Going to have to deal with the boss lady for the rest of the night, so posting status for feedback. It is still very rough with many horse and immortals at hand or heading in.
IBT:
2 units attack at Pal and die 2-0).
470BC (4):
3/3 jt goes red and then kills bow at Laz (1-0). three units are now behind
Laz. I do not want to use up the units in Laz as 4 more bows are next to the
place.
jt retreats English horse at Laz.
Rng pays me back as 1st used 6 points to kill spear at Tikal (2-0).
Packer kills horse (3-0) [26-2].
Not much I can do about the lone bow behind Laz as I cannot send anyone out of the town. It has one full jt and one 1 hp. I in fact I send in a 5/5 from Bon for now.
IBT:
6 attacks on units and towns and all units were damaged before the combat. We went 4-2 and gain 2 slaves, from the army (4-2) [30-4].
The real bad news is that a Bab sword attackes Laz. It lost, but we will now
will being seeing 3 attack units on that end.
450BC (5):
3/3 warrior retreated the horse that had kill Packer from across a river during
the IT.
I should have sent that settler to the far finger long ago, so I do now. We are
a long ways from expanding to the dye and holding it. Once the GLB is done , we can make another settler. The extra town cannot hurt.
Got water in on a tile at Tikal, so not starving now.
HOLD THE PRESS, leader elects to show at Bonampak (1-0). Oh and got a slave as well, ain't that sweet?
5/5 kills bow.
I had already formed the second army at Laz with the three units there, now we can handle the swords. (2-0).
2nd comes out with its 8 hp and kills bow and one unit goes elite. Ends the
combat at 6/12.
Do some hop scotch by moving the new unit from CI to Quiri and the unit in
Quiri to Bonampak. Now I can send out a unit from Bon to finish of the stack of bows (3-0).
I see a new unit, but it is a Hittite and we already knew them. I just had not
see any till now and I would prefer not to see any more. It is a warrior.
Ugh, I see that we had not know them, so I offer to have a war. They had about 7 techs we do not have, but not currency or construction. I think some one started the Wall and the Lighthouse already.
Yup, it was Hammy, started the Wall.
I have to switch a pop off the hill to tax as we would finish the palace
otherwise. Lit is 2 turns and now so is the palace.
[33-4]
IBT:
no action, but Dutch and Celt horses bypass Copan and head inland. Celt archers also elect to head for the interior.
430BC (6):
Just when I was starting to feel real good, many units go around the towns as
England sent in some units toward Quiri.
I am bemoaning the rax that was not finished at Laz to fast heal the army.
Lower research a few clicks. switch scientist to tax at Yaz to prevent riot.
Switch pop to tax at Camel for same reason, so we stand to get a few gold here. This are all due to no MP.
jt kills immortal at Tikal (1-0).
Move a jt into Camel, so pop back to work.
Hum, tried to get Tikal growing, but had to put scientist to work and that
added a turn. So did that and then switch back to scientist at Camel.
Prefer Tikal to grow than camel right now as Camel has no rax.
The pressure is preventing me from using workers where I need them. So I move 1 on to three tiles out in the far north. I did this to get something out of them and to see if any barbs or units may be lurking.
1st kill horse (2-0).
jt retreats horse.
sorry i was side tracked and forgot what all happened this turn. It went something like jt retreat another horse.
Two jt's each kil redlined horses (4-0).
jt kills horse (5-0).
Shuffle citizens in three or four towns, because of all the incursions.
Lit next turn and Palace finishes, so hopefully we can switch to GLB.
Have left 9 units in our land and three places can be hit on the IBT.
Also had to expose one slave, but I am not going to cover it and risk a jav.
[38-4]
IBT:
It is pressure packed. Too many horses. Lost 2 exposed units in our borders.
Archer attacked a jt and we won that one and an immortal attacked Tikal and we won that one. Two horses killed javs (2-2) [40-6].
Archer stepped on grassland mined and Pal shutdown. Not good, but not enough units to risk attacking the archer on a hill.
410BC (7):
Galley comes around behind Camel, hope it is empty. It is ready going to be rough as the 2nd is nearly healed, but is on the other side of the world and needs to be some place close there till we can get more units to replace it.
