Finally.
Pre-turn - Looking good.
Find the coal-town and I have to laugh because the non-defense. We have to find a different approach to this, you didn't really think we can hold that town with a musket and 2 cavs G?
1060AD - Coaltown was a pipedream, when 27 roman cavs and another 9 units shows up
Sort out what units to ship, a zerkarmy will go to the coalspot.
Kill a cav by our stack.
I move the cavs and slaves in to Coaltown, kill 2 cavs and gift the city to Maya and we got our units home safely. Smoke is now polite.
Fill up another galleon with cavs and send it on its way.
1070AD - Egypt sign peace with Rome and we lost the 51gpt Cleo was paying us. She is too much of a threat on our homelands now and I sign her up against Caesar again for wines and 203g. We can't have Egypt sneak-attacking our defenseless cities.
Rome razed Coal-Town.
Just for good measure I give Aztecs Nationalism for allaince against Rome and 8gpt.
We just have to continue with the plan to raze as many roman cities as possible within 20 turns. It will be slow and we need all the help and diversions we can get.
1080AD - Darn Inca sign peace with Rome, they want 300g and wines for alliance. I wait.
Kill 2 cavs.
Load settler on galleon, we have the zerk-army and 2 more zerks going for the coal.
1090AD - Enough units are healed in the stack, get it moving.
Rome founded a town by "our" coal.
1100AD - Move stuff.
Forgot we can steal stuff and give it a go, careful attempt on Maya for 1700g and we learn Industrialization. Swap some cities to factories. Geez, we need that coal.
1110AD - We lost the iron and furs from Egypt, they want us to pay 120gpt for renewal.
Buy spices from Aztecs for wines and 243g, we have to figure out the iron later.
Attack Lugdunum and kill 2 rifles and a cav, raze the city for 2 slaves and 2 cannons. Lost zerk
Kill rifle and cav.
1120AD - Lose baitzerk.
Kill a rifle with settler as the stack moves on to Pompeii.
Zerkarmy and other zerk kill 3 rifles in the town ob the coal and we raze it, settler is in place. Lost a zerk though.
Built another settler to try to grab the iron nearby.
1130AD - Stavanger founded on the coal, now we just need some iron.
Egypt wants around 100gpt for iron, I reneg peace and we get it for 66gpt. That works, rush the harbor in Stavanger for 240g so we can start railing next turn.
1140AD - Bombard the 3 rifles in Pompeii, lose 2 elite zerks against 1hp rifles. Raze the city for 3 slaves.
Whack another rifle with settler, kill a cav.
Start railing, we are really short of workers.
Our people are unhappy, Egypt is worse than the fishmonger around the corner and wants lots for their furs. But I buy it for 9gpt and 388g, it's cheaper than luxtax.
Sell Ind, to Aztecs for 18gpt and 66g, way cheap but we'll need more money. And their handful of cities won't be a problem later anyways. I hope.
1150AD - Army and stack needs some healing and we can continue the campaign. A couple of ships are on their way to pick up workers.
We need more defense in Stavanger. A couple of ships are ready to go there.