GR22 - AWDG vs 30 Civs (try 2 of ?)

We'll see who gets clobbered. ;)

Preturn- Looks ok.

IBT- Celts move their 2 warriors to attack Copan next turn.

2110 BC (1) Finish walls and start settler in CI.

IBT- One Celt warrior suicides on Copan. WC>Alphabet in 44. Babylonian spear appears from the SW.

2070BC (2) Hammi has BW, CB and Alphabet. Declare.

IBT- English warrior suicides on CI. Bab spear disappears from where he came, presumably to return with more friends.

1990BC (3) CI Settler>worker.

IBT- nothing.

1950BC (4) settler north. CI worker>warrior.

IBT- Another reg Celt warrior comes in from the south.

1930BC (5) Quiet

IBT- nothing

1910BC (6) Paleneque walls> warrior.

IBT- Celts prepare for another go with Copan.

1870BC (7) Moving settler north. Copan needs a beakerhead.

IBT- Celts win one at Copan. City riots.

1830BC (8) Another border spotted NW of settler.

IBT- Celt red warrior moves away to heal.

1790BC (9) Tikal founded.

IBT- Russia completes Colossus in Moscow. 3 Celt warriors now next to Copan, 2 more behind them and one healing.

1750BC (10) Have to move the Paleneque MP warrior towards Tikal since that is where pressure is. Note Tikal is 4 tiles distant from either CI and Paleneque, so immediate reinforcement not possible.

Post turn- Copan will be attacked next IBT with 3 Celt reg warriors adjacent. We have 2 warriors defending, one reg, one vet. Settler has no escort, but could settle NE of CI next turn. May want to get a couple more grunts first. Alpha in 21.

http://http://forums.civfanatics.com/attachment.php?attachmentid=175562&stc=1&d=1209314796
 
I don't know what the deal is with the attachemnts, but I have not been able to see any of them.

I see what you mean about whom gets clobbered. Got it.
 
In your 1750 BC note you mean Copan, not Tikal. ;)

The (presumably Celtic) border to the NW means that Tikal will be a front-line city, so I'd switch to walls there.

I think we should move our settler to the adjacent plains/river tile before having it found a city, even though we'll then have to wait a while to use the oasis. I hate to kill off FP tiles, especially in the case of a town which will have to work low-food hills to be productive. This would also give us the proper amount of room for an eventual coastal city just NW of the oasis.

I can't see M60's attachment either.
 
PRE:

Not sure what the warrior on the mountain is for, so I send him back to do some MP work. If it was to prevent camps, the AI will take of that for us. If it was to see who is coming and going, not sure I want know.

Question I have is when do you want to make JT's? We are going to need them soon as the three civs we know all have BW, so it figures that they are working on Iron now.

That does not mean they will have any to use for a time, but we will need
better defense and offense when they show up.

One of the problems with the GLB, is we not only do we not start with Alpha, but we cannot even research it, at the start as we need WC. This is the one breaks allowing trades at contact may have yielded.

IBT:
2 celts bite the dust at Copan (2-0).

1725BC (1):
nothing, but a few celts replace the lost ones. I do not attack the warrior by
CI for now. wait for the next unit to be finished.

IBT:
2 more celts go down (2-0) [4-0].

1700BC (2):
I start a JT in Copan and CI. Wait I switched the JT in Copan back as we have 4 or more units next to the place.
Found Yax.
Made another vet warrior in CI so attacked the interloper and (1-0) [5-0]

IBT:
I am mad now. No promotions and the first two celts die, but a third is redlined and we had all 4 hits left and lost. I am mad, because the 1/3 warrior is covered.
(2-1) [7-1].

1675BC (3):
Kill a warrior (1-0) [8-1].
Have to make a tax man in CI rather than a scientist as we are 4 gold and would have been -1gpt. Tried using lower lux and such, but could not find any
combination that was better.

1650BC (4):
send a warrior out to kill the 1/3 unit, if it tries to heal. Only one Celt at
Copan. Need some settlers to expand with now.

1625BC (5):
Strange graphic as I got control to build a unit at Copan. The Celt on the hill
was our color and I did not know what was going on. As soon as I closed the
city view, it reverted back the Celt color? Never seen that before.
start a settler in CI and Copan for now.

I forgot to mention that the Queen ask to talk to us back on turn 2 or 3. No one is sending units our way right now.
Kill the 1/3 and the last warrior in sight, no promotions (2-0) [10-1].

1600BC (6):
I switched Tikal from rax to worker. We have too many unimproved tiles right
now.

1575BC (7):
Switched tax man to joker at CI, had too many unhappy faces. Settler next turn.


1550BC (8):
still no one in sight. Settler is ready, now where to send it? I like either
the hill past Yax or to go for the cow past CI. We can see a river and it looks
like a hill. If we can have a hill founding and a river, yum.

The other issue is sending the JT with it for better security. My preference.

We probably need to kick off a GA soon, if we are to have any real shot at the GLB. So I will post the save here for considerations.

If the next player is ready they can go from here or I can finish the last two
turns after feedback. I am good either way.

