GR17 - AWE vs 30 civs

Another army is good. The city limit for armies may be an issue before long.

I've got it.
 
We actually got two armies for a total of 5.

One army isn't filled and will be an MDI army the rest are sword armies.

The Indians have become much more annoying now having MDI and Pike. It might be best to send the new MDI army toward India to try and take them out faster. The Japanese are primitive and are sending Archers while Carthage has only sent Num Mercs to date, but they are further away so might have better (we are allowed to check if they have iron). We can see part of the far side of the mountain range and I have only spotted a few Num Mercs coming at us.
 
500 (0): Our cities look basically all right.

The Indians occupy ungarrisoned Delhi again.


510 (0): We re-re-re-take Delhi, I think it is :lol:, held by a pikeman and a horseman (2-0).

We slay two pikemen and a spearman in Bangalore, also overrunning an MDI outside the city, but the town remains garrisoned (6-0).

We bombard and destroy five Numidians next to Ek Balam (11-0).

We cut down a Japanese archer near Quirigua (12-0).

The Indians are fighting barbs in the immediate vicinity of Bangalore.

Palenque marketplace --> pikeman, Bonampak aqueduct --> MDI, Waxy Tongue aqueduct --> catapult, Coba aqueduct --> barracks.


520 (2): We take Bangalore from its remaining garrison of a pikeman and a spearman (14-0). Although this is going to be tricky, I decide to keep the town for the sake of the Temple of Artemis.

We account for an Indian horseman landed next to Bengal (15-0).

We bombard and smite three Numidians next to Ek Balam (18-0).


530 (3): Around Bangalore we dispose of four Indian units, two archers and two horsemen (22-0).

We complete a direct road to Delhi, which should make that situation easier.

Reconnaissance beyond Delhi reveals Madras.

Around Ek Balam we extirpate four more Carth units, two Numidians and two horsemen (26-0), generating a GL and thus our sixth army.

In the open in India we strike down a spearman (27-0).

Yaxchilan aqueduct --> MDI, Piedras Negras aqueduct --> MDI, Fryingpan barracks --> pikeman.


540 (4): A very quiet turn. We approach Madras and trample one Indian archer (28-0).


550 (5): We get started against the garrison of Madras, destroying a pikeman and a spearman (30-0).

We expunge one Numidian around Ek Balam (31-0).

Ek Balam barracks (lumberjacked) --> MDI.

Bangalore flips--no surprise, and it was empty.


560 (6): We re-take Bangalore, held by a pikeman (32-0). For some reason the wretched place's population doesn't fall.

We take Madras from its remaining garrison of two pikemen and raze it, gaining four slaves by various means (34-0).

Around Bangalore we ride down an Indian MDI and a spearman (36-0).

We found Bakingpan in a central location which consolidates our rather scattered position in India. It's also a superb site, with three cows and two wheat.


570 (7): We shatter a Numidian outside Indus (37-0).

We approach Jaipur with armies.

Bangalore flips again, again while empty.


580 (8): We take Bangalore (held by a pikeman) for the third time, and again the population doesn’t fall (38-0).

We annihilate an Indian spearman and a Numidian around Indus (40-0).

We raze Jaipur, held by four spearmen, though one of our sword armies has a close call (44-0). We gain four slaves and a catapult.

We found Tazumal NW of Delhi, further solidifying our position in India.

Mausoleum courthouse --> aqueduct, Tikal marketplace --> harbour, Tulum aqueduct --> MDI.

We get cultural expansions all over our empire, thanks to the ToA.


590 (9): Near Indus we demolish three Numidians, a Carth horseman, and a Japanese spearman (49-0).

We advance on Karachi, capturing two Indian workers.

Kolhapur barracks --> MDI, Bonampak harbour --> MDI, Indus barracks --> MDI, Coba barracks --> horseman.


600 (10): We raze Karachi, held by two spearmen (51-0). We gain a slave and a catapult.

We found Jaguar Paw on a good river site SW of Delhi.

We hack down an Indian MDI landed between Bengal and Mausoleum (52-0).

Our MDI eventually chase down a Carth horseman around Kolhapur (53-0).

I didn’t mention this above, but the light pressure against our homeland in this turnset allowed me to send both MDI armies directly to India.

We weren’t able to found a free city this round.

Two JT victories produced two slaves this round.

