GR18-AWM Genocide Variant vs 30 Civs.

lurker's comment: If you can see Rotterdam, you are close to Amsterdam. :)

Thanks for the pictures, Mump. They're real nice! :goodjob: :cooool:
 
Great job Mumpulus, especially from where you started. If we can get another army soon, that would be a big help.
 
excellent progress and a really really nice write-up :cool: :cool: :cool: :cool:
 
Preturn: Kill a sword. Things look good.

IBT: Our sword in Jungle wins vs an MDI. (only battle). 1-0
Cheju is ignored in terms of attacking it. 6 Viking Swords show up.

930 AD: Sword loses vs 2 hp MDI Kill 3
First Elite Victory is Leader - 6th Army.
Umm... Second Elite Victory is a Leader - Not sure yet what to do with him. Decide on a Temple in Suwon to push back the border.

940 AD: Raze Kaminaljuyu. Destroy the Workers.
Horseman loses to 1 hp Enkidu.

IBT: Our Army loses its first 8 hp to an attacking sword doing no damage. We survive, but lose a Spear to a Sword because of it. (in resertification)
landing of 1 Spear and 2 Sword.

950 AD: After finally getting back HP to attack Rotterdam, we attack the first Spear and do terribly and are back to 7 hp again.

960 AD: Start setting up next town. We have 3 settlers so far to settle.

970 AD: Settle Westwall Another spanish town just settled is interfering with our Radius.

980 AD: Settle Namwon I need to remove Rotterdam for a full Radius

990 AD: Settle Kumgang It is near Wonsan
Lose a Horse and Sword vs 2 1hp units.

1000 AD: Destroy Valencia. Settle Oijungbo
Lose E* sword doing no Damage to a 2 hp Endiku.
Got another Leader. I will make a new Army.

IBT: Lose our only Spear in Dyetown.

1010 AD: Rotterdam has infinite numbers of Spears it seems. Multiple Armies have been working on Rotterdam and it just won't die.
Army that was to destroy town near Oijungbo has to head North to defend Dyetown.

1020 AD: Breda is destroyed.

Notes:
We gained 4 cities and 2 Armies on my turn (28 and 7).

I made 3 settlers for the next player to try to settle if he can. Two are on our Western Front. The problem there is a lack of Workers.

The last Settler is near Rotterdam. Which has to fall sometime...

We need more units in Dye town to free up the Army to get the spanish town. Or if Rotterdam ever falls, use one of those Armies to take the Spanish town.

Invention is known so Berserkers are possible. Haven't seen any yet so viking probably don't have it yet. We want to defend coastal towns more but it is hard as always.

Our towns shrunk to make the 7 Settlers. They will have to grow again before making more. The exception is Wonsan which is concentrating on settlers. We likely need more Spear to defend the longer front and more Sword to replace the 6 in Armies.

I thought the replacement plan by Mumpulus was too many towns to rebuild and I also needed to base new towns on the current placement (since I couldn't use 4 settlers now), not some future placement. I though making Haeju temp (only) and keeping the others was "good enough". Not fond of some of the current placements, but I think we can mark some more temp in the future and fix things. Right now we need unit support.

Note that unit cost is about the same as it was at the start of my turn. That means we gained 16 units (offset by a longer front).

Now have 2 Armies on the Ottoman-Viking Front in the hopes we can go after Viking Cities soon.

Currency in 5 turns.

Pictures of our two settlers and the Spanish town:

GR18_AD1020a.jpg


GR18_AD1020b.jpg


GR18_AD1020c.jpg


The Save
 
Our position is definitely looking better. I was able to make forward progress this turn. It meant not always killing all the units, allowing them to retreat, but we weren't in any risk. 7 armies I think will really help as well. There are 3 "fronts" - South with Otto-Viking, the Northeast with Sumeria, Celts and West with Zulu and Mayans. 7 Armies allows us 2 Armies at each front with one left over to do things.

Note that Sumeria is strong in this game. It is the only one I have seen with Pikes and Longbows. They will likely have knights first. (they are the only one constructing Leo's)
 
How is this for AWM, it is 1020AD and we are still learning Currency!! Lets hope the Vikes cannot field any Zerks, before we can whack them.

I also hope the Knights cannot be built by the Sumerians for lack of something, have they sent horse thus far?
 
nice turns :goodjob: situation is slowly improving. I likes this AWM game as it is so tough and once we can break out, we have achieved so much more. It would be good if we can slowly push towards that coastline Greebley saw 2 sets ago. A narrower front would help big time. I would also let us finish all 'compulsory' techs before going for monarchy and revolt. We can hardly afford that now.

Let's hope we get feudalism as our free tech, a revolt with maces and pikes feels far safer than spear/swords.
 
How is this for AWM, it is 1020AD and we are still learning Currency!! Lets hope the Vike cannot field any Zerks, before we can whack them.

I also hope the Knights cannot be built but the Sumerians for lack of something, have they snet horse thus far?

I haven't seen horses from them. IIRC, our rules we can't check either. There is hope though that they are Horseless.
 
lurker's comment: AFAIK, the AI doesen't send horsemen in AW.

Therefore, you don't know until they send knights.
 
AFAIK, the AI doesen't send horsemen in AW.
where did you get that idea from? The AI dos that and often has. In fact horses are very irritating as they can snatch workers from behind the lines
 
We have seen just a few horsemen from the Ottos. I haven't seen a single Sumerian horse, so there is hope indeed.

Agreed on filling out AA techs before going for monarchy. After monarchy, I would again propose to go straight for cavalry, like I proposed in Mump3. In that game, we hardly upgraded any knights at all, which was the main reason then for taking the detour in techs. If we don't do the detour, we'll get to our UU about 20 to 30 turns earlier, if not more. I think we can handle things without knights until then.

I think only the Sumerians are somewhat ahead of us. The Dutch obviously still don't have feudalism, although they've been medieval for some time now. Much longer then the Vikings in any case, so I think we have some time until berserks show up. Still, in the south I would go for the vikings first, just to be on the safe side. We have a very long front as it is, without having to take or coastline in account too.

Very good work again, Greebley; let's keep it up.
 
where did you get that idea from? The AI dos that and often has. In fact horses are very irritating as they can snatch workers from behind the lines
lurker's comment: Must be some thing in my games. The AI is always sending swords. :dunno:

Back to lurking. :blush:
 
I also said I had seen Ottoman horses, but I do not trust my memory on that. It is too easy to confuse with other games. I do know they will send horse to grab workers and pillage, if they get a chance.
 
lurker's comment: Must be some thing in my games. The AI is always sending swords. :dunno:

Back to lurking. :blush:

AI tend to choose certain units over others. An AI with both Horses and Iron will tend to build Swords. It is possible that if they got the Iron first, or they used Horses in another war. Even with Iron though, I think they will build at least a very few Horse - Once they get MDI though, I don't think they will ever build more Horse - at least I don't remember the AI doing so.
 
Short update after 5. We lost Namwon, but it will be resettled next turn. I could have put a yellowish army in it, but I feared we would lose the army then, so I hoped that the spear and sword would hold against 2 gallics, but they did not. The good news is that we razed Rotterdam and Denizli. We got an MGL which built a market in Seoul, so our financial situation looks a bit better,too. Another settler is in position to found a new town where Rotterdam was, so we can expand a little more. I'll finish my ten still today or tomorrow evening.
 
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