The No. 1 concern now is getting iron. Without it we are toast in both offense and defense, and will have bigger and bigger trouble with turns go by. So we should sign peace with most AIs, except Spain or Aztecs. But it's hard to find where is Aztec's single iron, and probably it's very far away, so it's better to go to Spain.
About government, I don't like republic. We are paying 36 gpt as despot, how much would we pay as republic? That huge maintainece will more than offset its commerce bonus. Disband EW? That will make us look weaker and bullys will be likely to declare to us. I only agree to disband regular units. When we own 1% land and 3% pop, there is no way to catch up peacefully. So we have to make a larger and larger military and go for attack.
Government issue is not as immediate as iron. It's basically impossible to extort a government tech unless we have beaten AI to near death, so we have to get an advanced gov via research. Republic, pitifully, is not proper for us. So there are monarchy and feudalism. They have exactly the same amount of corruption. Besides that, each one has pros and cons.
Monarchy: Nice unit support, but still not enough (2 per town, 4 per city). It's not too bad, because each surplus unit just costs 1 gpt. No WW is great, we can fight as long as we wish. Cash rushing could be handy, the only problem is we won't have much cash!
Feudalism: Incredible unit support (5 per town, 2 per city). Build some new towns, then upkeep drops to 0. Well, 1 unit more than that limit will cost 3 gpt, but that will be rare and solved quickly by a new town. WW is headache, so when it's founded, we must be at peace with every one. But it would be ok to do oscillating wars, like what to do under republic. From my experience, the typical situation is that the number of units will cost ~ 30% income if under monarchy, 0% under feudalism. So as long as WW costs <30% lux, feudalism is more profitable than monarchy, which should be not too hard to achieve. Pop rush could also be handy, since we are agr and poor. Last but not least, by picking feudalism we can skip an expensive optional tech, which is quite important for catching up.
About government, I don't like republic. We are paying 36 gpt as despot, how much would we pay as republic? That huge maintainece will more than offset its commerce bonus. Disband EW? That will make us look weaker and bullys will be likely to declare to us. I only agree to disband regular units. When we own 1% land and 3% pop, there is no way to catch up peacefully. So we have to make a larger and larger military and go for attack.
Government issue is not as immediate as iron. It's basically impossible to extort a government tech unless we have beaten AI to near death, so we have to get an advanced gov via research. Republic, pitifully, is not proper for us. So there are monarchy and feudalism. They have exactly the same amount of corruption. Besides that, each one has pros and cons.
Monarchy: Nice unit support, but still not enough (2 per town, 4 per city). It's not too bad, because each surplus unit just costs 1 gpt. No WW is great, we can fight as long as we wish. Cash rushing could be handy, the only problem is we won't have much cash!
Feudalism: Incredible unit support (5 per town, 2 per city). Build some new towns, then upkeep drops to 0. Well, 1 unit more than that limit will cost 3 gpt, but that will be rare and solved quickly by a new town. WW is headache, so when it's founded, we must be at peace with every one. But it would be ok to do oscillating wars, like what to do under republic. From my experience, the typical situation is that the number of units will cost ~ 30% income if under monarchy, 0% under feudalism. So as long as WW costs <30% lux, feudalism is more profitable than monarchy, which should be not too hard to achieve. Pop rush could also be handy, since we are agr and poor. Last but not least, by picking feudalism we can skip an expensive optional tech, which is quite important for catching up.