GR8 - Phoenix Rising

1. I think we should disband most of our enks to keep our economy alive.
2. We need a worker factory. I think Lagash should build a granary and then 2 turn workers. We have only 9, i think we need about 20.
3. We need to irrigate some grassland tiles now that the tile penalty is gone. We are AGR, so if a city works one irrigated tile it has +4 food and 2 irrigated tile means +5 food. I think we should go for these numbers.
4. If Erech flips we don't loose any usefull tiles, so let us keep it.
5. Maybe build more galleys to meet other civs.
6. Maybe it makes sense to sign RoP with other civs and explore their territory so that we know where there resources are. I think we are not going to war in the next 20 turns anyway.
 
Greebley said:
Unit cost is still 54 gpt which is most of it. This will be reduced by 4 for every city we get over size 7. To discuss: Do we want to disband more?
Erech is the one I would abandon if we do want to lower flip risks.

I suggest to disband basically all the veteran units. Since we are already too weak to do any war, I guess it doesn't make much sense to keep unit upkeep fee high. Either totally military, or totally peaceful, there is no way in between.

About flip of Erech: why didn't rush heroic epic there?

I don't feel get monopoly of any tech is quite practical in near future. The most likely one is printing press, if we get mono as freebie. But now everybody has theology, and we can only afford min research ...

Surely economy will get better after a while. Now our gross income after corruption is 107 gpt, unit upkeep 54, maintenance 8, 13 to other civs, so only 11 gpt can be contributed to research with net +1 gpt at last. Let's say 5 cities will quickly go beyond pop 6, that gains 10 units support and 20 gpt. And about 30 gpt due to more citizens and roads. Disbanding units nets 10 gpt or so (not much room left, since we will have more workers anyway). Therefore ~ 70 (base) gpt to research, ~ 100 beakers after library (maybe less, considering Ur has already gotten a market).

The cost of monotheism for deity, large, 6 of 12 civs knowing it: 1371 beakers.

Theology: 1523 beakers. Printing press: 1371; 1920 if no one knows it. Education: 1676.

Feudalism: 1219. Engineering: 1371. Invention: 1676. Gunpowder: 1828. Chivalry: 1219.

Presumably we will get a tech in 10-20 turns. Not very slow, but no way to catch up with this speed.

Maybe we should go to invention and train some longbows. Someday we will have the chance to be invited to ally against some one. We have armies for defense, but what we badly lack are attackers. So longbow could be the saver. And, of course, trebuchets. Well, to keep an eye on international affairs, we need more embassies ...
 
About exploration: ROP is too expensive. First we have only 1 embassy in Aztecs, and they feel insulted to a ROP proposal. They want 55 gold and 3 gpt for it. It would be much cheaper to send out some workers to explore, because they are unlikely to be booted.
 
As I mentioned I too feel we can disband the vets. It will make a suprise attack very unpleasant if it occurrs, but I think we need to take that risk. As soon as we can get elite units to guard the towns we can disband the Vet ones. I don't think we should leave cities empty.
 
got it, ok will disband etc...

I will play tonight and post tomorrow, since I still have some issues with the internet, should be sorted out tonight though.
 
save

after getting a new harddisc and reinstalling C3C the graphics look a little bland
:lol:
disbanded all vet units, we got a whopping 2s per EW
overall 10 turns trying ot improve our research capabilities and economy. moer nations signed against hittites and
they gave us the freebie of establishing an embassy in our capital
koreans kept on running through our land
a suicide galley i sent out didn't survive too long though
the amount of enemy units running about are very scary, one of them attacking us and we are toast
 
and I don't know what's wrong with this forum eve since the so called update, whenever I want to post I am consistently asked to sign in and my post disappear, I am very frustrated :gripe:
 
I always use the notepad template, I would never type here directly with the danger of using all info. notepad is much better while playing a game.

anyway, where are we going from here? It doesn't look too well, my suicide run was no good as well :(
 
I don't really think this is winnable. Maybe it is, but it seems the other continent will get to space when we are hitting industrial. I'm not really experienced at diety level though, so my thinking is just guessing. Also, I think the only realistic win could be diplomatic - if we could grab enough land in time to be counted in the voting process.
 
