GR6 - Persia II - AW Demigod.

Well, at least we'll know when the Arabs get Map Making. Until then landings aren't possible from them, and a long way off from the Mongols.

Not too enthused about building the Tundra fishing villages. If the AI chooses to land settler pairs there to give us free labor ... . We'll eventually get all of that land, but I don't think we need to be in a hurry.

The flip side (how many people in this game are old enough to understand where that phrase comes from? :lol: ) is that we might not have a lot of things to build in our core besides Settlers. I'll probably build mostly Horses instead of Immortals since we have such a wide area to cover.

Northern Pike said:
I haven't revolted to monarchy yet, because this should be done by the player beginning a round rather than the one finishing up, but I assume we'll want to do it immediately.

Given who's up now, why is this not surprising? :gripe:

Who do you think you are, Handy?

:lol:

So that's a got it for tonight. Should be quick with all the Anarchy turns.
 
T_McC said:
The flip side (how many people in this game are old enough to understand where that phrase comes from? :lol: ) is that we might not have a lot of things to build in our core besides Settlers.

:hmm: IIRC it is a reference to the "B" side from when music was on records. I still own some of those...
 
how many people in this game are old enough to understand where that phrase comes from?
dun underestimate us...grumpy old men :lol:
 
T_McC said:
Given who's up now, why is this not surprising? :gripe:

Who do you think you are, Handy?

:lol:

I hadn't even known that handing you the anarchy was a cherished tradition in these AW games, but I'm delighted that I perpetuated it adventitiously. :D
 
GR6 - ... And the Horse You Rode In On!

250 AD (0)
This ought to be exciting. :rolleyes:

I doubt we could ask for a slower tech pace. Did Greebley dial up a 'pelago?

When we come out of Anarchy I think I will push workers over Settlers. Lots of crap left to settle, I want slaves generated.

Revolt. See you in 6. :sleep: Bactra and Sidon have to be actively managed.

260 AD (1)
The Arabs ran about 300 Spears into the city we are floating by. :lol:

270 AD (2)
Hey! A Mongol Settler pair landed. And I lost a Vet Horse attacking an Archer. :lol: Immortal will clean up that mess next turn.

280 AD (3)
Get the slaves.

290 AD (4)
The Arabs are sure taking their sweet time in learning something new.

310 AD (6)
Now we're a Monarchy. Re-MM the cities. We are paying 11 gpt in unit support costs. I still think we need a bunch more workers.

320 AD (7)
Found a city in the East. Will have it hooked to the road network in a turn or two.

Hurry the Walls in our coastal cities.

330 AD (8)
The Mongols have started Leo's Workshop.

350 AD (10)
One of our Curraghs spots the Mongol border. If we don't sink this turn, we may be able to find the other civs that the Mongols know.

Final Notes:
If we wanted to research ourselves, we could do MM in 5, CoL in 5, Phil in 4 at a profit. I think we should consider this, as we would be well served to be able to build Courts, Harbors and Galleys. Also wouldn't kill us to get to Pikes before the Mongol LBs/Knights start to show up. The Arabs appear to have no Iron, so we may be able to invade with Pikes/Immortals once we get Feudalism and enough Galleys.
 
I agree that we should self-research the remaining required Ancient techs. Probably we'll contact all the other civs just after we've done it :rolleyes:, but it's a safety play we can afford at this point.

I hope we'll return Persepolis to producing settlers after it completes its temple. It's still our only good settler pump.

I don't dispute that we need more workers, but I don't think it's worth producing them out of low-food core cities (Antioch and Hamadan).
 
I hope we'll return Persepolis to producing settlers after it completes its temple. It's still our only good settler pump.
It is our only good FOOD pump. It would also be a great source of workers. I wouldn't have let it get to size 7.



This is a very strange game of AW. We are already #1 in population and world area. I can't believe we have 19% of the world under our control. When you consider how much empty land exists on our continent we may have close to a third on the world on our lands.

For short-term plans I would still like to fill in at least one more city to claim that grassland in the south. We need to get up to higher unit support along with maximum number of specialist cities.

One concern I have is border expansions. Cities like Dariush Kabir can support more specialists by getting the other flood plain tiles in use. Dakyanus can use the 2nd banana tile.

I agree with the worker push, as more workers will get the specialist cities going sooner. My only concern is a lot of the workers are coming from the very cities that we want to become science cities. (cross-posted with NP).

If we make it across the ocean I suspect the mystery yellow borders are Egypt.

