AD: 3 armies starts pillaging. Two of them are fully healed, the other is 12-hp. I always try to let them end in non-coastal tiles to avoid frigate bombardment. Cav armies can pillage 4 tiles per turn, which is very powerful.
IBT Hitties send some cavs and our army drops to 8-hp. Inca and Hitties sign peace. MA is broken so we lose ivory. Portugal and Hitties make peace. Scroll ahead to fix riots.
(7)1220AD: Korea/Hitties/Sumeria have Communism and Steam Power. I don't renew ivory deal as Inca asks 2 lux + 123g + 18gpt and we don't need lux so much in anarchy. We may even get incense from Hitties.
Kill 3 cavs in the open but lose 2 cavs ourselves.

Keep pillaging.
IBT Cav promotes our rifle. 3 rifle and 1 cav land.
(8)1230AD: We kill the rifles/cav. Pillaging incense and iron. We can make peace with Spain and trade Facism for Steam. We'll lose some war happiness but I do it. I also sign embargo against Hitties. We do have two coals.
Sumeria/Korea lack coal, but they don't want to give me lux for that?! Looks like our rep is completely trashed. They don't pay lumsum for coal either. Hitties don't have coal either.
I decide to get ivory from Inca for Steam Power. Inca doesn't seem to have coal.
IBT Korea and Hitties MA vs us. Yeah I like war happiness.
(9)1240AD: Look at this:
It's Leptis, not that corrupted. So I set it to IW. I suggest we do not switch as the coal may disappear.
IBT Zulu and Korea sign MPP. Sumeria/Korea MA vs Portugal. Netherlands and Hitties MA vs us.
(10)1250AD: Kill a Hitties MDI dropped next to London - it's the only unit Hitties dropped on our homeland. More pillaging.
To next leader: just keep pillaging, after that move armies back and raze Tarsus, and settle the
incense then sign peace. You may want to move the 11-hp pillaging army back to heal. Always leave a fully healed army at the choke.
Due to pillaging Hitties aren't able to reach us easily. If they move units in the open, just bombard and kill them. Note I also intentionally leave a tile for them to land..
The war has been going surprisingly well. We have 3 turns left for anarchy, after that we'll be unstoppable. Good luck!