Pre-turn - Cites are in a mess as always when I get the game from grahamiam

Just kidding.
I sell Education to Aztecs for 3gpt, 27g and spices.
I buy ivory from Maya for 15gpt and 11g.
I can lower luxtax to 10% and up science to 80% to cut a turn on Physics. And we're at 14gpt positive. Thanks for luxes, use them!
I remember the comment on rushing the aqueduct in New York and do so for 80g.
Upgrade a galley to caravel.
Now, the war on Egypt. What do we want with that, we already crippled them enough to give up 4 cities? I make peace for 4 towns, which I immediately abandon.
Next time we take on Egypt, we should have a settler with us, so we can grab the iron and fur spot on the N side of their island.
Our next cities should be in Ottoman lands, or at least 2 of them. 2 more towns can be allocated to other areas.
460AD - I start banks in our first 4 towns.
Start moving back our ships from Egypt, the leader might be good for FP.
Play tag with 2 Ottoman settler pairs, I will block them in so we have some free slaves when we give them a go.
470AD - We lose wines from Ottomans, I don't renew it and turn up luxes to 20%.
480AD - Renew peace with Romans.
490AD - Some civs knows Navigation and Inca starts Magellans.
Up research to 80%, Physics due in 4t at -14gpt, 86g in the bank.
500AD - Here comes a third turk settler, lots of future slaves here
510AD - I take the opportunity to trade our WM for some TM's, which reveals that Maya and Rome are monsters.
520AD - I squeezed out a couple of settlers for rearranging Ottoman lands later and will join 2 american worker to New York to fix the loss of pop.
I take a look at the tech-tree, there's nothing else for us to research atm after Physics next turn, so I will take Metal for whatever and max possible research to MT.
530AD - Someone is building Smiths.
We learn Physics.
Trade it to Maya for Metallurgy, Navigation, 14gpt, 47g and WM.
They already know MT and so does Rome! Crap!
Sell Physics to Rome for what they will give as they must be researching it already, we get WM, 16gpt and 316g.
I wasn't willing to pay 135gpt for MT and had to take a break to contemplate the two techs remaining of the era.
Magnetism or ToG? no reason to research a known tech as we "could" buy it if we were desperate. We can take out Ottomans without that.
So I choose ToG at 80%, due in 14 turns. That will go quicker when the banks finish in a couple of turns.
I was almost tempted to research at 90%, with a bunch of scientists, it could be done in 10 turns. But this will suffice.
That damn FP, I keep on forgetting we need 10 cities for that and be in next era, so I set up stuff for next player.
I think everyone should look at the map and decide where the FP should be located. Maybe Salonika will be better and removal of Denizli can make things better. (Hey gozpel, stop it, we're not there yet!)
Upgrade a few galleys to caravels.
540AD - Inca demands Physics, get the finger and we are at war.
We complete 3 banks and a market.
Warhappiness is great stuff, we can research at 90% now, ToG in 11t.
550AD - Aztecs demands Astronomy, I tell them to bugger off, and they do.
Maya demands TM and 31g. Sure my friend, here you go.

Choose your friends.
Copenhagen finish my builders galore with a bank.
I have to move out some units from Otto's territory, as their border expands.
I played around with the 3 settler pairs all the time, just move the zerk E or W.
2 zerks attack Incan town (name forgotten) near Washington, first one dies against pike and second raze the town for a slave.
When I think of it, we should attack Ottos when we get in to next age, and raze and replace. At least 2 towns. I want Salonika where it is, but Denizli should be moved one W to the hills. It will be a powerhouse one day if we build FP in Denizli.
There are some units that can be moved, like the army in the first core.