Once we get map making I would like a big push for galleys. I think we can build a native beachhead city easily. Then we can quickly capture all of Arabia. I want that beachhead city as I have seen flips in cities with large stack of units. I still recall the one RaR game with multiple army losses to a flip. This will put us well on the way to domination.

What I can't figure out is where is there room for 6 more civs?
 
got it

I think the yellow border is the mongol border if I am not wrong. I will go and research MM at max to build galleys and harbors. We want growth in corrupt cities and harbors will help.

With some galleys will try and prepare for the Operation Arab beach head.
 
save

Pre-Turn
turn on research to max, ready in 4 at -10gpt (we have 1250g in the kitty)
MM to maximise growth in the corrupted towns

IT switch Persepolis to settler, curragh survives this turn

1.360AD
shifting some units around

IT we learn CoL and MM, there goes our research, set it to currency in 6
one curragh sinks but the one crossing to Egypt (now I am convinced yellow is indeed Egypt) and that's where we got the techs from

2.370AD
great Cleopatra by declaring war
since we know 3 Civs now, switch off research and we make 59gpt

IT a Mongol galley shows up in the east

3. 380AD
zzzz

4. 390AD
exploring egypt and Mongol land

5. 400AD
shadow the Mongol boat, empty Bambur to lure the AI to unload units

IT 1 archer lands, but not next to Bambur

6. 410AD
raise lux to 20% due to city growth
beat spear with elite immortal but no leader

IT we finish HE, Mongols finish Sun Tzu

7. 420AD
found Kandahar in the east

IT celts finish Sistine Chapel

8. 430AD
Altin Tepe in the west founded

IT we get philosophy from GL

9. 440AD
zzz

IT another Mongol archer lands

10. 450AD
defeat archer with same elite but no leader
we have currently 2 more settler, next player can decide where to put them. started building harbors and galleys for
Arab invasion. have been sending immortals south for the transfer. from Herat we can easily land there
keep on building immortals and galleys and we can invade in maybe 10 turns

I opted for no research, still hoping we get more contacts. Celts and Mongols are in the MA. the eastern curragh still explores
currently on a mini suicide run to cross to Mongol land
I have been alternating Persepolis on settler/immortals

gr6450.jpg
 
Would it be worth it to us to research Currency ourselves? We'll get a free tech at the era change so we've got ~1/3 chance of netting Feudalism for free. The invasion of Arabia would go a lot smoother if we had Pikes to defend our Immortals rather than Spears. The Arabs do have Horses.

Of course, the moment we switch research on we'll meet another civ, so that's another point in favor of research. :)
 
Yes, let's self-research Currency. It'll probably turn out to be unnecessary, but again, it's an insurance policy we can afford.

I think that if we're given an opportunity to look at the "big picture" when we get Currency, we should choose Monotheism as our next tech target to make sure that it isn't our free MA tech, but I'm not an expert on this point. Does anyone else know for certain?

We should still found the city three tiles directly SW of Bampur, at the corner of the desert lake, which will eventually support four specialists at size seven.

Let's not clear any more jungle after the current job outside Istakhr is completed. This isn't an efficient use of workers when easier tasks are going undone all over our kingdom. I know most players hate to waste worker-turns on movement, but sometimes it's the right thing to do.

There are still four forests in our core, which can't be right in this food-poor position. Let's clear-cut the _______s as soon as possible. ;)
 
I think that if we're given an opportunity to look at the "big picture" when we get Currency, we should choose Monotheism as our next tech target to make sure that it isn't our free MA tech, but I'm not an expert on this point. Does anyone else know for certain?

I am almost positive that this does not work. I seem to recall that someone in a COTM some time back thought that the selected tech would be the free tech, as that happened to him/her at each age.
 
Too bad, but useful to know.
 
Preturn:
Will work on invading the Arabs. I will also try to fill out our island.

Early:
The Curragh immediately sinks.
Start some Currency research because of this.
We build the Forbidden Palace.

Mid:
Sending some settlers up north.
Build Charsadda.

Late:
Well whoever predicted researching currency would get us contact was right. On the same turn we get gunpowder too. :crazyeye:
Declare War on the Celts
We have 2 saltpeter - one roaded but outside our territory. The other is not yet roaded.
Start Chem research since there is a good chance we won't get it before Education.

Notes:
Not one battle

I just launched the first wave of invaders. We got 10 more immortals waiting in Herat.
Upgraded a bunch of Spears to Pikes. No Horses to Cavalry yet.


Here is a picture of the invasion:
GR6_AD550.JPG
 
I got it, but I am not sure how much I can get done. The force is like on pikes, and NO settler for the beachhead city.
 
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