I think we should just continue playing the same way. It is to late to go the war path (and i doubt that it would have made things better), so we should just cross our fingers and hope we won't get attacked. I think that with population maxed-out and libs everywhere we'll catch-up in the science race. I think it is important to keep the worker factory going, if everything is improved we can just do worker joins. We should build more galleys, i would send 2 around our continent to look for a safe passage and a few more on suicide runs at promising locations.
 
@MP: tech pace on deity usually slows down in the IA due to AI wars, pillaging drafting and all that stuff. I don't think it is bad as you think. And if we get RP we can go for any kind of win.
 
Obormot said:
@MP: tech pace on deity usually slows down in the IA due to AI wars, pillaging drafting and all that stuff. I don't think it is bad as you think. And if we get RP we can go for any kind of win.

Agree. I should also mention that this is sort of the point. We have to come from behind and it won't be easy. We may end up having to stop an AI from launching before the end. Note that AI's that are mobilized cannot build UN or Apollo. I had one game where I am pretty sure the AI was up to future tech.

Right now our task is to survive and build up our cities. We may want to do wars once we get better troops, but we will almost certainly want help from another AI. Best may be to simply poach on an AI that is already at war who's losing or their units are out of position.

5CC Deity is also winnable (albeit difficult). This is similar except we can continue to grow. Also agree that RP is THE tech to get. Artillery is very potent.

Whether we win or lose remains to be seen. A run-away AI could easily lead to a loss for example - especially on the other continent. On the other hand if we poach a bit more land and continue to grow and get stronger, we can definitely defeat the AI. It really can't handle human tactics very well.
 
I get it, thanks, Rat.

What are we doing? Rush a market instead of heroic epic, then build heroic epic from scratch? My heart is kind of broken ...

And I hate so many foreign units roaming inside our borders, including numerous archers, spears, horses, knights, and berserk. I'm sure booting any one of them would lead to war ...

Basically, we must get invention asap.
 
Well, i would have used the leader for the FP ;)
I don't think we really need the HE if we are not going to war, but if the capital has nothing else to build we can build it. I think the most important thing is to grow in population, it is as good (or even better) then expansion. Run the worker factory (i didn't look at the save and i don't know if we have a granary) and make sure all cities have at least +4 fpt (or better +5), irrigate some tiles to get it.
 
Obormot said:
Well, i would have used the leader for the FP ;)

That's quite true, but we don't have enough cities for FP yet ...
 
Market was much more important than the Heroic Epic. Remember that we are getting a markets worth of gold during all my and Rats turns rather than waiting for it to complete. It isn't just about how many shields, but whether you get immediate benefit or not is also important.

How many cities do we need for the FP? If 12 for a large map, we might looking into sneaking a town in somewhere - assuming there is anywhere to put it. We had 11 cities on my turn. I can never remember the OCN's for the different sizes...
 
I don't know it too. Actually it is my first game on a map bigger then standard :blush:
But i think that in any case we should try to squeese in several more towns.
 
Judging by where our galley sank, it didn't start its suicide run from a coastal tile as far west as possible--Bad-Tabira's fish tile, say. Given that the galley survived one turn at sea, we should have been able to push two tiles farther west into the ocean.

We should definitely micromanage so that Bad-Tabira and Isin get some of Ur's productive tiles. It doesn't really matter how quickly Ur completes HE.

Kish, unlike most of our cities, has a reasonable number of land tiles to itself, so we don't need a harbour there yet. I'd switch that build to a galley.

What are the flip risks in Erech and Zabalam? Unless they're zero or effectively so, I'd move the armies out of those towns.

Sumer's cultural expansion was the result of a temple, for some reason, so we still need a library there.

We'll want an aqueduct in Agade before a barracks, so we should make that switch as soon as we discover Construction.

Sorry if this adds up to a lot of carping, but there's no way we can survive this situation without accurate handling of details.:nono: ;)
 
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