Eight elite victories generated one Great Leader this round.
 
The Indians are plainly gassed, which I why I haven’t hesitated to found cities close to theirs. Our only real problem in that campaign, unless they turn up with Jumbos, is that they still have cities in every direction.

We’ve gotten the essential benefit from the ToA, with one round of cultural expansions. But I think it’s still worth enduring the irritation of holding Bangalore rather than razing it, because we may be many turns from Education, and the ToA could produce a tremendous amount of culture for us in that time.

We’ve got an army east of Delhi which the next player can leave to heal or add to the advance on Dacca, as he wishes.

The Japanese are finally showing up south of Indus, after behaving very passively this round, and a modest second wave of Numidians is approaching Ek Balam. None of this should cause us any difficulty; the only tactical issue on that front is that we have to think ahead in terms of the river crossing, since we don’t have Engineering yet.

We didn’t get anything from the Great Library this round. This could possibly be one of those games in which it’s important to wipe out our immediate neighbours before Education, so that the GLib will pay off for us when we meet more advanced, more distant civs.

Almost all the tiles in our core are improved now.

Fryingpan will need MM after this interturn. So may Copan, since it's about to skim off a worker and the AI may not set it correctly to get its usual twenty shields when it's at size eleven for a turn.

We can use the settler SW of Uaxactun to make the check for a free city every turn. If it works, we’ll have a useful fishing village.

I’ve left our four settlers with their movement, to draw attention to them.
 
Interior lines:

GR17-600AD.JPG
 
M60 are you still available for this turn? I am about to head off for work, will check tonight or in the AM.
 
Sounds like good progress. We may have troubles killing Carthage before they get Education. If we kill India, I don't think we will get more techs until we meet another civ since Japan is primitive. However there is a chance we can even get techs past Education when we do. Worst scenario would be we slow Carthage down, but they get Edu and then we meet someone. We don't have to worry about that though until we are actually attacking Carthage.

I am guessing there are other civs on our continent (at least the lux situation would indicate it is likely).

Getting Ivory might be nice for a second Lux. I believe there is Ivory just on the far side of the mountains. Setting up a city there would be nice when we can do so.

I would keep up min research - we might get Engineering that way.

Roster:
Greebley
NP - Just Played
M60A3TTS - Up - will hopefully have time to play before Monday when traveling.
vmxa - On Deck
ThERat
markh
 
We slay two pikemen and a spearman in Bangalore, also overrunning an MDI

We bombard and destroy

We cut down

We account for

We bombard and smite

we dispose of

we extirpate

we strike down

We approach Madras and trample

destroying a

We expunge

We shatter

We annihilate

we demolish

We hack down

Our MDI eventually chase down

lurker's comment: A fun read, Northern Pike. Especially seeing how many different ways you found to say "We killed". :lol:
 
http://forums.civfanatics.com/uploads/43630/GR17_700_AD.SAV

Preturn- looks ok. Armies a bit beat up.

IBT- Japanese horses move in from the south. Numidians pulling back to heal.

Turn 1 (610AD) Redline with cats and dispose of a Japanese spear and three equestrians. Get a slave and an elite promotion for a MI (4-0). Redline reg Indian MI and vet JT collects slave #2. (5-0) Move our healthy MI army and a 16/18hp sword army and allow the rest to heal in place.

IBT- Bangalore flips again, losing a spear. (5-1) Paleneque riots. Scroll ahead and keep about 5 cities from rioting.

Turn 2 (620AD) Too many cities message. 2nd Mace Army kills two spears and Dacca is razed. (7-1) Potsandpans founded. Cats and elite sword suppress pike and Bangalore goes Mayan once again. (8-1) Upgrade about 4 swords and a spear.

IBT- No action. Japanese sliding west.

Turn 3 (630AD) Try to clog up the mountains and see if 5 Numidians make a run at Ek Balam. If they move into the open there are enough units to deal with them.

IBT- The Numidians go next to Ek Balam as hoped.

Turn 4 (640AD) Two spears killed by 1st Mace Army and New Bombay falls. 3rd Sword Army kills 2 spears at Punjab. (12-1) 4th Sword Army kills 2 Numidians at Ek Balam. Elite MI kills Numidian #3 and draws an MGL. :) Form MI army. Attack with an elite sword (I can always hope, can’t I?) No MGL this go, but kill Numidian and then finish off #5. (17-1) . 2HP MI kills red Carthaginian hoss. (18-1) First sword kills two reg spears and Hyderabad is taken. (20-1) It has incense adjacent so will be useful. India down to 6 cities it would appear. Find Ganges, but it’s building Sun’s. Not sure if it shouldn’t be saved for last just in case.

