GR6 - Persia II - AW Demigod.

It looks as though we may have to win this game by running wild with tank armies. Fortunately that isn't too hard, given a decent productive base. :)

It's time to start the palace pre-build for ToE. I'd suggest Sardis, after it completes its bank.
 
Just 2 turns have taken almost 2 hours. The additional landings have been brutal...
 
Well here is the first 2 turns...

1405 AD
I whack the 2 cavalry in Arabia with elite immortals, but no leaders. (2-0)
Scrounging through our cities I barely find enough to kill the big landing of 8 cavalry, 1 longbow, 1 MDI and 2 rifles. I somehow only lost 1 immortal and 1 horseman. (14-2).
I hope we don't have another next turn as our troops are exhausted.

I am guessing the workers in the caravel in Arabia were to come home. I am a lot more concerned about optimizing the core. I reread Greebley's report and I can't figure out what the settler was for. I send them home to be on standby, as none of the islands need any settlers.

I swap Persepolis to the Pentagon as it can complete it in just 8 turns. If our armies are to survive on the other continent we really need the 4 unit armies NOW. I don't want to have to depend on waiting for a leader.

We have been over aggressive with scientist is some cities. We shouldn't stop a cities growth at low sizes if they can get larger to supply even more of them later.
(IT) Our frigate saves an army when it is sunk, rather then a caravel. I think it was an English Man-O-War. (15-2)
This means England may be in a GA.

This is another demonic landing turn.


1410 AD
The first landing to deal with is an Ottoman settler with a rifleman and MDI for escort. This keeps them from claiming the just free up salt source. (17-2)
The second landing to deal with is from the Celts in former Arabia. I killed 4 cavalry, 1 MDI and 1 rifleman. (23-2)
The third landing is in former Egypt from the Ottomans. I killed 1 pikeman, 1 rifleman, 1 MDI and 1 longbow (27-2)
The fourth landing is by Bampur from the Ottomans. I killed 1 knight and 2 riflemen. (30-2)
The fifth landing is also by Bampur from the Mongols. I killed 4 cavalry. (34-2)
I have redlined just about every offensive unit in the homeland. I really need a break next turn.

New Bunyan is formed on the desert island.
(IT) The English navy hits us hard. The exploring caravel is killed along with one off the caravels that brought the armies over. Our frigate survives an attack. (35-4)

The homeland gets the badly needed break.
 
That sounds like a lot of work. :rolleyes: If the game came to me right now I'd have to ask for a swap or skip anyway, so you needn't hurry on my account.
 
1415 AD
There is no rest for the weary as the Celts land 4 more cavalry in former Arabia. I killed them all. (39-4)
Operation army crush starts out with a whimper as I have the dishonor of losing a 100% healthy cavalry army. (39-5).
I do kill 3 rifles and 2 cavalry after that. (44-5)

LAK-840.jpg



The only healthy army hides the other 2 and will have to wait for them to heal to move forward. I will simply be disbanding any workers we get.
(IT) It just won't stop. I have spotted at least 2 more landings.


1420 AD
I kill 2 Celtic cavalry in former Arabia and get a gift from an immortal. (46-5)

LAK-841.jpg



I start that army toward former Egypt. It should get over to the other continent along with the cavalry to make all the armies up to 4 units each.

New Charsadda is formed to finish claiming the desert island.

I take care of another Celtic landing in the homeland. This time I kill 2 cavalry and 4 rifles. (52-5)
(IT) Our stray frigate is killed after taking down the first frigate. (53-6)


1425 AD
The Celts keep coming. This time I kill 1 MDI, 1 cavalry and 2 rifles. It was a bit scary when an immortal army redlined. (56-5)
(IT) The Celts won't stop. I notice the land yet again at Birka.


1430 AD
I kill 3 rifles, 1 cavalry and 1 MDI. I lost 2 immortals and both armies are redlined. I did promote 1 immortal to elite. (61-7)
I can't wait for the new cavalry that I started to arrive. I really could use another army for homeland defense. The constant fighting and need for healing is taking its toll.

I am going to ship 4 of the cavalry from Egypt back home. I wonder why I sending home 4 elites?
(IT) We get a break and I see NO landings.


