0) 860AD
At Desertification: rHorse kills redlined rArcher. Abandon the town. Our gpt drops by 6.
At Wonsan: ping Dutch spear and kill it with *Horse. We have quite a few troops available there, so I move a roading crew forward covered by single units. We may loose a spear here, but I think it's worth it to push forward.
At Chinje: vSword kills redlined Merc, vSword kills redlined rJav.
At Chonju: ping a Viking sword
At Teagu: 3rd army kills 2hp Spanish rSpear. I could have killed an archer there too, but I decide to wait and see how the front plays there before moving out the army.
At Cheju: cats go 3/5 to redline the 2 Otto units on the mountains next to the ruins of Desertification.
[5-0, 0e, 0p]
The army in Chinje is pretty healthy and has full movement, so I decide to do some exploring:
Like I said, looks like a nice place to settle, even despite all that jungle.
Do some MM.
IT
At Hyangsan, our eSpear retreats an eGS.
Near Wonsan, our roading-crew covering eSpear dies to a Sumerian vSword.
The Ottos land 2 units and Vikes land 1 unit in between Paegam and Haeju.
[5-1, 0e, 0p]
Seoul: Swordsman > Temple
Inch'on: Swordsman > Swordsman
Kaesong: Temple > Worker
Haeju: Catapult > Catapult
1) 870AD
Rush temple in Seoul with our leader. Libraries are cheaper for us to build than temples, and I'll probably start one in Seoul next.
I think a Sumerian unit went poof during the IT.
At Iron City: redline Viking rSword and kill it with eSword
At Paegam: redline landed Viking rSword and kill it with vSword, yellowline Otto rSpear and loose vSword on it, second vSword kills it and promotes, eSword kills the 2hp rSword. Landing cleared.
At Some Song: redline Sumerian rMDI and kill it with vSword. Hittite and Dutch spears are blocking for us, thanks.
At Hyangsan: vSword kills 1hp eGS clean, vSword kills redlined Hittite rSpear clean.
At Wonsan: vSword kills 1hp Sumerian vSword
At Cheju: cats go 4/6 on the Ottos, 5th army kills two rSwords
At Taejon: cats go 2/3 on the Dutch, vSword dies on 3hp vSword, rHorse kills 2hp rSword
At Chinje: redline Mayan vSword, 4th army kills it
At Taegu: 3rd army kills two Spanish archers
[19-3, 2e, 1p]
Switch Chonju to worker.
IT
At Taegu, 3rd Army kills Spanish rArcher
At Cheju, 5th Army kills 2 Otto rSwords
Vikings land rSpear north of Pusan
[22-3, 2e, 1p]
Seoul: Temple > Worker
P'yongyang: Swordsman > Horseman
Pusan: Swordsman > Spearman
Nampo: Swordsman > Swordsman
Chonju: Worker > Catapult
2) 880AD
Found Suwon Again

, start walls.
In between Chinje, Haeju and Some Song, there's a stack of 3 rGSs: cats go 4/5, eSword kills one, vSword dies on the second, eSword kills the third.
At Taegu: ping Spanish vArcher and rSpear. eHorse kills rArcher.
At Chinje: cats go 7/8 on a 3-unit Mayan stack, vSword dies on 2hp vJav and promotes it, vSword then kills it, move 3rd army in and kill 2hp vSword, move 4th army out to cover workers
At Pusan: 1st army kills landed spear while on its way north. It looses 4hp in the process.
At Taejon: cats go 2/3 on Dutch rArcher, vSword kills it, rHorse dies on redlined vSword
At Cheju: cats go 4/10 on Otto units, vSword kills 2hp rSpear, vSword kills 2hp rSword, eHorse retreats on 2hp rSword, *Horse kills 2hp rSword
At Suwon Again: eSword kills Sumerian rArcher, 2nd army kills another, moves forward and pillages a road
At Some Song: cats go 2/2 on Dutch vSpear
[34-4, 6e, 1p]
The big Mayan stack of 5 vJavs and 4 vSwords is next to Chinje now, with a 15hp army and a vSpear inside. Haeju is empty, and shielded from a redlined GS by single swords that killed units. A Celt spear will probably continue inward, but shouldn't cause trouble. Pinged Dutch spear, and blocked Hittite spear. The east is much more quiet now. The south is manageable.
IT
At Cheju, our eSpear defends against a rSword
Mayan stack moves on, and 3 new swords approach
Approaching Sumerians split north/south at Nagsu; they have 4 MDIs and an archer at Some Song now
[35-4, 7e, 1p]
Seoul: Worker > Library
Cheju: Spearman > Spearman
Iron City: Settler > Settler
Sumeriwon: Catapult > Catapult
Taegu: Walls > Catapult
3) 890AD
Found Resertification, start walls. Since I abandoned Desertification before, I won't claim a