IBT- India kills an MI of ours with one of theirs. (20-2)

Turn 5 (650AD) Third sword army kills reg MI and Punjab falls. (21-2) An iron source goes with it. Three defending spears killed at Calcutta. (24-2) Kill barb horse by Bangalore. First Sword Army kills Indian archer at Hyderabad (25-2) First Mace Army kills off another stray Indian archer. (26-2) Kill 3 Jap horses and drive off #4. (29-2) MI at Fryingpan kills off Numidian and goes elite. (30-2) And kill two more at Indus (32-2)

IBT- Make the first mistake of leaving workers unguarded and a Jap archer captures several in the mountains.

Turn 6 (660AD) Get three new slaves as 2nd Sword Army kills reg spear and razes Calcutta. Deadpan founded. Kill 2 more Numidians with MI, both who promote elite. (34-2) Abandon Punjab and found Oilpan.

IBT- Nothing special, but the Indians are threatening Bangalore.

Turn 7 (670AD) Kill Indian MI, then lose one to a 2HP archer. Kill it with another MI. (36-3) Horseman Harry kills another Indian MI at Bangalore. (37-3) Lose a sword, and kill Jap spear, warrior and archer. (40-4)

IBT- Jap horses attack resulting in two red Jap horses.

Turn 8 (680AD) Kill 2 Jap horses at Quigera. Kill sword and pike at New Delhi. (44-4) Add Indian horse and archer at Deadpan to the count. (46-4)

IBT- Carthage wants to talk peace.

Turn 9 (690AD) 2nd Sword Army kills reg archer and New Delhi falls. MI dies attacking red spear. Kill it with a second. Waited long enough on Ganges. They are no longer building Suns. Kill pike and spear and the city falls. (50-5) Elite sword picks off Numidian. (51-5). 2nd Sword advances next to New Madras showing pike. 2nd mace Army spots reg spear defending in Pune. Add Jap and Indian spear to the tally (53-5).
Vet pike kills red Jap horse in the mountains to go elite. (54-5)

IBT- AI milling about.

Turn 10 (700AD) 2nd Sword Army goes red, but kills reg pike and spear at New Madras. Reg archer showing. (56-5) 2nd Mace Army moves next to Pune. Two Numidians and a Carthage horse die at Indus. (59-5) Get Jap horse by Waxy Tongue. (60-5) And done.

Post turn: The Indians will disappear in the next turn or two. They are down to two towns and two armies at the gates, although 2nd Sword is down to 6hp. Next up can decide whether to try and take them out next turn. There are two cats with 2nd Sword that may make a difference. I’ve left a couple armies near Indian towns in case of a last minute flip.

With India about finished, we can start moving south from Indus pretty much when we want. 4th Sword Army has a 7 cat escort in the lead, with another 10 MI and 11 cats ready to move out from around Indus. Workers are also there to start working the roads up.

Japanese are pretty much reduced to trying to sneak through our lines with 1-3 units, so keep an eye on them.
 
lurker's comment: A fun read, Northern Pike. Especially seeing how many different ways you found to say "We killed". :lol:

Thank you. I'm flattered that you took the time to edit my report like that. :D

M60, nice round. I like "Deadpan". :lol:
 
nice progress NP and M60ATTS :goodjob:

with India gone we have 2 nice wonders and we can gain some much needed culture. It will be interesting to see whether there are more Civs on our land. There are a total of 3 luxes, I doubt 4 Civs are sufficient for 3/8 luxes.
 
Only two more Indian cities. Excellent progress. I checked and Japan is small with 8 or so cities, but Carthage is huge with 21 cities. They are likely be in military mode - they haven't gained a new tech yet. I wouldn't be suprised if they were a war with another civ.

Nice to see our economy is recovered (+96 gpt). I would make a push to grab the incense and the Ivory after India is gone. If we can grab them we should be able to reduce the 30% Lux we are spending and be even better off. A big surplus cash will help with research when we have to do our own.

