GR6 - Persia II - AW Demigod.

I hate to start the landings, but I must agree with the contact. Even if we have some buildings mode in AW we still need something to build.
 
Yes, I think we have to make contact now and take the consequences.
 
I figured that would be the consensus, but I wanted to check.

I will make contact and continue to play tonight.

Actually, there is a secondary question:
Do we look for contact with a second AI right away or do we wait?
ThERat appears to be in the "look right away camp".

I would like to settle a bit more before meeting a second civ. I also expect them to start showing up for the unclaimed territory. This will be one consequence of razing all the Viking cities - we will get more contacts because there will be free land for much longer.

I personally wished we could have captured a lot more. We are going to really drain our cities and will slow our civs growth to be able to settle the lands. I hope most of the lost cities were due to auto-razing. Otherwise, we intentionally crippled our abilty to grow. (I can understand some razes early on due to lack of ability to hold them - though it is still unfortunate).
 
I want to see how much tech we get from the GL before deciding on a second contact. I have a bad feeling we won't get enough, but I want to see first.
 
Continued..

We meet Arabia and declare immediate war. Curragh sinks in the IBT.

Mid: Well we are going to want to meet another Civ. We only got Mysticism and HBR from the GLib.
Destroy a Viking city. I see signs of one more.

Late: The Vikings have been destroyed
Build a total of 3 towns.

Notes:
Quiet Turns. I don't know if Arabia has Map Making yet.

I had the capitol at max food building settlers every time it got big enough. We have a fairly large chunk of land to fill.

We have 4 settlers on their way as well. I would like to lay down our towns now so they can start to grow and develope. Also we may end up with large foreign sections as well as meet every civ during the land grab. Fast settling helps with these things.

We should probably make a dot map if anyone has the time to try one.

Here a current picture:
GR6_BC150.JPG
 
Signed up:
Greebley
LKendter (currently playing)
Northern Pike (on deck)
T_McC
ThERat
 
This is a hard situation to dotmap completely, but we should try to ICS the eastern river like this. This pattern will give us four size-seven cities without aqueducts in monarchy, with 14/28 citizens working as taxmen. We'd need a library in Black Dot, but no other buildings of any sort.

GR6-150BC.JPG
 
http://www.civfanatics.net/uploads9/GR6-50AD.zip

150 BC
I am not sure if we picked a very good location for the FP. I do switch it to higher growth as the extra shield is wasted. I swap the capitol to settler to take advantage of food heavy. I swap Tyre to barracks, as I don't want to use a low food, first ring city for labor.


130 BC
This is a very weird round for AW. How often to you get frustrated with to many settlers and not sure what to do with them all?


90 BC
Zohak is formed. It is on a river and puts more of the grassland near the furs to work.
Istakhr is formed and this puts us closer to getting spices on-line. Now all we need to do is connect the road to his city.
(IT) The Mongols complete the Great Lighthouse.


30 BC
Jinjan is formed to simply expand our empire.


10 AD
Borazjan is formed to claim more territory.


50 AD
Herat and Dakyanus are formed.


==========================

Summary:
A very weird AW round, as I fought ZERO battles. I have ships out trying to find another civ. That is already odd for AW. However, we need to find another civ to get any value from the Great Library.


Signed up:
Greebley
LKendter
Northern Pike (currently playing)
T_McC (on deck)
ThERat
 
Well ...we should probably be researching now instead of trying to build a big pile of cash. If we think Curraghs will be sufficient to find other lands, then we should research Code of Laws to build a Courthouse in the FP city. I had hoped we would get a leader from the Viking wars but it didn't come about.

If we can't find other land with Curraghs we should probably research Map Making, and get Code of Laws from the Great Library when we find someone. I don't think we'll have to research more than 1-2 techs so we'll get the money soon enough.

We actually have to be a little careful about expanding too quickly if we don't have enough units to cover the ever-expanding front. Haven't looked at the save to see where we are in that regard. We should be well under the unit support limits by now, so can probably afford to build some workers too. The biggest problem I see is that the 2nd lux is so far away.
 
The biggest problem I see is that the 2nd lux is so far away.
I already connect it during my turns. The only problem may be defense.
 
Looking at the save ...

We could research MM or CoL in 6 turns, at a cost of ~375 gold. Since we have a Curragh circling the Arab island, probably not worth it. Arabia is already a Monarchy so they might have met someone else.

I doubt we want to let Persepolis drop to size 2. If we're going to build Libraries anywhere, there is a good spot.

I'm surprised we are only 4th in Land Area. I guess that will improve once we start on some cultural buildings.

If we can spare a couple of more units it would be nice to "de-fog" the rest of our island. Although if we aren't playing with Barbs we shouldn't have a "massive uprising" anyway. I think.

Herat is not connected to the rest of our cities. We need one more jungle road.
 
Herat is not connected to the rest of our cities. We need one more jungle road.
:confused:
I am not sure why you brought this up. All of our cities get spices already.
 
LKendter said:
:confused:
I am not sure why you brought this up. All of our cities get spices already.
The problem isn't the Spices, it's trying to defend a spot where the AI is likely to land. When the city is connected to the road network we have 3 units in the area that can reach it. Since it's not, the Spear there is on his own if the Arabs drop by.

The graphics are almost impossible to see and right-clicking is no use due to the tile in question having a trade bonus (Spices) on it.
 
50 (0): I switch Arbela to the Heroic Epic, due in 23 turns.

:goodjob:, whoever named Bob the Last Warrior. :lol:

Sardis library --> barracks.


70 (1): Persepolis library --> settler.


90 (2): I merge two native workers into Sidon, cutting the Forbidden Palace's completion time to 33 turns.

The Egyptians complete the Statue of Zeus.


110 (3): We get a palace expansion--because our people appreciate the most peaceful war in history, I suppose. :rolleyes:


130 (4): Not much.


150 (5): We found Bampur, one of the four cities with which I hope to ICS the eastern river.


170 (6): We lose a curragh trying to cross to Arabia.


190 (7): Ghulaman completes its library, thanks to lumberjacking.


210 (8): Zzzz....


230 (9): We spot a Mongol galley off Dakyanus and gain three techs from the GL, including Monarchy but not Map Making.

Birka gets a library from lumberjacking, and Ergili gets one by natural production.


250 (10): We declare war on the Mongols.

We found Tureng Tepe and Merv, and 3/4 of the cities for the eastern-river ICS scheme are in place.

Our curragh in Arabian waters located three of their cities this round, but no new civ.
 
I haven't revolted to monarchy yet, because this should be done by the player beginning a round rather than the one finishing up, but I assume we'll want to do it immediately. I'm not sure about pop-rushing before we revolt; apart from Ghulaman, most of the candidate cites probably won't be completely corrupt once we get the FP built.

Our curragh in Dakyanus is hiding from the Mongol galley in the area. I know this would be an unlikely attack for the AI to make but it isn't impossible.

I've started moving our Immortal army east, on the assumption that trouble is likeliest there now.
 
Agree on immediate revolt and town placement. I figure 2 more towns on the coast and one in the interior to fill up the rest of that land.

[Edit: Actually the interior one is nearly impossible to place due to the mountains. Maybe just 2 on the coast. Not sure.
 
Well don't forget we still have all the fishing villages to plant in the north. They will still be good for unit support and keeping the AI away.
 
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