1435 AD
The second visible city is the Mongols capitol! I am going to pull back to get the 4th army, and 4 units loading before attempting this assault. While regrouping I kill 1 rifle and 1 MDI guarding an Ottoman settler. (63-7)
I lost a frigate trying to kill an Ottoman caravel. (63-8)
(IT) Those English MOWs are really getting on my nerves. We killed one of them, but lost another frigate and the empty caravel. (64-10)

That was another large block of time...
 
Do we have the Pentagon yet? I think Lee has it in progess but I can't tell if it had to be switched due to the invasions.

Recall that we do have Nationalism and can draft. I'm not sure how many offensive units we have playing defense but it could be a help.

Do we want to consider mobilizing? Sounds like we would have to be in it for a while but the production boost may be a real help. We're not going to win the game in the next few turns by cultural expansions, so there appears to be little downside.

Again: Do we want to stay with Monarchy and have all these cities that can't build anything, or do we want to try to survive an Anarchy to get to Communism. It doesn't sound like an easy decision as the problem is not lack of troops to kill stuff that is easily killable, it's that the enemy troops are of a good quality. Our research capacity would probably be comparable through higher contributions from cities and lower from Specialists. Having twice the troops would be nice if we could actually get them where they are going. The high seas sound problematic at this point so I'm not sure whether Communism would be a boost. We also haven't prepared for going Commie.

Should be build a bunch of Explorers to go pillaging? Since these would be suicide missions it probably would only make sense for a civs lone Oil, and we don't know where those are yet.
 
T McC, are you implying that if we mobilize while we're at war with the whole world, wiping out just one opponent will let us leave mobilization?

In MLDR05, not AW but NOW with a tough endgame against a huge, technologically superior opponent, revolting to communism was a game-saving decision.

LK, I know you have a lot to deal with at the moment, but could I ask what Sardis is doing now that it's built its bank? I really believe that if we don't have 600 shields on the palace pre-build by the earliest moment at which we could reasonably get Scientific Method, we'll be courting disaster.

Edit: It sounds as though you started a cav build in Sardis after the bank, and I'm sure you had to do it. I don't know whether we'll win if the Celts get ToE, though.
 
T_McC said:
Do we have the Pentagon yet? I think Lee has it in progess but I can't tell if it had to be switched due to the invasions.
Not only is it built, but most armies have 4 units. I would have watched junk cities burn before stopping it as we need the stronger armies to survive.


Northern Pike said:
T McC, are you implying that if we mobilize while we're at war with the whole world, wiping out just one opponent will let us leave mobilization?
Any end of a war - including AI destruction will end mobilization.


Northern Pike said:
LK, I know you have a lot to deal with at the moment, but could I ask what Sardis is doing now that it's built its bank?
12 useable shield Sardis is building a rifleman. 21 useable shield Gordium is building a palace. It might even get 22 shields with railling the nearby mountain.
 
http://www.civfanatics.net/uploads9/GR6-1450AD.zip



1440 AD
It is back to killing landings again. I kill 1 longbow, 1 pikeman and 1 rifleman in former Arabia from England. (67-10)
I hit England again and kill 2 cavalry in former Egypt. I lost an elite pikeman via misclick. (69-11)


I see what looks like a double-stacked transport fleet from Celts approaching former Arabia. Not to mention troop convoys from England near former Egypt.
(IT) The English attack our remnants of a transport fleet and kill 2 galleons. (69-13)
The Mongols attack a slightly injured army with a cavalry that was sitting next to just build Baruun-Urt losing a cavalry. (70-13)


The Pentagon is completed.

Well we have proof at least one AI has cash to burn and espionage:

LAK-842.jpg



1445 AD
I get to load up a 4th unit into our armies, and I will need it this turn!
The first landing killed is a nuisance English landing of 1 cavalry in former Egypt. (71-13)
I figured 5 @ 2 had a decent chance vs. 3 @ 1. However, it really didn't expect this even though I was trying.

LAK-843.jpg


I only put 3 cavalry in it to give us the option to send it across the ocean one some new frigate and galleons arrive to get it there. Of course this will now leave Egypt short of defenders and I will need to get some more cavalry back here. Didn't I just send some back home? :rolleyes:

The second landing is 3 cavalry, 1 MDI and 1 rifleman from the Celts in Arabia. I kill it all with no losses. (75-13)
The third landing is from the Ottomans. I killed 1 MDI, 1 knight, 1 longbow and 1 rifleman. (79-13)
Former Arabia was so tight that I had to use the 2 riflemen on the continent on the offensive.