Roster:
Greebley
NP
M60A3TTS -Just Played.
vmxa - Up
ThERat - On Deck
markh
 
I got it. Will try to not add to the worker casualty report, at least not by a 1 move unit.
 
PRE:
Switched a few jokers to taxmen in towns in resistance.

IBT:
Looks like the Battle Animations was off as I see one of our horses must have retreated from an archer, but I did not see a battle. Turn that back on. I do not think any others occurred.

710AD:
Coba finished settler, starts a market.
4/4 sword kils the archer (1-0).
2nd Mace kills 2 in Pune (3-0).
Oilpan move a citizen off the forest on to an irrigated grass.
2nd kills 2 archers at New Madras, but a redlined spear still there (5-0).
5/5 mdi kills Nip spear (6-0).
5/5 mdi kills 2hp Num (7-0).
4th kils redline Num (8-0).
Switch Bakinpan from Rax to settler. No big need for a rax there now and want to see if we can get a town in on the river hill on the coast.
5/5 jt kill Nip archer (9-0).

IBT:
French town of Lyons finished Knights Templar.
[9-0]

720AD:
2nd kill spear and captures New Madras (1-0).
1 slave.
4/4 sword kills Nip archer goes elite (2-0).
6th kills archer and captures Pune (3-0).
Got 2 slaves and goodbye Ghandi-G.
4/4 MDI kils Nip spear (4-0).
4th kills Num (5-0). cats sucked and the rest are only pinged once.
[14-0]

IBT:
Zip

730AD:
Resistance ends.
We have no settlers in a spot to test for new cities, so I am trying to get one in a place soon.
MDI and horse kill redlined Nums (2-0).
4/5 jt kills horse and 5/5 one retreats one (japanese both) (3-0).
Horse finished the job (4-0).
[18-0]

IBT:
Crappy Nip horse comes across a river and kills a covering MDI on a hill, yuk (0-1).
French finish Sun's.
I see MW and maybe another civ attacking a barb.
GLB yields Mono.
[18-1]

740AD:
First order of business is to declare on the Dutch and the 7th kills their horse (1-0).
Second order is to declare on Hiawatha, so we now have two new friends, both with strong UU for this point in the game.
Ugly, the Dutch know chiv, so knights maybe coming our way soon. They also know eng.
3/5 jt kills 2hp Nip horse (2-0).
MDI kills Num (3-0).
MDI kills a Num (4-0).
4th needed 5 hp to kill 3/4 num (5-0).
3/4 horse kills 2hp Num (6-0).
MDI kills Nip archer (7-0).
5/5 jt kills Nip archer, gets a slave (8-0).
[26-1]

IBT:
2 Nip archers attack and die, we get an elite MDI.
3 Nums attack at Ek and die, pike goes elite (5-0)).
Dutch start on Leo's.
[31-1]

750AD:
7 cats hit once on num, thanks.
Horse kills Num (1-0).
Too many cities.
3rd kills Dutch horse and warrior (3-0).
[34-1]

IBT:
Nip archer dies on sword (1-0).
Athens does Leo's.
We get Eng.
[35-1]

760AD:
5/5 jt kills num (1-0).
MDI kills num (2-0).
3rd kills MW (3-0).
Too many cities.
MDI retreats horse and horse kills it (4-0).
MDI kil Num (5-0).
Horse kills Nip horse (6-0).
MDI kills nip spear (7-0).
4th struggles, but kills Num that was yellow (8-0).
[43-1]

IBT:
Archer kills an MDI across a river? (0-1)
[43-2]

770AD:
MDK kill Nip spear (1-0).
Sword kills archer (2-0).
sword kills archer (3-0).
11 cats go 2-9 on Nums.
5/5 MDI kills Num (4-0).
MDI kills Num (5-0).
Too many cities.
[48-2]
settler under Pike at Jag Paw and two others are in place.

Not much luck on elites this round. Several armies going down the coast, but none of the others civs towns in sight.

Sorry I only got in 7 turns in this set as todays was my son's birthday and it is already after 9 here, so I passed it on.

No Iroq or Dutch units have come forward.
 
good thing we took out India on time as we have to face MW and swiss mercs pretty soon, this can get ugly.
Do you have any info about the number of cities they both have?

I guess the notion of not getting education soon is moot. We better make sure we are in good shape for the attacks.

Got it
 
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