Move pop in CI to plains from the deer as the extra shield did nothing right now, but the extra gold can be used. Have to turn the beaker head into a joker at Copan.
Need roads at Copan to get the gold. That is another thing the JT's can help us with, slaves.
 
Roster:
Greebley
Northern Pike
M60A3TTS
vxma - up or just played
ThERat - on deck or up.
markh
 
We probably can't go much longer without using JT in combat, so we might as well trigger our GA now.

Instead of building a settler in Copan, I'd just switch to the palace pre-build there. Since the town can't grow past size six, a long build will be necessary.
 
I think we have to put more time into the place before it can do much. It makes 5 spt now and the growth to size 6 will gain no shields as we have no happy faces.

So until we can up the lux or get a lux on line, it will be a 4 worker town. We need workers to road and mine 4 tiles there to get it up to 12spt, once we can get all pop to work.

We can add workers into the town, that can be done as the slaves can be used to do the work the one or 2 workers would have. We also have the problem that we may not be able to use the tiles all the time due to invaders, until we can push out there.

That will require armies as I see we have borders of England in that direction close to us.

So we probaly can pop out a settler now and then look at pre. We have time for that in terms of our research. I don't know if the AI will give us the time, but we need about 22 turns for Write and 31 for Lit. We still have 10 for Alpha.

Now the numbers could come down as I used 25bpt for write and 30 for Lit, we now get 20. If we get to 12 shields, we can finish in plenty of time to match the research.

We only have only CI to make settlers from and need to pop one out from other places occasionally. I am presuming that the palace will be up 400 shields before then.
 
got it

It is a bit difficult to make comments as there are no sreenshots. Of course we should use our UU. That's the point of having them to get slaves and more slaves and hopefully an army.

So, it is set that we go for literature before heading for mathematics? I would rather get catapults to support our weak offensive UU and then go for literature with a good prebuild city.
 
I hear you on that, but that is really hoping for a lot. Cats would be nice and we do not have areal solid core for growth. Copan can do the job of a prebuild in time though.
 
Pre-Turn
send settler with a couple of units SE to the suggested spot
We should try and grab that lux, though there is a border already
increase lux and swap worker to walls

1. 1525BC
2 warriors appeared, but no harm yet

2. 1500BC
zzz

3. 1475BC
the time has come for our GA, we also create a fist slave :)
our capital is pulling 14 spt. what a waste
reduce lux to 20%

4. 1450BC
found Bonampak a little far off, send out another settler

5. 1425BC
more barracks are dine and we get a settler with growth from CI
we need more units before we get more settlers out

6. 1375BC
2 English warriors are at Copan and some Celt units show up, time to get some JT up
science down to 30%

IT lose a warrior in Copan, a JT is done there just in time, alpha is in as well

7. 1350BC
writing takes a long 27 turns
take out a warrior with a JT, no slave, found Quirigua

8. 1325BC
2 Celtic units are now next to Copan

IT our JT barely defeat the attacking archer, no slave

9. 1300BC
zzz

10. 1275BC
another attacker pair at Copan, attack the pair and get a slave
we have a settler heading east

play extra urn to even things out

11. 1250BC
Copan grows to 5 and would need 30% lux, employ a scientist
Writing still takes 19 turns and the prebuild would be too fast

We do have some space in the east to settle. I would like to take the dyes if we get an army
It is pretty quiet considering his is DG
As we are in the GA, I have been roading on BG, we can mine once the GA is over for the extra shield

gr221250qx5.jpg
 
by the way, maybe we can smuggle the settler down and found a city 3 tiles SE of Bonampak to steal the dyes?
 
I am beginning to wonder if we are on an island as we have not seen any new civs. If we can get a few JT's out to defend the dye town, we could pull it off. We would also have to worry about culture, depending on the placement.
 
Perhaps we should start the pre-build now in Palenque, since it's attracting less enemy attention than Copan. Since Pal's production will fall off considerably when our GA ends, this wouldn't be premature.
 
Pal may be a problem later as it is 20% corrupt. After GA it drops to 5 shields, minus corruption. We can get it up some, but even at 14, it nets about 11. 14 will not be easy to get, due to lack of food or BG tiles. It has hills, but no food bonus and despotism means irrigation is of no help.

If you start the palace after the JT, that could work out, presuming going straight to Lit. Note that we have a border near Pal, so it may start having company. In fact it has borders on two sides.

Mark, sorry I should have flag that rooster for you.
 
Preturn: Check out Prebuild possibilities and I think Palenque is the stronger city - it can go over size 7. Irrigate the Cows and we can work a decent number of hills. It even has less or equal corruption to Palenque. I am hoping we can speed and slow the growth enough to hit 300 when we get lit. We have workers waiting to merge in and improved lands and we can maximize our chance of getting it.


Mid: Disease strikes Yaxchillian
Settle City on River.

Late: Lots of Celtic Archer - Lose 2 Jav killing Archers
Meet Netherlands and Declare War.

Notes:
We are getting enough units coming at us that it is a bit tricky and its hard without Cats. Fortunately, they are all attacking near Copan and Lagartero. May attack near Bonampak.

Didn't get to the Dyes. Our Worker had to retreat trying to make a road toward it since we didn't have enough units to protect

GR22_BC1000.jpg
 
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