Gain 7gpt.
At Resertification: ping healing Dutch vSword, vSword kills it and promotes.
At Taejon: cats go 1/3 to yellowline a fresh Dutch rSword, I take a chance and kill it with a vSword, hoping that there are no units behind it. There turn out to be none.
Near Suwon Again: cat misses, but *Horse kills 2hp Sumerian rArcher anyway.
At Chonju: 5 cats are just enough to redline a Viking vSword, although it's on a mountain, I decide to attack with a vSword, and he wins clean. Cover with eSpear.
At Taegu: yellowline a Zulu vSword, vSword kills him. eHorse has to kill healthy rWarrior to avoid pillaging.
At Chinje: start work on the big Mayan stack. Cats do 6/8, 1st army kills 2 vSwords, going down to 7hp after an internal promotion. 3rd army kills last healthy vSword, and doesn't use its second attack (at 14hp). 4th army kills 2 of the fresh vSwords, ending up at 10hp. 6 Javs and 2 Swords remain for now.
At Some Song: cats only do 3/8 on the Sumerian stack, vSword dies on healthy rMDI, promoting it, but taking off 1 hp. eSword dies on that same MDI, redlining it. Move in 5 units, to fight the 5 Sumerians still there (only 1 healthy though, the rArcher).
At Nampo: cat hits Celt rSpear, eSword kills it
At Cheju: cats go 4/4 at first, 5th army kills redlined rSpear, 3hp *Horse kills redlined rSword. Other cats then do 5/8, to ping 3 of the 4 rSwords and 2 rSpears. There are 15 Otto units visible, 9 of them wounded, and 4 out of range.
[49-6, 9e, 2p]
2nd army in the east rests this turn.
Great, Wonsan lost a shield to corruption thanks to the founding of Resertification.

Fix that swapping tiles right up to Chinje.
Research to 10%, Poly still in 1.
IT
At Cheju, an rSword attacks our eSpear, and
At Some Song, 3hp vMDI kills our eSpear, another 3hp vMDI dies on our vSpear, promoting it
[51-7, 10e, 4p, 1l]
Polytheism comes in, start on currency
Wonsan: Settler > Settler
Pusan: Spearman > Temple
Ulsan: Swordsman > Swordsman
Some Song: Swordsman > Spearman
Taejon: Spearman > Spearman
Kaesong: Worker > Worker
Sumerians complete Sun Tzu in Ur.
4) 900AD
Rush temple in Pusan with the leader.
This is the situation in the north:
One issue is the zone northwest of Some Song, which has been infiltrated by the Sumerians (slow movers) and that Zulu Impi. I can't allow our roads to be pillaged, but I also can't attack it, because I don't have a horse there and a slow mover would be exposed to 3 attackers. So I'll block the Impi. I would also like a road in that zone, workers are also in our settler stack.
The other issue is that I want to move our settler into place right now, and then attack the Mayan town of Quiriguá just north of there the turn after. I'll need two armies for that operation. Chirje needs its army for protection, and there's not much hope of moving in reinforcements during this turn or next turn. Then again, Some Song has a few attackers available, and the eastern GSs are blocked by the Sumerians.
Ok, here goes:
At Some Song: cats go 2/4 on the Dutch vSpear, I stop there because I need to ping some more, vSword kills him clean. Cats go 1/2 on the Sumerian vSpear, good enough for now. Another cat redlines the MDI to the north, buy some more time. Final cat moves to Suwon Again.
At Suwon Again: ping Celt rSpear on our improved tile to the west, other cat misses.
At Chirje: cats go 2/2 to redline the loose vJav, vSword kills it; cats go 3/6 to redline the loose vSword
At Taegu: 2 cats miss Spanish rSpear, so we'll probably loose the improvements there
Near Haeju: I have 1 cat left to ping the Impi
South of Kaesong: ping Viking vSword, eSword kills it.
At Resertification: ping retreating units some more, eHorse kills 2hp vSword, 5th army kills 2hp eSword and 1hp rSpear.
At Cheju: I was contemplating whether I should let the rSwords attack from the mountain, our try to redline the 4 units there and attack myself. When the cats go 1/5 to ping the single spear covering, the question answers itself: I leave the swords healthy and take my chances on defense (fortified vets in walled hills town, so 82%).
In the east, I ponder what to do with the 2nd army (this is one of those thought processes that took longer to complete than that little quiz

). There are only spears and 3 Dutch swords in the vicinity, which we should be able to handle, so I press forward. Just explore a bit this turn...
[57-7, 12e, 4p, 1l]