LAK-844.jpg


There aren't enough units to fill it in Arabia. I am going to ship it back to the homeland to load.

The fourth landing is from the Celts at Birka again. I killed 5 riflemen and 1 cavalry. I redline the immortal army again despite adding the 4th unit. (85-13)


I kill 2 riflemen and: (87-13)

LAK-845.jpg



(IT) We get a break and no new landings. However, I see to more Celtic invasions fleet approaching.


1450 AD
I assault Karakorum and kill 3 rifles. (90-13)
However, at this point I have just 4, 6 and 7 hp left of the 3 armies to attack. I refuse to attack with the last healthy army as that could invite the slaughter of all of our armies. We really could use that additional army in Egypt.

==========================

Summary:
I came very close to not killing the landings more then once. We really need more mobile troops for defense. The intensity of the landings can be seen just from the kills. The majority of those dead were from landings.


I have been bringing more workers home with the emphasis on natural workers where possible. This is still a lot of work to due in homeland including a ton on forest chopping for shields, squeezing out more specialists, getting a thicker railnet, and optimizing cities at maximum population. In addition, I feel we DO need factories and want the workers in the core for possible pollution duty.


Gordium is on a palace pre-build for ToE. We MUST research Medicine and Scientific Method next for this to be worth it.


How far away are bombers and marines? At some point the core coastal cities will need real defense.


Despite most of the fighting being landings I really felt stretched. We need more cavalry in former Arabia, former Egypt, at home and more armies in overseas. We are also light of bombard units. When artillery becomes available please build some.


We are in the annoying shifting science rate area. I have been upping and lowering it based on how much spare cash we have.

The army by Herat is just starting to load. I would really like to keep it home for defense. I was seriously temped to load 2 elite cavalries into the army just to insure it would stay home.

The army in Egypt needs to go overseas along with the 2 cavalry. One of the armies in Mongol territory still only has 3 units. I think I lost a cavalry in all the transports sunk by the English.

Signed up:
Greebley
LKendter
Northern Pike (currently playing)
T_McC (on deck)
ThERat
 
Good work on handling the landings. The sudden ferocity suprised me. The position I left you with was a difficult one. I am glad you were able to handle all those incursions.

Agree on never attacking with the last healthy army. That is key to not losing them and the only way to make Army only attacks work.
 
I'd glad to hear about the ToE pre-build. :goodjob:

I can't get to this at the moment. :( In an ordinary game I'd request a swap, but this one is tearing along so quickly :hatsoff: I'd better ask for an outright skip, for now. If things break the right way I might ask to be slotted in after Rat, but that's only a possibility. My apologies.
 
Greebley said:
Good work on handling the landings. The sudden ferocity suprised me. The position I left you with was a difficult one. I am glad you were able to handle all those incursions.

Well I already had 10 turns of Pangaea with less troops to kill!
While I handle al the incursions it was *really* tight. I was down to horseman attacking injured cavalry, immortals attacking healthy cavalry, etc. This is NOT the formula for efficient killing.

I really would have liked a few artillery that turn...
 
LK, how many more turns for RP? or are we still researching electricity?

I agree on researching medicine and Scientific methods straight from there to get ToE.

During my turns it was rather 'peaceful' compared to what you got. Luckily we got coal and conquered Egypt just in time. Without that, we might have been toast.
 
ThERat said:
LK, how many more turns for RP? or are we still researching electricity?

We are up to RP. IIRC it should complete during the next players round.
 
Northern Pike said:
I can't get to this at the moment. :( In an ordinary game I'd request a swap, but this one is tearing along so quickly :hatsoff: I'd better ask for an outright skip, for now. If things break the right way I might ask to be slotted in after Rat, but that's only a possibility. My apologies.



Signed up:
Greebley
LKendter
Northern Pike (skipped per request)
T_McC (currently playing)
ThERat (on deck)
 
Greebley, did you ever answer the question about ship-chaining in this game? It looks as though LK has been avoiding it, but I'd like to know for certain.

Also, what is the policy on full coastal defense? This would be a better solution for the small desert island than leaving an army there, if permissible.
 
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