preturn: we are No.1 in score/power/territory. The only threat is Hitties who has 4 techs on us, but quite small, has a colony on iron which we can land onto easily. I think we should be able to take it out after dealing with England. but we need more boats and trebuchets. Add to my todo list.
Move wounded units out of England.
Increase sci to 80% Gunpower in 5 turns.
Switch some temples to courthouses.
IBT MDI defeats Knight, knight killed by knight. Hitties starts JS Bach's. Good, the more shield you waste on wonders the merrier. Dutch also starts it.
(1)660AD: An English spear tries to pillage our iron and approach our undefended town.
IBT Spain starts Magellon's.
(2)670AD: Kill the spear but lose a knight.
IBT the dyes deal with Nethrelands ended. Spain offers WM for WM+280g, and she wouldn't take any gpt or resources in the deal, our rep was hit. So I don't buy it.
(3)680AD: Lose one vet knight and we take Nottingham.
IBT England drops a horse close to Leipzig.
(4)690AD: Army and elite knight takes out London. Join two workers to capital. Kill the English horse.
IBT Gunpowder->Chemistry.
(5)700AD: injured sword army takes out spear and we capture Oxford.
AI got Gunpowder at the same time, so no trading possible. Hitties haven't got Chemistry yet, and I set it to due in 10 turns.
Great news: Hitties don't have saltpeter and we have it already connected! [dance]
I sell gems+dyes to Hitties for 37gpt - our rep is hit anyway, so feel free to attack it before the deal expires.
IBT I start building some libraries. We get double expansion. Spain builds Leo's.
(6)710AD: Vet knight loses to a redline knight..
IBT Portugal and Sumeria sign peace.
(7)720AD: Kill two knights in our territory and lose one.
(8)730AD: knight army and two elite knights take York.
Hitties have Chemistry.
(9)740AD: Reading falls.
IBT England starts JS Bach.
(10)750AD: Take Warwick.
To next leader: We are doing pretty well. England should be destroyed pretty soon. We have Copernipus due in 5 turns. Let's complete it and also start prebuild for Smith's.
I've been building trebuchet and caravals. Hitties doon't have saltpeter (and we'll have 3 sources soon), so the war should be straightforward. Once Hitties are defeated and we get its techs, the game is pretty much in the bag.
I set research straight to Military Tradition. That's pretty much all we need.
All scouting boats are returning except one (which is still exploring unknown coast). We need those boats to get to Hitties.
Good luck!
GOZ3-750AD