IBT:
2 units attack at Pal and die 2-0).
470BC (4):
3/3 jt goes red and then kills bow at Laz (1-0). three units are now behind
Laz. I do not want to use up the units in Laz as 4 more bows are next to the
place.
jt retreats English horse at Laz.
Rng pays me back as 1st used 6 points to kill spear at Tikal (2-0).
Packer kills horse (3-0) [26-2].
Not much I can do about the lone bow behind Laz as I cannot send anyone out of the town. It has one full jt and one 1 hp. I in fact I send in a 5/5 from Bon for now.
IBT:
6 attacks on units and towns and all units were damaged before the combat. We went 4-2 and gain 2 slaves, from the army (4-2) [30-4].
The real bad news is that a Bab sword attackes Laz. It lost, but we will now
will being seeing 3 attack units on that end.
450BC (5):
3/3 warrior retreated the horse that had kill Packer from across a river during
the IT.
I should have sent that settler to the far finger long ago, so I do now. We are
a long ways from expanding to the dye and holding it. Once the GLB is done , we can make another settler. The extra town cannot hurt.
Got water in on a tile at Tikal, so not starving now.
HOLD THE PRESS, leader elects to show at Bonampak (1-0). Oh and got a slave as well, ain't that sweet?
5/5 kills bow.
I had already formed the second army at Laz with the three units there, now we can handle the swords. (2-0).
2nd comes out with its 8 hp and kills bow and one unit goes elite. Ends the
combat at 6/12.
Do some hop scotch by moving the new unit from CI to Quiri and the unit in
Quiri to Bonampak. Now I can send out a unit from Bon to finish of the stack of bows (3-0).
I see a new unit, but it is a Hittite and we already knew them. I just had not
see any till now and I would prefer not to see any more. It is a warrior.
Ugh, I see that we had not know them, so I offer to have a war. They had about 7 techs we do not have, but not currency or construction. I think some one started the Wall and the Lighthouse already.
Yup, it was Hammy, started the Wall.
I have to switch a pop off the hill to tax as we would finish the palace
otherwise. Lit is 2 turns and now so is the palace.
[33-4]
IBT:
no action, but Dutch and Celt horses bypass Copan and head inland. Celt archers also elect to head for the interior.
430BC (6):
Just when I was starting to feel real good, many units go around the towns as
England sent in some units toward Quiri.
I am bemoaning the rax that was not finished at Laz to fast heal the army.
Lower research a few clicks. switch scientist to tax at Yaz to prevent riot.
Switch pop to tax at Camel for same reason, so we stand to get a few gold here. This are all due to no MP.
jt kills immortal at Tikal (1-0).
Move a jt into Camel, so pop back to work.
Hum, tried to get Tikal growing, but had to put scientist to work and that
added a turn. So did that and then switch back to scientist at Camel.
Prefer Tikal to grow than camel right now as Camel has no rax.
The pressure is preventing me from using workers where I need them. So I move 1 on to three tiles out in the far north. I did this to get something out of them and to see if any barbs or units may be lurking.
1st kill horse (2-0).
jt retreats horse.
sorry i was side tracked and forgot what all happened this turn. It went something like jt retreat another horse.
Two jt's each kil redlined horses (4-0).
jt kills horse (5-0).
Shuffle citizens in three or four towns, because of all the incursions.
Lit next turn and Palace finishes, so hopefully we can switch to GLB.
Have left 9 units in our land and three places can be hit on the IBT.
Also had to expose one slave, but I am not going to cover it and risk a jav.
[38-4]
IBT:
It is pressure packed. Too many horses. Lost 2 exposed units in our borders.
Archer attacked a jt and we won that one and an immortal attacked Tikal and we won that one. Two horses killed javs (2-2) [40-6].
Archer stepped on grassland mined and Pal shutdown. Not good, but not enough units to risk attacking the archer on a hill.
410BC (7):
Galley comes around behind Camel, hope it is empty. It is ready going to be rough as the 2nd is nearly healed, but is on the other side of the world and needs to be some place close there till we can get more units to replace it.