GR17 - AWE vs 30 civs

No info on the size of their empires as we cannot see a single town for them or carthage.

The MW's do not scare me now, but the knights they will be sending do. Like I said, both civs have UU's that are still viable. I guess it could be worse, they could be Riders.

The best thing for use is we have 7 armies and many of them are heading in their direction.

So far no one has Theo and seem to be on the lower path, but the completion of Leo's will probably change that.
 
save

Pre-Turn
we have 2 luxes now online, reduce lux to 20%
MM intensively and our income is up to 125gpt

IT some minor Japanese and Carthage movement, no attacks

1.780AD
not very eventful, defeat an archer and retreat a horse
trying to gain ground in the Alps

IT movement and a Dutch horse and Iro MW show up

2.790AD
moving closer to Kagoshima, 3 more MW's are exposed
defeat 4 Japanese are Quirigia

IT some minor movement again

3.800AD
attack Kagoshima taking 2 units, still stands
spot Carthaginian border in the south
dispose a barb camp

defeat a merc in the mountains after redlining it, lure them into a trap

IT more units show up at Quirigia, especially Dutch
2 Japanese boast sail around there as well

4.810AD
capture Kagoshima after defeating 2 units, that has a rax, keep it for now
move in the cats and bombard unit around it
defeat 2 japanese at Quirigia, gain a slave

redline 3 lured merc and take 2 out lose 2 horses trying to defeat a red merc

IT Kagoshima is he new magnet for the AI, we defeat 2 MW there, 3 stacks of Iro's coming closer

5.820AD
rush walls in Kagoshima, if we can hold off the AI there, we should be much better off with flat land instead of all those mountains
defeat 2 mercs and raze Carthago Novo in the south
found Largatero

defeat 2 units round Kagoshima and one Japanese in the Alps
Dutch have a lot of cities (25), but no iron :dance:

IT 2 horses run into view, a new Civ
a Kagoshima 3 mercs are defeated, more enemy troops arrive there
we get chivalry, invention and gunpowder from the GL, knights here we come

6.830AD
we do have 2 sources of saltpeter :)
the new enemy is France, owner of Sun Tzu and KT, musketeers as well I presume, this can get ugly
they have 22 cities but no iron and salt, declare war on them

take out first unit in Edo, ake 2 units at Quirigia but lose mace
take out barb camp way north
defeat 2 units at Kagoshima
defeat another merc in the Alps and manage to slowly crawl forward

IT our 2 armies in Kagoshima do a great job and take out 13 Iro archers on defense
in addition this city give us the respite we need in the Alps to advance

7.840AD
approach 2 more Carthage cities in the south
defeat 2 units and take Edo, it has a rax too, keep it at the moment
defeat 2 units near Quirigia

IT Edo seems now the more attractive target, as the enemy goes for that, will need to abandon it
we get some markets finally
we will need the 3rd lux conncted to enjoy that

8.850AD
abandon Edo to get army going
suddenly discover a big Incan stack, they all are attracted by barb camp I guess
however, 10 cities only and backwards, declare war

found Beyond the Alps
raze Calaris and Sulcis after defeating 2 mercs each, found Kabah and Ake

IT Kagoshima gets attractive again as 8 Iros commit suicide

9.860AD
take out 2 units at Kagoshima. defeat spear in Osaka
try and slowly extend the mountain range and getting another settler in place soon
take out a barb camp

IT 12 Dutch horses say bye bye at Kagoshima
Carthage is shifting units east, no good
Dutch start Sistine, no good also

10.870AD
take out Osaka and keep it for the army to heal and us to get settlers out
attack Tingis
bomb mercs and take out 4 near Beyond the Alps, still no MGL for me

play 3 turns extra to even things out

IT lose a small exploratory band of 2 in Japanese land
Carthage runs around and doesn't know where to go, now they all return towards Kagoshima
French start Sistine and that means we will get theo next turn

11.880AD
defeat 1 unit and take out Tingis, found Kammer

IT we get theology

12.890AD
abandon Osaka, found St. Moritz
defeat 2 and raze Cadiz, found Cornerstone

attack 2 Jap archers and manage to lose a horse and knight :gripe:

good time to stop for discussion and also the situation is nice for handover
are we going to start doing full steam research towards chemistry and MT
we currently make 188gpt at min research (2950gold in the kitty)

Once we have our 3rd lux connected, maybe we could reduce it to 10% and then have better research

the Alps
gr17890a.jpg

green mark ivory, purple should be our settling spots to seal off the mountains


our current razing campaign in the south
gr17890b.jpg
 
by the way, we have 2 armies in Kagoshima, as long as they don't move they will always heal fully after attacks, leave it that way until the danger is gone
 
So the French are on our landmass? That will mean we can get Sun and Leo eventually, very nice.

It did not take long to gain a bunch of new friends. I had started a few libs, so we will need to get more going to increase our research.
 
It would be helpful cutting those roads in the south. It would slow down the speed of bad guys in our direction.

If no one has education yet, we may want to see if we can pick up chemistry as a freebie.
 
Good progress. :goodjob:

Sometimes I like the idea of resuming research while the GLib is still functioning, but I don't think we have enough gold in this case. I agree with M60 that we should wait a little longer to see if we can get Chemistry free.
 
Sorry, I am quite busy at work this time. I got it and try to get it done latest by tomorrow.
 
IBT : nothing spectacular

1) 900D : mainly moving units

IBT : not much

2) 910AD : almost lose an army on the attack on Kyoto

IBT : the Dutch units mainly move up the East coast
Iros send a few knights

3) 920AD : take Kyoto

IBT : now everybody is more interested in Kagoshima again as all AIs turn their forces around

the resistance is ended in Kyoto

4) 930AD : we approach another Carth city

IBT : nothing

5) 940AD : we take Satsuma
we raze Malaca (Carth), found Xcalumcin

IBT : all AI units head for the Japanese battleground

6) 950AD : not much to report

I will not be able to play tomorrow, so I better give it to the next one now.

