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[NFP] Gran Colombia first look

Discussion in 'Civ6 - General Discussions' started by tedhebert, May 19, 2020.

  1. James_Champagne

    James_Champagne Chieftain

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    Yeah, I'm not sure I'd want to play AS this civ, but it certainly looks like it might be exciting to play AGAINST them.
     
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  2. TheyMadeMeDoThis

    TheyMadeMeDoThis Chieftain

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    Fantastic! Increased movement for all u i its from the get go? Wow, the implecation! Looking forward to this one
     
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  3. DWilson

    DWilson Where am I? What turn is it?

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    Did they make you say that? (*Whispering* do you need help?)

    :p
     
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  4. riddleofsteel

    riddleofsteel Office Linebacker

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    I can't tell if his avatar is using blink code...
     
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  5. Arianrhod

    Arianrhod Warlord

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    Hey guys rate my leader ability idea

    Indomitable - Gain +69 attack power at all times for all units except anti-cavalry

    Feels balanced to me tbh, there's even a condition attached to it to make it interesting. You don't have to play as it if you don't want to, and lord knows the AI needs it to be competent, so there's really no downside to adding it. Even if there was, a little imbalance is fun, and they'd be better served by buffing every Civ to this level instead of nerfing this one.
     
  6. Navelgazer

    Navelgazer King

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    Alright, so this is pretty absurd.

    Llaneros? Solid Unit, a little late, but very strong, especially in groups with a GG or CG. I love the visual design and the guitar strum that comes with them.

    Comandantes Generales? Fantastic-looking, though luck based, at least.

    Haciendas? Super-good UI, though I'd probably prefer a Mekewap for versatility and coming along so much earlier. Look to come out around the same time as the Llanero, so those production benefits will get use for sure (if you haven't already rolled everyone by then.

    Campaña Admirable? Keeps you flexible in domination from the start of the Classical era. Plus free era score on top of it.

    Ejército Patrioto? Oh right here's where it gets silly. What makes Nubia so good? Their ability to rush three-movement archers. Gran Colombia won't be able to build their own three-movement archers as quickly, but they can warrior-rush a neighboring Nubia while she's still researching Archery, and GC doesn't have the set-back of a top-priority desert start-bias there either (though they'll very possibly get a flat-land bias, which would at least balance things somewhat initially.)

    Four-movement scouts mean getting Tribal Villages faster. It means meeting City States first. It means finding and clearing barb-camps faster, especially with the promotions not taking up a turn.

    Three-movement settlers mean that you have more flexibility to pick the best tile for settling Bogota on. All of these are great Ancient-era bonuses that come into play before you even meet a neighboring Civ.
     
  7. Tiger Genocide

    Tiger Genocide Prince

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    Took em a while to nerf Scythia and Korea. We should get a couple of months to play with him pre-nerf. I doubt they will nerf him before release, but you never know.
     
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  8. Atlas627

    Atlas627 Deity

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    Sorry, why do people keep saying that Siege units can now move and shoot in the same turn? I was under the impression they actually have an ability that prevents it, not that shooting needs them to have 2 moves available. Have they changed that?


    Llanero stacks with each extra Llanero. Hoplite gets a huge bonus for having ANY adjacent Hoplite, but it doesn't stack.
    Hacienda cares about Plantations, while Outback Station cares about Pastures. You can harvest most resources that would grant pasture spots, but you can't do that with plantations.
    Yeah, there is that difference.

    At least its different from a normal Great General.



    Maybe total level of units?


    I agree with this, though I'm not even sure we can classify which things are major vs minor rewards. All we need to do is point out the other civs to point out the power creep. Major/minor sounds like we can put a number on it, but even just relative strength makes it clear that this civ needs either to have some conditions added, some nerfs given, or some downsides added. If they want to keep it straightforward and like the power level (how can you reduce +1 Movement without conditions? You can't...its the smallest amount of movement), then all the other civs need buffs. Which is probably true.
     
  9. PhilBowles

    PhilBowles Deity

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    Didn't they nerf Korea between the reveal and release, but then needed to nerf it further after release? They did have more time, though, since Korea was an early reveal for a full expansion.
     
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  10. Sostratus

    Sostratus Emperor

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    We don't have a good understanding of the Commandante "unique" passives. Maybe some of them are combat auras, some may not be.
    I think in either case, as great as +1 move is, waiting for a classical GG to bump that to +2 will make them absolutely deadly when you combo with your commandante. The ability to engage from a concealed position or flank is unparalleled. Horses work well as they turn into your UU later, of course, but if you get iron swords are fine.

    Stack a great general with a catapult. They can move and still fire. I don't think it's intended, but its been like that forever. (i think it has to do with the way conditional bonus movement works.)
     
  11. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    You can also build Outback Stations on desert tiles and make them not worthless which is the way I usually do it. But yes between pastures and plantations the Hacienda does win in that regard if you harvest, which I normally don't.
     
  12. Caprikel

    Caprikel Warlord

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    Not a bad design, but I feel that adding a proper malus would balance things out. How about -69 attack power for anti-cavalry? That way it really changes your play-style to something much more unique and interesting.
     
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  13. TheyMadeMeDoThis

    TheyMadeMeDoThis Chieftain

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    Hahaha no im genuinely just a civilitic whore
     
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  14. Atlas627

    Atlas627 Deity

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    That explains why that happened to me one time. Welp, busted!

    Actually, I'd say this makes the Outback Station better than the Hacienda. If being self-adjacent is better than being adjacent to Pastures, then you can harvest the resource AND plop down an Outback Station. With the Hacienda you have to go around, and the adjacency to the Plantation may be worse than another self-adjacent Hacienda.

    On the other hand, with the Hacienda you can feel free to harvest all of the Pasture resources and clear out your Woods/Rainforest, then place Haciendas everywhere. They both have different benefits, yay!
     
  15. Bechhold

    Bechhold King

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    OP as ****. I mean holy...
     
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  16. Icicle

    Icicle Prince

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    I mean yeah. This is Australia tier broken.
     
  17. Thenewwwguy

    Thenewwwguy King

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    Agree. Ejército Patriota is insane. It’s Mongolia’s Ordu ability without the need to build a building. On top of the new great general ability, which to me is really cool and interesting, a really fun unit in the Llaneros and an amazing UI with Hacienda, I don’t see why they needed an ability this good. They have to nerf it in July. Maybe keep it to home continent? Make it apply to only non-cav units? force it to only apply in certain situations?

    omg i love it. It’s ok, it’s still not as good as Korea so it’s not like it needs a nerf or anything? What? you think it’s overpowered? stop complaining and whining, it’s not that good because they’re such a late game civ.
     
  18. Pitohui

    Pitohui Chieftain

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    I looked at the first look for Korea.The Seowon had +6 science.PLUS SIX. wtf?
     
  19. MrRadar

    MrRadar Emperor

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    Keep in mind that if you not are wasting your time in the meanwhile, you'll be upgrading your fully and up to the brim promoted Coursers into those Llaneros the moment you get them and then merging with freshly trained LLaneros corps into fully promoted armies. For coup de grace.

    I think it is closer to the vanilla Scythian Horse Market broken. Australia has some conditions. GC just play guitar as of turn 0, no limits.

    Unless somebody is really good at redirecting those asteroids...
     
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  20. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    Plus Australia gets culture bombs from pastures so theoretically you could build one then remove the improvement and harvest.

    As for the haciendas we will see. Since they are geared towards a domination game, luxuries will be important so the amenities and possible addition of production for plantations will be beneficial for them.
     
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