NP go for it, no reason not.
Tribute "Not even a slave? You've captured at least one by now."
We have many from JT's. I have not seen the save in a bit, but we have sight to see most of the area that is near us. We do not have that many towns or that much space to defend right now, so there is a limit as to where they can show up.
"It's the eventually part that gets me. And wouldn't it be sad if Spain were on your continent, and they survived to get Conquistadors? Wah! 'Mountain barrier==null' returns 'true'! We couldn't protect our workers because those silly Conquistadors were hiding behind the mountain range and used the AI skill of 'sight' to find our workers! Well, whatever. If you can get those towns and defend them well, that's better than outposts (range 4 vision), of course."
We always lose some workers to cavs coming out of nowhere, these maps are too large to prevent it 100% and still make progress.
Conquistadors are not my big concern, I am more concerned with WE and we know that India is here. Conquistadors are easy to kill, WE are not. Especially if we are behind in tech and we surely will be for time.
This range is in our backyard and if we cannot control it, we are toast, unless there is very little land on the other side.
If it gets to the point that units are coming in from a known direction, you can then consider placing an outpost strategically. To just expose all the range at this point would take a lot of workers.
One or two will not be all that useful, until you have a reason to put one in a certain location.
Tribute "Not even a slave? You've captured at least one by now."
We have many from JT's. I have not seen the save in a bit, but we have sight to see most of the area that is near us. We do not have that many towns or that much space to defend right now, so there is a limit as to where they can show up.
"It's the eventually part that gets me. And wouldn't it be sad if Spain were on your continent, and they survived to get Conquistadors? Wah! 'Mountain barrier==null' returns 'true'! We couldn't protect our workers because those silly Conquistadors were hiding behind the mountain range and used the AI skill of 'sight' to find our workers! Well, whatever. If you can get those towns and defend them well, that's better than outposts (range 4 vision), of course."
We always lose some workers to cavs coming out of nowhere, these maps are too large to prevent it 100% and still make progress.
Conquistadors are not my big concern, I am more concerned with WE and we know that India is here. Conquistadors are easy to kill, WE are not. Especially if we are behind in tech and we surely will be for time.
This range is in our backyard and if we cannot control it, we are toast, unless there is very little land on the other side.
If it gets to the point that units are coming in from a known direction, you can then consider placing an outpost strategically. To just expose all the range at this point would take a lot of workers.
One or two will not be all that useful, until you have a reason to put one in a certain location.
(1-0).

Looking over the city placement, I have to agree that the spacing in a couple cases isnt good. Building two towns two tiles from one another shouldnt be happening regardless of whether theres a river or a resource at issue. For my part, I had too many settlers going, we now have 6 we cant use right away.
I'm not concerned that we might have too many settlers, since we'll need plenty for razing and replacing. Judging by the city names, we may still be many towns away from the GLib in Delhi, and it won't be practical to keep all of them.