Around the army in the pic there are a lot of Iroq units. Quite some knights and swords. They are heading towards the Japanese battleground.

http://forums.civfanatics.com/uploads/47099/GR17_AD_950.SAV
 
Preturn: Well the Byzantines are definitely on our continent and unmet. They built the statue of Zeus that requires Ivory. I don't like meeting them early with their annoying Dromons.

Some MM - bring our capitol to 14 shields with Copan at 18 (rather than 20 which is less useful for knights). Eliminate the less useful 13 and 11 shields. (18,14,12,10 to 1 are all pretty good - wasting no more than 2 shields).

No known civ has any techs we don't. Japan is down to 3 cities and will be my main target. It will knock out the galleys around or continent.

Wake an Army in the North and bring it south.

We have several fortified elite units. Wake them up and send them to the front line. No point in missing chances for leaders. Send some other extra units to replace key defenders.

I also think we may want a few more workers though I will wait and see if this is true. We have areas that should be connected or improved. Looks like we missed a core square or two and some core towns are using unimproved mountains.

IBT: Archer kills a Knight.

960 AD: There are a lot of Iroquois knights. Looks like I get to handle part of their rush. France has Horses even though they have Iron. Must have gotten it more recently.
Find Nara (Japanese capitol)

IBT: No units lost

970 AD: Less to kill this turn. One MDI army takes 10 hp killing a Regular Num Merc on the Plains Fortunately it started healthy. A civ got Education. I go to Max Science on Chemistry. 17 turns before scientists - drops to 13 after MM for the Scientists. We don't have a lot of science towns yet.

IBT: Some minor attacks but we win all.

980 AD: Capture Japanese town of Nagoya. Izumo is attacked (last town).

990 AD: Izumo captured. The Japanese have been destroyed

IBT: We lost a Knight killing one in exchange.

1000 AD: Lots of enemy units are killed - looks like we are getting parts of initial rushes from more than one civ. Lose 1 or 2 units

1010 AD: More units killed. Our armies are pretty much all on the front line except 1 now - there is plenty of units to kill. I have been getting a decent number of Elite victories every turn - 7 this turn (the most in one turn) but still no leader.
One knight goes in the wrong direction and will likely be killed.

IBT: Lose two Knight and an MDI one Knight loses to a Mounted Warrior even though it is on a hill and one Knight was a mis-move.

1020 AD: Two civs have Education now so next turn the GLib will end. We have Chem in 7 turns and the full research won't be a waste. Another large number of units killed with a very few losses on our side. Iroquois Knights are the biggest threat though Num Mercs also tend to be an nuisance. We finally get our Leader - Our first Knight Army - we have definitely had a dearth in leaders for this to be our first.
Cozumul is built to replace Izumo.

IBT: Lose a piece of road I am not happy about losing - makes it more difficult for sending units between two towns. No attacks.

1030 AD: Have to expose a MDI to help defend Nara in the south. Killing continues. The enemy continues to push forward toward towns in the south while we continue to pick off their troops. I think we can handle them though..

IBT: I forgot to mention a large number of Dutch Galleys sailing in our South. Building Galleys to counter.
Lose a Knight and an MDI.

1040 AD: Lose a Galley vs Galley battle.

1050 AD: Win a Galley battle, but our Galley is exposed and will die IBT. Kill a large stacks near Nara - only one unit can attack us now. Kill stacks near Cozumel - Get a 2nd Leader for our second Knight Army.

Notes:
No advancement after the Japanese due to large number of attackers - Iroquois and France initial rushes seem nearly over. Still a lot of Dutch to kill, but it looks managable.

Chem in 4 turns.

I suspect PP will be learned soon which means we will get a lot more contacts. It might be worthwile to establish a front line to handle the rushes that we will get when these happen. Looks like the continent is narrowest about where we are (see picture)

GR17_AD1050.jpg


GR17_AD1050a.jpg


The Save
 
I am not satisfied with the worker locations. It might be worth a scan to improve some of their locations - go back and fix spots we missed.

GL NP. I think you will handle the rest of the current initial rushes without difficulty.

Roster:
Greebley - Just Played
NP - Up
M60A3TTS - On Deck
vmxa
ThERat
markh
 
OK, sounds good. :goodjob: I've got it.
 
Never really like making ships at this stage, especially galleys. They are next to worthless on defense and wins are not even a coin flip. Too me it just burns up shields and time.

In these games you have to have ships with bombard, before they can be used to control any space. The maint is better spent on workers.
 
Never really like making ships at this stage, especially galleys. They are next to worthless on defense and wins are not even a coin flip. Too me it just burns up shields and time.

In these games you have to have ships with bombard, before they can be used to control any space.

I agree. Fast movers can usually keep a coastline in control.
 
The coast line is huge. It will take a lot of shields in Knights to defend them all. We can build more than two galleys for only one Knight. Agree boat combat is really iffy. I am fine either way.

Ideal would be to get Trebs down there to bombard the boats first. If the boats have few HP then it becomes a win in our direction. I think the dutch are the ones with GLighthouse - their boats move 4 and don't need to be near shore which is unfortunate.
 
I've played eight turns so far. We've been able to send five armies to the Carthaginian lands and steadily take cities there, while holding our lines easily enough.

I'll post within twenty-four hours whether I'm able to play another two turns or not.
 
Gentlemen, my home Internet connection is down, so I can't post yet. :mad: My apologies. A repairman is supposed to come tomorrow, so I hope I'll be back online by Wednesday evening.
 
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