ThERat
Deity
Pre-Turn
Change Copan to settler, I don't think it's the right location for the GLib as i's no on a river
get our capital to 10spt and a 3 turn JT
1. 1225BC
2 Iro and 1 Viking archer in sight
2. 1200BC
now there are 7 archers, defeat 2 for 1 slave
decide to make Copan our settler factory (using the cow and wheat)
Capital is 3 turn JT factory and Tikal (got many BG) set on palace
IT Iro starts ToA and Russia finishes th pyramids
3. 1175BC
6 archers in th vicinity, but I play defense for now
IT Byzantines finish Oracle
4. 1150BC
defeat 2 Viking archers, no slaves
IT wonders keep on falling as French get SoZ
5. 1125BC
more Iro archers coming into view, we better get an army soon
well, attack stack of 4 archers and get a MGL and slave
form 2 JT army to take out 2 more archers, army covered by JT
IT last of those 4 archers dies on JT
6. 1100BC
shuffle units around, move settler east in a somewhat dangerous move
7. 1075BC/B]
thins are tight around Bonampak with 4 archers nearby, but our army must heal
I let them pillage for once and heal first without exposing units
found a new city in the east
IT instead of pillaging, the archer commits suicide, but there are now 3 of them nearby with 4 more around
a French colored settler pair comes into view
8. 1050BC
It's not France but Inca and we have a 4th enemy
take out 3 archers with the help of our army and get 2 slaves
IT defeat archer on defense
9. 1025BC
army gives us more flexibility as we do not need to expose units
defeat 2 more archers with it
10. 1000BC
no action this time as army heals and archer are approaching
Tikal just grew to pop4 and now finishes the palace in 30 turns
writing is due in 15 turns
Copan will churn out another settler in 1, maybe we get it a granary after that?
Change Copan to settler, I don't think it's the right location for the GLib as i's no on a river
get our capital to 10spt and a 3 turn JT
1. 1225BC
2 Iro and 1 Viking archer in sight
2. 1200BC
now there are 7 archers, defeat 2 for 1 slave
decide to make Copan our settler factory (using the cow and wheat)
Capital is 3 turn JT factory and Tikal (got many BG) set on palace
IT Iro starts ToA and Russia finishes th pyramids
3. 1175BC
6 archers in th vicinity, but I play defense for now
IT Byzantines finish Oracle
4. 1150BC
defeat 2 Viking archers, no slaves
IT wonders keep on falling as French get SoZ
5. 1125BC
more Iro archers coming into view, we better get an army soon
well, attack stack of 4 archers and get a MGL and slave
form 2 JT army to take out 2 more archers, army covered by JT
IT last of those 4 archers dies on JT
6. 1100BC
shuffle units around, move settler east in a somewhat dangerous move
7. 1075BC/B]
thins are tight around Bonampak with 4 archers nearby, but our army must heal
I let them pillage for once and heal first without exposing units
found a new city in the east
IT instead of pillaging, the archer commits suicide, but there are now 3 of them nearby with 4 more around
a French colored settler pair comes into view
8. 1050BC
It's not France but Inca and we have a 4th enemy
take out 3 archers with the help of our army and get 2 slaves
IT defeat archer on defense
9. 1025BC
army gives us more flexibility as we do not need to expose units
defeat 2 more archers with it
10. 1000BC
no action this time as army heals and archer are approaching
Tikal just grew to pop4 and now finishes the palace in 30 turns
writing is due in 15 turns
Copan will churn out another settler in 1, maybe we get it a granary after that?