Greebley said:
Unit cost is still 54 gpt which is most of it. This will be reduced by 4 for every city we get over size 7. To discuss: Do we want to disband more?
Erech is the one I would abandon if we do want to lower flip risks.
I suggest to disband basically all the veteran units. Since we are already too weak to do any war, I guess it doesn't make much sense to keep unit upkeep fee high. Either totally military, or totally peaceful, there is no way in between.
About flip of Erech: why didn't rush heroic epic there?
I don't feel get monopoly of any tech is quite practical in near future. The most likely one is printing press, if we get mono as freebie. But now everybody has theology, and we can only afford min research ...
Surely economy will get better after a while. Now our gross income after corruption is 107 gpt, unit upkeep 54, maintenance 8, 13 to other civs, so only 11 gpt can be contributed to research with net +1 gpt at last. Let's say 5 cities will quickly go beyond pop 6, that gains 10 units support and 20 gpt. And about 30 gpt due to more citizens and roads. Disbanding units nets 10 gpt or so (not much room left, since we will have more workers anyway). Therefore ~ 70 (base) gpt to research, ~ 100 beakers after library (maybe less, considering Ur has already gotten a market).
The cost of monotheism for deity, large, 6 of 12 civs knowing it: 1371 beakers.
Theology: 1523 beakers. Printing press: 1371; 1920 if no one knows it. Education: 1676.
Feudalism: 1219. Engineering: 1371. Invention: 1676. Gunpowder: 1828. Chivalry: 1219.
Presumably we will get a tech in 10-20 turns. Not very slow, but no way to catch up with this speed.
Maybe we should go to invention and train some longbows. Someday we will have the chance to be invited to ally against some one. We have armies for defense, but what we badly lack are attackers. So longbow could be the saver. And, of course, trebuchets. Well, to keep an eye on international affairs, we need more embassies ...